game2006/server/gameserver/movement.cc
aozhiwei 4ad43ff7da 1
2023-03-01 12:23:44 +08:00

206 lines
5.9 KiB
C++

#include "precompile.h"
#include <math.h>
#include <glm/glm.hpp>
#include "movement.h"
#include "moveableentity.h"
#include "room.h"
#include "mapinstance.h"
#include "creature.h"
#include "mt/Map.h"
Movement::Movement(Creature* owner)
{
owner_ = owner;
}
bool Movement::UpdatePosition()
{
if (path_index_ >= paths_.size()) {
ClearPath();
is_find_path_ = false;
return false;
}
MovePathPoint& curr_point = paths_[path_index_];
{
curr_point.curr_pos.AddGlmVec3(curr_point.dir * owner_->GetSpeed());
owner_->SetPos(curr_point.curr_pos);
owner_->room->map_instance->CheckTerrain(owner_, curr_point.same_polys_flags, curr_point.spec_polys);
}
if (owner_->GetPos().Distance2D2(curr_point.src_pos) - curr_point.distance >= 0.0001f) {
curr_point.tar_pos.SetY(curr_point.curr_pos.GetY());
owner_->SetPos(curr_point.tar_pos);
++path_index_;
if (path_index_ < paths_.size()) {
MovePathPoint& next_point = paths_[path_index_];
glm::vec3 dir = next_point.tar_pos.ToGlmVec3() - owner_->GetPos().ToGlmVec3();
GlmHelper::Normalize(dir);
next_point.dir.x = dir.x;
next_point.dir.y = dir.y;
next_point.dir.z = dir.z;
}
}
if (owner_->GetPos().GetX() < 0 ||
owner_->GetPos().GetZ() < 0) {
abort();
}
return true;
}
void Movement::CalcTargetPos(float distance)
{
ClearPath();
#ifdef DEBUG1
if (owner_->IsPlayer()) {
a8::XPrintf("CalcTaretPos old_size:%d distance:%f\n", {paths_.size(), distance});
}
#endif
Position pos = owner_->GetPos();
glm::vec3 start = owner_->GetPos().ToGlmVec3();
glm::vec3 end = pos.AddGlmVec3(owner_->GetMoveDir() * distance).ToGlmVec3();
if (end.x < 0.0f) {
end.x = 0.0f;
}
if (end.z < 0.0f) {
end.z = 0.0f;
}
bool hit_result = false;
MovePathPoint point;
if (owner_->HasBuffEffect(kBET_ThroughWall) ||
owner_->HasBuffEffect(kBET_Fly) ||
owner_->HasBuffEffect(kBET_Jump)) {
point.tar_pos.FromGlmVec3(end);
if (point.tar_pos.GetX() > owner_->room->GetMapMeta()->map_width() + 10) {
point.tar_pos.SetX(owner_->room->GetMapMeta()->map_width() - 10);
}
if (point.tar_pos.GetZ() > owner_->room->GetMapMeta()->map_height() + 10) {
point.tar_pos.SetZ(owner_->room->GetMapMeta()->map_height() - 10);
}
if (point.tar_pos.GetX() < 10) {
point.tar_pos.SetX(10);
}
if (point.tar_pos.GetZ() < 10) {
point.tar_pos.SetZ(10);
}
} else {
glm::vec3 hit_point;
owner_->room->map_instance->Scale(start);
owner_->room->map_instance->Scale(end);
bool ret = owner_->room->map_instance->RaycastEx(start, end, hit_point, hit_result,
point.same_polys_flags, point.spec_polys);
if (ret) {
owner_->room->map_instance->UnScale(hit_point);
point.tar_pos.FromGlmVec3(hit_point);
} else {
return;
}
if (point.tar_pos.GetX() < 0 ||
point.tar_pos.GetZ() < 0) {
abort();
}
}
point.distance = owner_->GetPos().Distance2D2(point.tar_pos);
point.src_pos = owner_->GetPos();
point.curr_pos = owner_->GetPos();
if (point.tar_pos.GetX() < 0 ||
point.tar_pos.GetZ() < 0) {
abort();
}
#ifdef DEBUG1
if (owner_->IsPlayer()) {
a8::XPrintf("CalcTargetPos src_pos:%f,%f,%f tar_pos:%f,%f,%f is_hit:%d start:%f,%f,%f end:%f,%f,%f distance:%f src_distance:%f\n",
{
point.src_pos.GetX(),
point.src_pos.GetY(),
point.src_pos.GetZ(),
point.tar_pos.GetX(),
point.tar_pos.GetY(),
point.tar_pos.GetZ(),
hit_result ? 1 : 0,
start.x,
start.y,
start.z,
end.x,
end.y,
end.z,
point.distance,
distance
});
}
#endif
if (point.distance < 0.00001f / owner_->room->GetMapMeta()->scale()) {
return;
}
glm::vec3 dir = point.tar_pos.ToGlmVec3() - owner_->GetPos().ToGlmVec3();
GlmHelper::Normalize(dir);
point.dir.x = dir.x;
point.dir.y = dir.y;
point.dir.z = dir.z;
paths_.push_back(point);
}
void Movement::ClearPath()
{
is_find_path_ = false;
path_index_ = 0;
paths_.clear();
}
void Movement::AddPaths(const glm::vec3& start, std::vector<glm::vec3>& paths)
{
if (paths.empty()) {
abort();
return;
}
glm::vec3 last_pos;
last_pos.x = start.x;
last_pos.y = start.y;
last_pos.z = start.z;
size_t i = 0;
if (std::abs(last_pos.x - paths[0].x) < 0.00001f &&
std::abs(last_pos.z - paths[0].z) < 0.00001f) {
if (paths.size() < 2) {
abort();
}
++i;
}
for (; i < paths.size(); ++i) {
MovePathPoint p;
p.src_pos.FromGlmVec3(owner_->room->map_instance->UnScaleEx(last_pos));
p.tar_pos.FromGlmVec3(owner_->room->map_instance->UnScaleEx(paths[i]));
p.dir = p.tar_pos.ToGlmVec3() - p.src_pos.ToGlmVec3();
GlmHelper::Normalize(p.dir);
p.curr_pos = p.src_pos;
last_pos = paths[i];
#ifdef DEBUG1
a8::XPrintf("AddPaths size:%d i:%d src_pos:%f,%f tar_pos:%f:%f\n",
{
paths.size(),
i,
src_pos.x,
src_pos.y,
tar_pos.x,
tar_pos.y});
#endif
paths_.push_back(p);
}
is_find_path_ = true;
}
size_t Movement::GetPathSize()
{
return paths_.size();
}