game2006/server/gameserver/frameevent.cc
aozhiwei 40982c8c35 1
2023-04-01 15:14:03 +08:00

595 lines
19 KiB
C++

#include "precompile.h"
#include "frameevent.h"
#include "human.h"
#include "bullet.h"
#include "typeconvert.h"
#include "buff.h"
#include "effect.h"
#include "human.h"
#include "room.h"
#include "car.h"
#include "frameeventdata.h"
#include "mt/Equip.h"
void FrameEvent::AddAirDrop(int appear_time, int box_id, const glm::vec3& box_pos)
{
cs::MFAirDrop* airdrop = room->frame_event_data->airdrops_.Add();
airdrop->set_appear_time(appear_time);
airdrop->set_box_id(box_id);
TypeConvert::ToPb(box_pos, airdrop->mutable_pos());
}
void FrameEvent::AddAirRaid(int appear_time, const glm::vec3& raid_pos, float raid_rad)
{
cs::MFAirRaid* airraid = room->frame_event_data->airraids_.Add();
airraid->set_appear_time(appear_time);
airraid->set_rad(raid_rad);
TypeConvert::ToPb(raid_pos, airraid->mutable_pos());
}
void FrameEvent::AddEmote(CreatureWeakPtr& sender, int emote_id)
{
{
auto& tuple = a8::FastAppend(room->frame_event_data->emotes_);
std::get<0>(tuple) = sender;
auto& p = std::get<1>(tuple);
p.set_emote_id(emote_id);
p.set_player_id(sender.Get()->GetUniId());
}
{
int emote_idx = room->frame_event_data->emotes_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[emote_idx] (Human* hum, bool& stop)
{
hum->GetFrameData().emotes_.push_back(emote_idx);
});
}
}
void FrameEvent::AddShot(CreatureWeakPtr& sender)
{
{
auto& tuple = a8::FastAppend(room->frame_event_data->shots_);
std::get<0>(tuple) = sender;
auto& p = std::get<1>(tuple);
p.set_player_id(sender.Get()->GetUniId());
if (sender.Get()->second_weapon.meta) {
sender.Get()->second_weapon.ToPB(sender.Get(), p.mutable_weapon());
} else {
sender.Get()->GetCurrWeapon()->ToPB(sender.Get(), p.mutable_weapon());
}
if (sender.Get()->IsCar()) {
p.set_hole(sender.Get()->shot_hole);
}
if (sender.Get()->aiming) {
p.set_aiming(1);
}
}
{
int shot_idx = room->frame_event_data->shots_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[shot_idx] (Human* hum, bool& stop)
{
hum->GetFrameData().shots_.push_back(shot_idx);
});
}
}
void FrameEvent::AddBullet(int bullet_uniid,
CreatureWeakPtr& sender,
const mt::Equip* weapon_meta,
int weapon_lv,
const glm::vec3& born_pos,
const glm::vec3& dir,
float fly_distance,
int trace_target_id,
int hand)
{
{
auto& tuple = a8::FastAppend(room->frame_event_data->bullets_);
std::get<0>(tuple) = sender;
auto& p = std::get<1>(tuple);
p.set_player_id(sender.Get()->GetUniId());
p.set_bullet_uniid(bullet_uniid);
p.set_bullet_id(weapon_meta->use_bullet());
TypeConvert::ToPb(born_pos, p.mutable_pos());
TypeConvert::ToPb(dir, p.mutable_dir());
p.set_gun_id(weapon_meta->id());
p.set_gun_lv(weapon_lv);
p.set_fly_distance(fly_distance);
if (trace_target_id) {
p.set_trace_target_uniid(trace_target_id);
}
p.set_hand(hand);
}
{
int bullet_idx = room->frame_event_data->bullets_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[bullet_idx, &sender] (Human* hum, bool& stop)
{
#ifdef DEBUG1
// 999
if (!hum->InPartObjects(sender.Get())) {
A8_ABORT();
}
#endif
hum->GetFrameData().bullets_.push_back(bullet_idx);
});
}
}
void FrameEvent::RemoveBullet(glm::vec3 pos, int bullet_uniid)
{
room->frame_event_data->del_bullets_.push_back(bullet_uniid);
{
std::set<GridCell*> grid_list;
room->grid_service->GetAllCellsByXy
(
room,
pos.x,
pos.y,
grid_list
);
int bullet_idx = room->frame_event_data->del_bullets_.size() - 1;
room->grid_service->TraverseAllLayerHumanList
(
room->GetRoomIdx(),
grid_list,
[bullet_idx] (Human* hum, bool& stop)
{
hum->GetFrameData().del_bullets_.push_back(bullet_idx);
});
}
}
void FrameEvent::AddExplosion(Bullet* bullet, int item_id, Position bomb_pos)
{
AddExplosionEx(bullet->sender, item_id, bomb_pos, 0);
}
void FrameEvent::AddExplosionEx(CreatureWeakPtr& sender, int item_id, Position bomb_pos, int effect)
{
#if 0
if (!sender.Get()) {
return;
}
#endif
{
auto& tuple = a8::FastAppend(room->frame_event_data->explosions_);
if (sender.Get()) {
std::get<0>(tuple).Attach(sender.Get());
}
auto& p = std::get<1>(tuple);
p.set_item_id(item_id);
TypeConvert::ToPb(bomb_pos, p.mutable_pos());
#if 0
p.set_player_id(sender.Get()->GetUniId());
#endif
p.set_effect(effect);
}
{
std::set<GridCell*> grid_list;
room->grid_service->GetAllCellsByXy
(
room,
bomb_pos.GetX(),
bomb_pos.GetZ(),
grid_list
);
int explosion_idx = room->frame_event_data->explosions_.size() - 1;
room->grid_service->TraverseAllLayerHumanList
(
room->GetRoomIdx(),
grid_list,
[explosion_idx] (Human* hum, bool& stop)
{
hum->GetFrameData().explosions_.push_back(explosion_idx);
});
}
}
void FrameEvent::AddBulletNumChg(CreatureWeakPtr& sender)
{
room->frame_event_data->chged_bullet_nums_.push_back(sender);
int idx = room->frame_event_data->chged_bullet_nums_.size() - 1;
if (sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->GetFrameData().chged_bullet_nums_.push_back(idx);
} else {
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_bullet_nums_.push_back(idx);
});
}
}
void FrameEvent::AddSmoke(Bullet* bullet, int item_id, glm::vec3 pos, float time_addition)
{
if (!bullet->sender.Get()) {
return;
}
{
auto& tuple = a8::FastAppend(room->frame_event_data->smokes_);
std::get<0>(tuple).Attach(bullet->sender.Get());
auto& p = std::get<1>(tuple);
p.set_item_id(item_id);
TypeConvert::ToPb(pos, p.mutable_pos());
p.set_player_id(bullet->sender.Get()->GetUniId());
p.set_time_addition(time_addition);
}
{
int idx = room->frame_event_data->smokes_.size() - 1;
bullet->sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().smokes_.push_back(idx);
});
}
}
void FrameEvent::AddPlaySkill(CreatureWeakPtr& sender, int skill_id)
{
if (!sender.Get()) {
return;
}
{
auto& tuple = a8::FastAppend(room->frame_event_data->play_skills_);
std::get<0>(tuple).Attach(sender.Get());
auto& p = std::get<1>(tuple);
p.set_obj_uniid(sender.Get()->GetUniId());
p.set_skill_id(skill_id);
}
{
int idx = room->frame_event_data->play_skills_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().play_skills_.push_back(idx);
});
}
}
void FrameEvent::AddHpChg(CreatureWeakPtr& sender)
{
room->frame_event_data->chged_hps_.push_back(sender);
int idx = room->frame_event_data->chged_hps_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_hps_.push_back(idx);
});
}
void FrameEvent::AddWeaponAmmoChg(CreatureWeakPtr& sender)
{
if (sender.Get()->GetCurrWeapon()) {
room->frame_event_data->chged_weapon_ammo_.push_back
(
std::make_tuple(sender,
sender.Get()->GetCurrWeapon()->weapon_idx,
sender.Get()->GetCurrWeapon()->ammo,
sender.Get()->GetCurrWeapon()->GetClipVolume(sender.Get())
)
);
int idx = room->frame_event_data->chged_weapon_ammo_.size() - 1;
if (sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->GetFrameData().chged_weapon_ammo_.push_back(idx);
} else {
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_weapon_ammo_.push_back(idx);
});
}
}
}
void FrameEvent::AddBuff(CreatureWeakPtr& sender, Buff* buff)
{
if (!buff->IsValid()) {
return;
}
{
cs::MFBuffChg chged_buff_pb;
chged_buff_pb.set_obj_id(sender.Get()->GetUniId());
chged_buff_pb.set_chg(0);
buff->FillMFBuff(chged_buff_pb.mutable_buff());
room->frame_event_data->chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
}
{
int idx = room->frame_event_data->chged_buffs_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_buffs_.push_back(idx);
});
}
}
void FrameEvent::RemoveBuff(CreatureWeakPtr& sender, Buff* buff)
{
if (!buff->IsValid()) {
return;
}
{
cs::MFBuffChg chged_buff_pb;
chged_buff_pb.set_obj_id(sender.Get()->GetUniId());
chged_buff_pb.set_chg(1);
buff->FillMFBuff(chged_buff_pb.mutable_buff());
#if 0
chged_buff_pb.mutable_buff()->set_buff_id(buff_id);
#endif
room->frame_event_data->chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
}
{
int idx = room->frame_event_data->chged_buffs_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_buffs_.push_back(idx);
});
}
}
void FrameEvent::AddEffect(CreatureWeakPtr& sender, Effect* effect)
{
{
cs::MFEffectChg chged_effect_pb;
chged_effect_pb.set_obj_id(sender.Get()->GetUniId());
chged_effect_pb.set_chg(0);
effect->FillMFEffect(chged_effect_pb.mutable_effect());
room->frame_event_data->chged_effects_.push_back(std::make_tuple(sender, chged_effect_pb));
}
{
int idx = room->frame_event_data->chged_effects_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_effects_.push_back(idx);
});
}
}
void FrameEvent::RemoveEffect(CreatureWeakPtr& sender, Effect* effect)
{
{
cs::MFEffectChg chged_effect_pb;
chged_effect_pb.set_obj_id(sender.Get()->GetUniId());
chged_effect_pb.set_chg(1);
effect->FillMFEffect(chged_effect_pb.mutable_effect());
room->frame_event_data->chged_effects_.push_back(std::make_tuple(sender, chged_effect_pb));
}
{
int idx = room->frame_event_data->chged_effects_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_effects_.push_back(idx);
});
}
}
void FrameEvent::AddSkillCdChg(CreatureWeakPtr sender, int skill_id, int left_time)
{
if (sender.Get() && sender.Get()->IsHuman()) {
room->frame_event_data->chged_skillcds_.push_back(std::make_tuple(sender, skill_id, left_time));
int idx = room->frame_event_data->chged_skillcds_.size() - 1;
((Human*)sender.Get())->GetFrameData().chged_skillcds_.push_back(idx);
}
}
void FrameEvent::AddSkillCurrTimesChg(CreatureWeakPtr sender, int skill_id, int curr_times)
{
if (sender.Get() && sender.Get()->IsHuman()) {
room->frame_event_data->chged_skill_curr_times_.push_back(std::make_tuple(sender, skill_id, curr_times));
int idx = room->frame_event_data->chged_skill_curr_times_.size() - 1;
((Human*)sender.Get())->GetFrameData().chged_skill_curr_times_.push_back(idx);
}
}
void FrameEvent::AddItemChg(CreatureWeakPtr& sender, int item_id, int item_num)
{
if (sender.Get()->IsHuman()) {
room->frame_event_data->chged_items_.push_back(std::make_tuple(sender, item_id, item_num));
int idx = room->frame_event_data->chged_items_.size() - 1;
((Human*)sender.Get())->GetFrameData().chged_items_.push_back(idx);
}
}
void FrameEvent::AddDead(CreatureWeakPtr& sender, int revive_time)
{
if (sender.Get()) {
{
room->frame_event_data->dead_alive_objs_.push_back(
std::make_tuple(
sender.Get()->GetUniId(),
revive_time,
0
)
);
}
{
int dead_idx = room->frame_event_data->dead_alive_objs_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[dead_idx] (Human* hum, bool& stop)
{
hum->GetFrameData().dead_alive_objs_.push_back(dead_idx);
});
}
}
}
void FrameEvent::AddRevive(CreatureWeakPtr& sender)
{
if (sender.Get()) {
{
room->frame_event_data->dead_alive_objs_.push_back(
std::make_tuple(
sender.Get()->GetUniId(),
0,
1
)
);
}
{
int revive_idx = room->frame_event_data->dead_alive_objs_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[revive_idx] (Human* hum, bool& stop)
{
hum->GetFrameData().dead_alive_objs_.push_back(revive_idx);
});
}
}
}
void FrameEvent::AddCarChg(CreatureWeakPtr& sender)
{
room->frame_event_data->chged_cars_.push_back(sender);
int idx = room->frame_event_data->chged_cars_.size() - 1;
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_cars_.push_back(idx);
});
}
void FrameEvent::AddPropChg(CreatureWeakPtr& sender, int type, int subtype, float value, bool only_self)
{
if (!sender.Get()) {
return;
}
auto& p = a8::FastAppend(room->frame_event_data->chged_props_);
std::get<0>(p) = sender;
std::get<1>(p).set_obj_id(sender.Get()->GetUniId());
std::get<1>(p).set_property_type(type);
std::get<1>(p).set_property_subtype(subtype);
std::get<1>(p).set_value(value);
int idx = room->frame_event_data->chged_props_.size() - 1;
if (only_self) {
if (sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->GetFrameData().chged_props_.push_back(idx);
}
} else {
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_props_.push_back(idx);
});
}
}
void FrameEvent::AddPropChgEx(CreatureWeakPtr& sender, int type, int subtype,
float value, float value2, float value3, bool only_self)
{
if (!sender.Get()) {
return;
}
auto& p = a8::FastAppend(room->frame_event_data->chged_props_);
std::get<0>(p) = sender;
std::get<1>(p).set_obj_id(sender.Get()->GetUniId());
std::get<1>(p).set_property_type(type);
std::get<1>(p).set_property_subtype(subtype);
std::get<1>(p).set_value(value);
std::get<1>(p).set_value2(value2);
std::get<1>(p).set_value3(value3);
int idx = room->frame_event_data->chged_props_.size() - 1;
if (only_self) {
if (sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->GetFrameData().chged_props_.push_back(idx);
}
} else {
sender.Get()->TraverseAllLayerHumanList
(
[idx] (Human* hum, bool& stop)
{
hum->GetFrameData().chged_props_.push_back(idx);
});
}
}
void FrameEvent::Clear()
{
if (!room->frame_event_data->explosions_.empty()) {
room->frame_event_data->explosions_.clear();
}
if (!room->frame_event_data->smokes_.empty()) {
room->frame_event_data->smokes_.clear();
}
if (!room->frame_event_data->play_skills_.empty()) {
room->frame_event_data->play_skills_.clear();
}
if (!room->frame_event_data->emotes_.empty()) {
room->frame_event_data->emotes_.clear();
}
if (!room->frame_event_data->bullets_.empty()) {
room->frame_event_data->bullets_.clear();
}
if (!room->frame_event_data->shots_.empty()) {
room->frame_event_data->shots_.clear();
}
if (room->frame_event_data->airdrops_.size() > 0) {
room->frame_event_data->airdrops_.Clear();
}
if (room->frame_event_data->airraids_.size() > 0) {
room->frame_event_data->airraids_.Clear();
}
if (!room->frame_event_data->chged_bullet_nums_.empty()) {
room->frame_event_data->chged_bullet_nums_.clear();
}
if (!room->frame_event_data->chged_buffs_.empty()) {
room->frame_event_data->chged_buffs_.clear();
}
if (!room->frame_event_data->chged_hps_.empty()) {
room->frame_event_data->chged_hps_.clear();
}
if (!room->frame_event_data->chged_skillcds_.empty()) {
room->frame_event_data->chged_skillcds_.clear();
}
if (!room->frame_event_data->chged_skill_curr_times_.empty()) {
room->frame_event_data->chged_skill_curr_times_.clear();
}
if (!room->frame_event_data->chged_items_.empty()) {
room->frame_event_data->chged_items_.clear();
}
if (!room->frame_event_data->chged_weapon_ammo_.empty()) {
room->frame_event_data->chged_weapon_ammo_.clear();
}
if (!room->frame_event_data->dead_alive_objs_.empty()) {
room->frame_event_data->dead_alive_objs_.clear();
}
if (!room->frame_event_data->chged_cars_.empty()) {
room->frame_event_data->chged_cars_.clear();
}
if (!room->frame_event_data->chged_props_.empty()) {
room->frame_event_data->chged_props_.clear();
}
if (!room->frame_event_data->del_bullets_.empty()) {
room->frame_event_data->del_bullets_.clear();
}
}