aozhiwei 92d35c859d 1
2023-10-20 16:40:16 +08:00

43 lines
1.1 KiB
C++

#include "precompile.h"
#include "btevent.h"
#include "creature.h"
#include "trigger.h"
#include "base_agent.h"
#include "base_agent.h"
std::shared_ptr<BtEvent> BtEvent::Create(int event_id,
a8::Args event_params,
std::function<bool()> has_event_cb
)
{
return std::make_shared<BtEvent>(
event_id,
event_params,
has_event_cb
);
}
void BtEvent::FireEvent(BaseAgent* agent)
{
switch (event_id_) {
case kBetOnAttack:
{
agent->FireEvent("OnAttacked",
event_params_.Get<int>(0),
event_params_.Get<long long>(1));
}
break;
case kBetOnCrazeMode:
{
agent->FireEvent("OnCrazeMode");
}
break;
default:
{
abort();
}
break;
}
}