aozhiwei 1e87d4adc1 1
2023-02-13 13:45:30 +08:00

20 lines
307 B
C++

#include "precompile.h"
#include "buff/flashmove.h"
#include "creature.h"
#include "mt/Buff.h"
void FlashMoveBuff::Activate()
{
if (meta->_int_buff_param1 == 0) {
owner->SpecDirMove(owner->skill_dir_, std::max(owner->skill_distance_, 300.0f));
}
}
void FlashMoveBuff::Deactivate()
{
}