game2006/server/gameserver/attrdefine.h
aozhiwei 9fb8ef23af 1
2023-03-28 20:15:30 +08:00

62 lines
1.3 KiB
C

#pragma once
enum HumanAttrType_e
{
kHAT_Begin = 0,
kHAT_Hp = 1,
kHAT_HPRecover = 2,
kHAT_Atk = 3,
kHAT_Def = 4,
kHAT_Speed = 5,
kHAT_ShotRange = 6,
kHAT_ShotSpeed = 7,
kHAT_ReloadSpeed = 8,
kHAT_FireRate = 9,
kHAT_Volume = 10,
kHAT_MaxHp = 11,
kHAT_ShotView = 12,
kHAT_ReloadTime = 14,
kHAT_WeaponDmg = 20,
kHAT_WeaponShotSpeed = 21,
kHAT_WeaponReloadTime = 22,
kHAT_WeaponExplosionRange = 23,
kHAT_WeaponExplosionContinueTime = 24,
kHAT_PoisoningReduction = 25,
kHAT_RescueTime = 26,
kHAT_DrugTime = 27,
kHAT_DrugEfficacy = 28,
kHAT_CarOil = 29,
kHAT_WeaponExplosionDealyTime = 30,
kHAT_RecoverHpAdd = 31,
kHAT_SkillTime = 32,
kHAT_WeaponThrowRange = 33,
kHAT_LUCKY = 34,
kHAT_HP_RATE = 39,
kHAT_ATK_RATE = 40,
kHAT_DEF_RATE = 41,
kHAT_CRIT = 42,
kHAT_CRIT_DAMAGE_RATE = 43,
kHAT_DODGE = 44,
kHAT_DODGE_DAMAGE_RATE = 45,
kHAT_HpRecoverPct = 46,
kHAT_BrainLifePct = 47,
kHAT_ReloadTimePct = 48,
kHAT_BulletSpeed = 49,
kHAT_BulletSpeedPct = 50,
kHAT_CoolDownPct = 51,
kHAT_PickUpPct = 52,
kHAT_Shield = 53,
kHAT_Tenacity = 54,
kHAT_End
};
enum HumanVirtualAttrType_e
{
kHVAT_Begin = 1000,
kHVAT_Dmg = 1001,
kHVAT_BulletAngle = 1002,
kHVAT_WeaponAtk = 1003,
kHVAT_End
};