#include "precompile.h" #include #include "framemaker.h" #include "human.h" #include "room.h" #include "typeconvert.h" #include "metamgr.h" #include "car.h" #include "app.h" #include "perfmonitor.h" void FrameMaker::Debug_FullObject(Human* hum) { #if 0 if (!hum->GetFrameData().new_objects.empty()) { a8::MutableXObject* out_data = a8::MutableXObject::NewArray(); for (auto& pair : hum->GetFrameData().new_objects) { a8::MutableXObject* xobj = a8::MutableXObject::NewObject(); xobj->SetVal("uniid", pair.first); if (pair.second.Get()) { xobj->SetVal("matched", 1); xobj->SetVal("type", pair.second.Get()->GetEntityType()); xobj->SetVal("pos", a8::Format("%d,%d", {pair.second.Get()->GetPos().x, pair.second.Get()->GetPos().y})); } else { xobj->SetVal("matched", 0); xobj->SetVal("type", 0); xobj->SetVal("pos", a8::Format("%d,%d", {0, 0})); } out_data->Push(*xobj); } hum->TraverseObservers ( [&out_data] (Human* hum, bool& stop) { if (hum->IsPlayer()) { hum->SendDebugMsg(a8::Format("view_debug frameno:%d server_full_obj:%s", { hum->room->GetFrameNo() / 2, out_data->ToJsonStr() })); } }); delete out_data; } #endif } void FrameMaker::Debug_OutObject(Human* hum) { #if 0 if (!hum->GetFrameData().out_objects.empty()) { a8::MutableXObject* out_data = a8::MutableXObject::NewArray(); for (auto& itr : hum->GetFrameData().out_objects) { int uniid = itr; a8::MutableXObject* xobj = a8::MutableXObject::NewObject(); xobj->SetVal("uniid", uniid); Entity* entity = hum->room->GetEntityByUniId(uniid); if (entity) { xobj->SetVal("matched", 1); xobj->SetVal("pos", a8::Format("%d,%d", {entity->GetPos().x, entity->GetPos().y})); } else { xobj->SetVal("matched", 0); xobj->SetVal("pos", a8::Format("%d,%d", {0, 0})); } out_data->Push(*xobj); } hum->TraverseObservers ( [&out_data] (Human* hum, bool& stop) { if (hum->IsPlayer()) { hum->SendDebugMsg(a8::Format("view_debug frameno:%d server_out_obj:%s", { hum->room->GetFrameNo() / 2, out_data->ToJsonStr() })); } }); delete out_data; } #endif } cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum) { FrameData* framedata = &hum->GetFrameData(); cs::SMUpdate* msg = new cs::SMUpdate; Room* room = hum->room; PreProcess(msg, room, hum, framedata); SerializeLootObjects(msg, room, hum, framedata); SerializeMapBlockObjects(msg, room, hum, framedata); SerializeNewObjects(msg, room, hum, framedata); SerializePartObjects(msg, room, hum, framedata); SerializeDelObjects(msg, room, hum, framedata); SerializeOutObjects(msg, room, hum, framedata); SerializeShots(msg, room, hum, framedata); SerializeEmotes(msg, room, hum, framedata); SerializeBullets(msg, room, hum, framedata); SerializeSmokes(msg, room, hum, framedata); SerializePlaySkills(msg, room, hum, framedata); SerializeExplosions(msg, room, hum, framedata); SerializeChgedBuffs(msg, room, hum, framedata); SerializeChgedBulletNums(msg, room, hum, framedata); SerializeChgedHps(msg, room, hum, framedata); SerializeChgedSkillCds(msg, room, hum, framedata); SerializeChgedSkillCurrTimes(msg, room, hum, framedata); SerializeChgedItems(msg, room, hum, framedata); SerializeChgedWeaponAmmo(msg, room, hum, framedata); SerializeDeadAliveObjs(msg, room, hum, framedata); SerializeChgedCars(msg, room, hum, framedata); SerializeChgedProps(msg, room, hum, framedata); SerializeDelBullets(msg, room, hum, framedata); PostProcess(msg, room, hum, framedata); return msg; } void FrameMaker::PreProcess(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { { msg->set_frameno(hum->room->GetFrameNo() / 2); if (hum->room->GetGasData().gas_mode == GasJump) { cs::MFPlane* p = msg->mutable_plane(); TypeConvert::ToPb(hum->room->plane.start_point, p->mutable_start_point()); TypeConvert::ToPb(hum->room->plane.end_point, p->mutable_end_point()); TypeConvert::ToPb(hum->room->plane.curr_pos, p->mutable_pos()); } } { size_t chg_prop_size = framedata->chged_bullet_nums_.size() + framedata->chged_hps_.size() * 2 + framedata->chged_skillcds_.size() + framedata->chged_skill_curr_times_.size() + framedata->chged_items_.size() + framedata->chged_weapon_ammo_.size() + framedata->chged_cars_.size() + framedata->chged_props_.size(); if (chg_prop_size > 0) { msg->mutable_chged_property_list()->Reserve(chg_prop_size); } } } void FrameMaker::PostProcess(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (room->frame_event.airdrops_.size() > 0) { *msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0); } if (room->frame_event.airraids_.size() > 0) { *msg->mutable_airraid() = room->frame_event.airraids_.Get(0); } if (room->GetGasData().gas_mode == GasMoving) { msg->set_gas_progress(room->GetGasData().gas_progress); TypeConvert::ToPb(room->GetGasData().pos_old, msg->mutable_gas_pos_old()); } if (room->GetFrameNo() - room->AliveCountChgFrameNo() <= 4 || room->GetFrameNo() - hum->join_frameno <= 2) { msg->set_alive_count(room->AliveCount()); } } void FrameMaker::SerializeLootObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { } void FrameMaker::SerializeMapBlockObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (auto itr = framedata->block_objects.begin(); itr != framedata->block_objects.end(); ) { if (framedata->new_objects.size() >= 200) { break; } framedata->new_objects[itr->first] = itr->second; itr = framedata->block_objects.erase(itr); } } void FrameMaker::SerializeNewObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->new_objects.empty()) { #ifdef DEBUG Debug_FullObject(hum); #endif msg->mutable_full_objects()->Reserve(framedata->new_objects.size()); if (framedata->new_objects.size() > PerfMonitor::Instance()->max_full_objects_num) { PerfMonitor::Instance()->max_full_objects_num = framedata->new_objects.size(); } for (auto& pair : framedata->new_objects) { Entity* e = pair.second.Get(); if (!e) { continue; } if (e != hum && e->GetEntityType() == ET_Player && ((Human*)e)->HasBuffEffect(kBET_Fly)){ continue; } if ((hum->IsPlayer() || hum->HasObserver()) && e->CanSeeMe(hum)) { e->FillMFObjectFull(room, (Human*)hum, msg->add_full_objects()); } #ifdef DEBUG if (App::Instance()->HasFlag(2) && e->GetEntityType() == ET_Player) { hum->room->BroadcastDebugMsg(a8::Format("投放 %d pos:%d,%d 出现", { e->GetUniId(), e->GetPos().x, e->GetPos().y, })); } #endif } } } void FrameMaker::SerializePartObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->part_objects.empty()) { msg->mutable_part_objects()->Reserve(framedata->part_objects.size()); if (framedata->part_objects.size() > PerfMonitor::Instance()->max_part_objects_num) { PerfMonitor::Instance()->max_part_objects_num = framedata->part_objects.size(); } int deleted_uniid = 0; for (auto& pair : framedata->part_objects) { Entity* entity = pair.second.object.Get(); if (!entity) { #ifdef DEBUG abort(); #endif deleted_uniid = pair.first; continue; } if (entity->IsDead(room) && hum->room->GetFrameNo() - entity->GetDeadFrameNo(room) > 10) { continue; } else { if (room->GetGasData().gas_mode == GasJump && entity != hum && entity->GetEntityType() == ET_Player && ((Human*)entity)->HasBuffEffect(kBET_Fly)) { continue; } } #if 0 if (((Human*)hum)->GetPos().ManhattanDistance(entity->GetPos()) > VIEW_RANGE + 300) { continue; } #endif entity->FillMFObjectPart(room, (Human*)hum, msg->add_part_objects()); } if (deleted_uniid > 0) { framedata->part_objects.erase(deleted_uniid); } } } void FrameMaker::SerializeDelObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->del_objects.empty()) { msg->mutable_del_objids()->Reserve(framedata->del_objects.size()); for (auto& itr : framedata->del_objects) { msg->add_del_objids(itr); #ifdef DEBUG if (App::Instance()->HasFlag(2)) { room->BroadcastDebugMsg(a8::Format("投放 删除对象%d", { itr })); } #endif } } } void FrameMaker::SerializeOutObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->out_objects.empty()) { msg->mutable_out_objids()->Reserve(framedata->out_objects.size()); #ifdef DEBUG Debug_OutObject(hum); #endif for (auto& itr : framedata->out_objects) { msg->add_out_objids(itr); #ifdef DEBUG if (App::Instance()->HasFlag(2)) { room->BroadcastDebugMsg(a8::Format("投放 移除视野对象%d", { itr })); } #endif } } } void FrameMaker::SerializeShots(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->shots_.empty()) { msg->mutable_shots()->Reserve(framedata->shots_.size()); for (size_t idx : framedata->shots_) { if (idx < room->frame_event.shots_.size()) { auto& tuple = room->frame_event.shots_[idx]; if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) { *msg->add_shots() = std::get<1>(tuple); } else { #ifdef DEBUG1 abort(); #endif } } } } } void FrameMaker::SerializeEmotes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->emotes_) { msg->mutable_emotes()->Reserve(framedata->emotes_.size()); if (idx < room->frame_event.emotes_.size()) { auto& tuple = room->frame_event.emotes_[idx]; if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) { *msg->add_emotes() = std::get<1>(tuple); } } } } void FrameMaker::SerializeBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->bullets_.empty()) { msg->mutable_bullets()->Reserve(framedata->bullets_.size()); if (framedata->bullets_.size() > PerfMonitor::Instance()->max_bullet_num) { PerfMonitor::Instance()->max_bullet_num = framedata->bullets_.size(); } for (size_t idx : framedata->bullets_) { if (idx < room->frame_event.bullets_.size()) { auto& tuple = room->frame_event.bullets_[idx]; if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) { *msg->add_bullets() = std::get<1>(tuple); } } } } } void FrameMaker::SerializeSmokes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->smokes_) { msg->mutable_smokes()->Reserve(framedata->smokes_.size()); if (idx < room->frame_event.smokes_.size()) { auto& tuple = room->frame_event.smokes_[idx]; if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) { *msg->add_smokes() = std::get<1>(tuple); } } } } void FrameMaker::SerializePlaySkills(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->play_skills_) { msg->mutable_play_skill_list()->Reserve(framedata->play_skills_.size()); if (idx < room->frame_event.play_skills_.size()) { auto& tuple = room->frame_event.play_skills_[idx]; if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) { *msg->add_play_skill_list() = std::get<1>(tuple); } } } } void FrameMaker::SerializeExplosions(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->explosions_) { msg->mutable_explosions()->Reserve(framedata->explosions_.size()); if (idx < room->frame_event.explosions_.size()) { auto& tuple = room->frame_event.explosions_[idx]; *msg->add_explosions() = std::get<1>(tuple); #ifdef DEBUG1 a8::XPrintf("AddExplosion %d, %s pos=%d,%d effect:%d\n", { hum->GetUniId(), hum->name, std::get<1>(tuple).pos().x(), std::get<1>(tuple).pos().y(), std::get<1>(tuple).effect() }); #endif } } } void FrameMaker::SerializeChgedBuffs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->chged_buffs_.empty()) { msg->mutable_chged_buff_list()->Reserve(framedata->chged_buffs_.size()); for (size_t idx : framedata->chged_buffs_) { if (idx < room->frame_event.chged_buffs_.size()) { auto p = msg->add_chged_buff_list(); *p = std::get<1>(room->frame_event.chged_buffs_[idx]); } } } } void FrameMaker::SerializeChgedBulletNums(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->chged_bullet_nums_.empty()) { for (size_t idx : framedata->chged_bullet_nums_) { if (idx < room->frame_event.chged_bullet_nums_.size()) { CreatureWeakPtr& target = room->frame_event.chged_bullet_nums_[idx]; if (target.Get()->GetCurrWeapon()) { auto p = msg->add_chged_property_list(); p->set_obj_id(target.Get()->GetUniId()); p->set_property_type(kPropBulletNum); p->set_value(target.Get()->GetCurrWeapon()->ammo); } } } } } void FrameMaker::SerializeChgedHps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->chged_hps_) { if (idx < room->frame_event.chged_hps_.size()) { CreatureWeakPtr& target = room->frame_event.chged_hps_[idx]; if (target.Get() && hum->CanSee(target.Get())) { { auto p = msg->add_chged_property_list(); p->set_obj_id(target.Get()->GetUniId()); p->set_property_type(kPropHp); p->set_value(target.Get()->GetHP()); } { auto p = msg->add_chged_property_list(); p->set_obj_id(target.Get()->GetUniId()); p->set_property_type(kPropMaxHp); p->set_value(target.Get()->GetMaxHP()); } } } } } void FrameMaker::SerializeChgedSkillCds(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->chged_skillcds_.empty()) { for (size_t idx : framedata->chged_skillcds_) { if (idx < room->frame_event.chged_skillcds_.size()) { auto tuple = room->frame_event.chged_skillcds_[idx]; CreatureWeakPtr target = std::get<0>(tuple); int skill_id = std::get<1>(tuple); int left_time = std::get<2>(tuple); if (target.Get()) { auto p = msg->add_chged_property_list(); p->set_obj_id(target.Get()->GetUniId()); p->set_property_type(kPropSkillLeftTime); p->set_property_subtype(skill_id); p->set_value(left_time); } } } } } void FrameMaker::SerializeChgedSkillCurrTimes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->chged_skill_curr_times_) { if (idx < room->frame_event.chged_skill_curr_times_.size()) { auto tuple = room->frame_event.chged_skill_curr_times_[idx]; CreatureWeakPtr& target = std::get<0>(tuple); int skill_id = std::get<1>(tuple); int curr_times = std::get<2>(tuple); if (target.Get()) { auto p = msg->add_chged_property_list(); p->set_obj_id(target.Get()->GetUniId()); p->set_property_type(kPropSkillCurrTimes); p->set_property_subtype(skill_id); p->set_value(curr_times); } } } } void FrameMaker::SerializeChgedItems(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->chged_items_) { if (idx < room->frame_event.chged_items_.size()) { auto& tuple = room->frame_event.chged_items_[idx]; { auto p = msg->add_chged_property_list(); p->set_obj_id((std::get<0>(tuple)).Get()->GetUniId()); p->set_property_type(kPropItem); p->set_property_subtype(std::get<1>(tuple)); p->set_value(std::get<2>(tuple)); } } } } void FrameMaker::SerializeChgedWeaponAmmo(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->chged_weapon_ammo_) { if (idx < room->frame_event.chged_weapon_ammo_.size()) { auto& tuple = room->frame_event.chged_weapon_ammo_[idx]; { auto p = msg->add_chged_property_list(); p->set_obj_id((std::get<0>(tuple)).Get()->GetUniId()); p->set_property_type(kPropWeaponAmmo); p->set_property_subtype(std::get<1>(tuple)); p->set_value(std::get<2>(tuple)); } } } } void FrameMaker::SerializeDeadAliveObjs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->dead_alive_objs_.empty()) { msg->mutable_dead_alive_objs()->Reserve(framedata->dead_alive_objs_.size()); for (size_t idx : framedata->dead_alive_objs_) { if (idx < room->frame_event.dead_alive_objs_.size()) { auto p = msg->add_dead_alive_objs(); p->add_values(std::get<0>(room->frame_event.dead_alive_objs_[idx])); p->add_values(std::get<1>(room->frame_event.dead_alive_objs_[idx])); p->add_values(std::get<2>(room->frame_event.dead_alive_objs_[idx])); } } } } void FrameMaker::SerializeChgedCars(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->chged_cars_) { if (idx < room->frame_event.chged_cars_.size()) { CreatureWeakPtr& target = room->frame_event.chged_cars_[idx]; if (target.Get() && target.Get()->IsHuman() && hum->CanSee(target.Get())) { auto p = msg->add_chged_property_list(); p->set_obj_id(target.Get()->GetUniId()); p->set_property_type(kPropCar); if (target.Get()->AsHuman()->GetCar()) { p->set_property_subtype(target.Get()->AsHuman()->GetCar()->meta->i->id()); p->set_value(target.Get()->AsHuman()->GetSeat()); } else { p->set_property_subtype(0); p->set_value(0); } } } } } void FrameMaker::SerializeChgedProps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->chged_props_.empty()) { msg->mutable_chged_property_list()->Reserve(framedata->chged_props_.size()); for (size_t idx : framedata->chged_props_) { if (idx < room->frame_event.chged_props_.size()) { auto& p = room->frame_event.chged_props_[idx]; auto& target = std::get<0>(p); if (target.Get()) { *msg->add_chged_property_list() = std::get<1>(p); } } } } } void FrameMaker::SerializeDelBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { if (!framedata->del_bullets_.empty()) { msg->mutable_del_bullets()->Reserve(framedata->del_bullets_.size()); for (size_t idx : framedata->del_bullets_) { if (idx < room->frame_event.del_bullets_.size()) { int bullet_uniid = room->frame_event.del_bullets_[idx]; msg->add_del_bullets(bullet_uniid); } } } }