#include "precompile.h" #include "gamelog.h" #include "framework/cpp/utils.h" #include "framework/cpp/tglog.h" #include #include "player.h" #include "app.h" #include "room.h" #include "metadata.h" void GameLog::GameStart(Player* hum) { int logclass1 = 11; int logclass2 = 4; int game_id = f8::ExtractGameIdFromAccountId(hum->account_id); std::string channel = a8::XValue(f8::ExtractChannelIdFromAccountId(hum->account_id)); a8::MutableXObject* prop = a8::MutableXObject::NewObject(); prop->SetVal("channel", channel); prop->SetVal("ad_channel", ""); prop->SetVal("from_appid", hum->from_appid); prop->SetVal("gameid", GAME_ID); prop->SetVal("account_id", hum->account_id); prop->SetVal("account_register_utctime", hum->account_registertime); prop->SetVal("account_register_date", a8::TimestampToDateTime(hum->account_registertime)); prop->SetVal("game_uniid", a8::XValue(hum->room->GetRoomUuid()).GetString()); prop->SetVal("room_type", a8::XValue(hum->room->GetRoomType()).GetString()); prop->SetVal("room_mode", a8::XValue((int)hum->room->GetRoomMode())); //prop->SetVal("game_param", ""); prop->SetVal("nickname", hum->name); //prop->SetVal("localuuid", ""); //prop->SetVal("start_param", ""); prop->SetVal("team_id", hum->team_id); prop->SetVal("server_node_id", App::Instance()->node_id); prop->SetVal("server_instance_id", App::Instance()->instance_id); prop->SetVal("map_id", hum->room->GetMapMeta()->i->map_id()); prop->SetVal("map_name", hum->room->GetMapMeta()->i->map_name()); prop->SetVal("map_tpl_name", hum->room->GetMapTplName()); f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->ip_saddr, logclass1, logclass2, prop); delete prop; prop = nullptr; } void GameLog::GameEnd(Player* hum) { int logclass1 = 11; int logclass2 = 6; int game_id = f8::ExtractGameIdFromAccountId(hum->account_id); std::string channel = a8::XValue(f8::ExtractChannelIdFromAccountId(hum->account_id)); a8::MutableXObject* prop = a8::MutableXObject::NewObject(); prop->SetVal("channel", channel); prop->SetVal("ad_channel", ""); prop->SetVal("from_appid", hum->from_appid); prop->SetVal("gameid", GAME_ID); prop->SetVal("account_id", hum->account_id); prop->SetVal("account_register_utctime", hum->account_registertime); prop->SetVal("account_register_date", a8::TimestampToDateTime(hum->account_registertime)); prop->SetVal("game_uniid", a8::XValue(hum->room->GetRoomUuid()).GetString()); prop->SetVal("room_type", a8::XValue(hum->room->GetRoomType()).GetString()); prop->SetVal("room_mode", a8::XValue((int)hum->room->GetRoomMode())); //prop->SetVal("game_param", ""); prop->SetVal("game_gold", hum->stats.gold); prop->SetVal("game_score", hum->stats.score); prop->SetVal("game_pass_score", hum->has_pass ? hum->stats.pass_score * 2 : hum->stats.pass_score); prop->SetVal("game_rank_score", hum->stats.rank_score); prop->SetVal("has_pass", hum->has_pass ? 1 : 0); prop->SetVal("nickname", hum->name); //prop->SetVal("localuuid", ""); prop->SetVal("game_time", a8::XGetTickCount() - hum->create_tick); //prop->SetVal("start_param", ""); prop->SetVal("team_id", hum->team_id); prop->SetVal("server_node_id", App::Instance()->node_id); prop->SetVal("server_instance_id", App::Instance()->instance_id); prop->SetVal("map_id", hum->room->GetMapMeta()->i->map_id()); prop->SetVal("map_name", hum->room->GetMapMeta()->i->map_name()); prop->SetVal("map_tpl_name", hum->room->GetMapTplName()); if (!hum->dead) { prop->SetVal("alive_time", hum->room->GetFrameNo() * 1000.0f / SERVER_FRAME_RATE); } else { prop->SetVal("alive_time", hum->dead_frameno * 1000.0f / SERVER_FRAME_RATE); } prop->SetVal("gameover_pass_frame_num", hum->room->GetFrameNo() - hum->last_cmmove_frameno); prop->SetVal("socket_handle", hum->socket_handle); f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->ip_saddr, logclass1, logclass2, prop); delete prop; prop = nullptr; } void GameLog::ZbModeEnd(Room* room) { int game_id = GAME_ID; a8::MutableXObject* prop = a8::MutableXObject::NewObject(); prop->SetVal("game_uniid", a8::XValue(room->GetRoomUuid()).GetString()); prop->SetVal("room_type", a8::XValue(room->GetRoomType()).GetString()); prop->SetVal("room_mode", a8::XValue((int)room->GetRoomMode())); prop->SetVal("battle_started", a8::XValue(room->BattleStarted() ? 1 : 0)); if (room->BattleStarted()) { prop->SetVal("human_alive_count", room->GetAliveCountByRace(kHumanRace)); prop->SetVal("zombie_alive_count", room->GetAliveCountByRace(kZombieRace)); prop->SetVal("game_timeout", room->IsGameTimeOut() ? 1 : 0); } f8::TGLog::Instance()->AddTrackLog(game_id, "gameover", 0, "gameover", prop); delete prop; prop = nullptr; } void GameLog::ForceOver(Room* room) { int game_id = GAME_ID; a8::MutableXObject* prop = a8::MutableXObject::NewObject(); prop->SetVal("game_uniid", a8::XValue(room->GetRoomUuid()).GetString()); prop->SetVal("room_type", a8::XValue(room->GetRoomType()).GetString()); prop->SetVal("room_mode", a8::XValue((int)room->GetRoomMode())); prop->SetVal("battle_started", a8::XValue(room->BattleStarted() ? 1 : 0)); prop->SetVal("game_duration", room->GetFrameNo() * SERVER_FRAME_RATE); prop->SetVal("player_num", room->GetRealPlayerNum()); f8::TGLog::Instance()->AddTrackLog(game_id, "forceover", 0, "forceover", prop); delete prop; prop = nullptr; }