aozhiwei 05e904e0a6 1
2022-08-05 10:07:49 +08:00

57 lines
1.1 KiB
C++

#pragma once
enum ColliderType_e
{
CT_None,
CT_Aabb,
CT_Circle,
CT_Obb,
};
class Entity;
class ColliderComponent
{
public:
Entity* owner = nullptr;
ColliderType_e type = CT_None;
bool active = true;
int tag = 0;
int param1 = 0;
int param2 = 0;
bool Intersect(ColliderComponent* b);
bool IntersectEx(const a8::Vec2& pos, ColliderComponent* b);
bool IntersectSegment(a8::Vec2& p0, a8::Vec2& p1);
bool CalcSafePoint(ColliderComponent* b, a8::Vec2& new_pos);
bool CalcSafePointEx(const a8::Vec2& a_pos, ColliderComponent* b, a8::Vec2& new_pos);
};
class AabbCollider : public ColliderComponent
{
public:
a8::Vec2 _min;
a8::Vec2 _max;
AabbCollider() { type = CT_Aabb; };
void MoveCenter(float x, float y);
};
class ObbCollider : public ColliderComponent
{
public:
float rotate = 0;
ObbCollider() { type = CT_Obb; };
};
class CircleCollider : public ColliderComponent
{
public:
a8::Vec2 pos;
float rad = 0.0f;
CircleCollider() { type = CT_Circle; };
};
void DestoryCollider(ColliderComponent* collider);