#include "precompile.h" #include "frag_mitask.h" #include "room.h" #include "player.h" #include "metadata.h" #include "metamgr.h" void FragMiTask::Done() { if (sender.Get()) { room->frame_event.AddExplosionEx(sender, meta->i->id(), bomb_pos, gun_meta->i->explosion_effect()); } }