53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#pragma once
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#include "creature.h"
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#include "weakptr.h"
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class Human;
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class Room;
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class HeroAI;
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class Creature;
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class Hero : public Creature
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{
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public:
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CreatureWeakPtr master;
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const mt::Hero* meta = nullptr;
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bool shot_hold = false;
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bool is_pve_boss = false;
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Hero();
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virtual ~Hero() override;
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virtual void Initialize() override;
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virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
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virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;
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virtual void OnExplosionHit(Explosion* e) override;
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virtual void OnBulletHit(IBullet* bullet) override;
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virtual void Update(int delta_time) override;
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virtual void DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name) override;
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virtual std::string GetName() override;
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virtual void DropItems(Obstacle* obstacle) override;
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virtual const mt::Hero* GetHeroMeta() override { return meta; };
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virtual float GetSpeed() override;
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virtual float GetRadius() override;
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virtual float GetHitRadius() override;
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virtual void OnAddToTargetPartObject(Entity* target) override;
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virtual void OnRemoveFromTargetPartObject(Entity* target) override;
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virtual void OnBattleStart(Room* room) override;
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void Destory();
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void BeKill(int killer_id, const std::string& killer_name, int weapon_id);
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protected:
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virtual void UpdateMove() override;
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void InitAI();
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void DetachFromMaster();
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private:
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bool later_removed_ = false;
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bool detached_ = false;
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friend class HeroAI;
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friend class PBUtils;
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};
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