game2006/server/gameserver/roomobstacle.h
aozhiwei d5bd6e9966 1
2021-04-08 19:54:23 +08:00

41 lines
972 B
C++

#pragma once
#include "gridservice.h"
#include "obstacle.h"
#include "weakptr.h"
class RoomObstacle : public Obstacle
{
public:
Room* room = nullptr;
a8::XTimerAttacher xtimer_attacher;
bool is_treasure_box = false;
bool is_terminator_airdrop_box = false;
CreatureWeakPtr master;
virtual ~RoomObstacle() override;
virtual void Initialize() override;
virtual void RecalcSelfCollider() override;
virtual bool IsTerminatorAirDropBox(Room* room) override { return is_terminator_airdrop_box; }
virtual bool CanThroughable(Human* hum) override;
void ActiveTimerFunc();
void UpdateTimerFunc();
void Active();
private:
void Explosion();
void SpecExplosion();
void ActiveSelfExplosion();
void ActiveMine();
void ActiveTrap();
protected:
bool temp_through_ = false;
std::set<GridCell*>* grid_list_ = nullptr;
int explosion_times_ = 0;
RoomObstacle();
friend class EntityFactory;
};