2024-05-17 16:18:48 +08:00

157 lines
7.1 KiB
C++

#include "precompile.h"
#include "gamelog.h"
#include "f8/utils.h"
#include "f8/tglog.h"
#include <a8/mutable_xobject.h>
#include "player.h"
#include "app.h"
#include "room.h"
#include "stats.h"
#include "team.h"
#include "mt/Hero.h"
#include "mt/Map.h"
#include "mt/MapMode.h"
void GameLog::GameStart(Player* hum)
{
int logclass1 = 11;
int logclass2 = 4;
int game_id = f8::ExtractGameIdFromAccountId(hum->account_id);
std::string channel = a8::XValue(f8::ExtractChannelIdFromAccountId(hum->account_id));
auto prop = a8::MutableXObject::CreateObject();
prop->SetVal("channel", channel);
prop->SetVal("ad_channel", "");
prop->SetVal("from_appid", hum->from_appid);
prop->SetVal("gameid", GAME_ID);
prop->SetVal("account_id", hum->account_id);
prop->SetVal("account_register_utctime", hum->account_registertime);
prop->SetVal("account_register_date", a8::TimestampToDateTime(hum->account_registertime));
prop->SetVal("game_uniid", a8::XValue(hum->room->GetRoomUuid()).GetString());
prop->SetVal("room_type", a8::XValue(hum->room->GetRoomType()).GetString());
prop->SetVal("room_mode", a8::XValue((int)hum->room->GetRoomMode()));
prop->SetVal("hero_id", a8::XValue(hum->meta->id()));
//prop->SetVal("game_param", "");
prop->SetVal("nickname", hum->name);
//prop->SetVal("localuuid", "");
//prop->SetVal("start_param", "");
prop->SetVal("team_id", hum->team_id);
prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
prop->SetVal("map_mode_id", hum->room->GetMapModeMeta()->id());
prop->SetVal("map_mode", hum->room->GetMapModeMeta()->mapMode());
f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->GetIpSaddr(), logclass1, logclass2, prop.get());
}
void GameLog::GameEnd(Player* hum)
{
int logclass1 = 11;
int logclass2 = 6;
int game_id = f8::ExtractGameIdFromAccountId(hum->account_id);
std::string channel = a8::XValue(f8::ExtractChannelIdFromAccountId(hum->account_id));
auto prop = a8::MutableXObject::CreateObject();
prop->SetVal("channel", channel);
prop->SetVal("ad_channel", "");
prop->SetVal("from_appid", hum->from_appid);
prop->SetVal("gameid", GAME_ID);
prop->SetVal("account_id", hum->account_id);
prop->SetVal("account_register_utctime", hum->account_registertime);
prop->SetVal("account_register_date", a8::TimestampToDateTime(hum->account_registertime));
prop->SetVal("game_uniid", a8::XValue(hum->room->GetRoomUuid()).GetString());
prop->SetVal("room_type", a8::XValue(hum->room->GetRoomType()).GetString());
prop->SetVal("room_mode", a8::XValue((int)hum->room->GetRoomMode()));
prop->SetVal("hero_id", a8::XValue(hum->meta->id()));
//prop->SetVal("game_param", "");
prop->SetVal("game_gold", hum->stats->gold);
prop->SetVal("game_score", hum->stats->score);
prop->SetVal("game_pass_score", hum->has_pass ? hum->stats->pass_score * 2 : hum->stats->pass_score);
prop->SetVal("game_rank_score", hum->stats->rank_score);
prop->SetVal("has_pass", hum->has_pass ? 1 : 0);
prop->SetVal("nickname", hum->name);
//prop->SetVal("localuuid", "");
prop->SetVal("game_time", a8::XGetTickCount() - hum->create_tick);
//prop->SetVal("start_param", "");
prop->SetVal("team_id", hum->team_id);
prop->SetVal("battle_uuid", hum->GetTeam()->GetBattleUuid());
prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
prop->SetVal("map_mode_id", hum->room->GetMapModeMeta()->id());
prop->SetVal("map_mode", hum->room->GetMapModeMeta()->mapMode());
if (!hum->dead) {
prop->SetVal("alive_time", hum->room->GetFrameNo() * 1000.0f / SERVER_FRAME_RATE);
} else {
prop->SetVal("alive_time", hum->dead_frameno * 1000.0f / SERVER_FRAME_RATE);
}
prop->SetVal("gameover_pass_frame_num", hum->room->GetFrameNo() - hum->last_cmmove_frameno);
prop->SetVal("socket_handle", hum->GetSocketHandle());
f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->GetIpSaddr(), logclass1, logclass2, prop.get());
}
void GameLog::ForceOver(Room* room)
{
int game_id = GAME_ID;
auto prop = a8::MutableXObject::CreateObject();
prop->SetVal("game_uniid", a8::XValue(room->GetRoomUuid()).GetString());
prop->SetVal("room_type", a8::XValue(room->GetRoomType()).GetString());
prop->SetVal("room_mode", a8::XValue((int)room->GetRoomMode()));
prop->SetVal("battle_started", a8::XValue(room->BattleStarted() ? 1 : 0));
prop->SetVal("game_duration", room->GetFrameNo() * SERVER_FRAME_RATE);
prop->SetVal("player_num", room->GetPlayerNum());
prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
#if 0
prop->SetVal("team_id", hum->team_id);
prop->SetVal("battle_uuid", hum->GetTeam()->GetBattleUuid());
#endif
prop->SetVal("map_id", room->GetMapMeta()->map_id());
prop->SetVal("map_name", room->GetMapMeta()->map_name());
prop->SetVal("map_mode_id", room->GetMapModeMeta()->id());
prop->SetVal("map_mode", room->GetMapModeMeta()->mapMode());
f8::TGLog::Instance()->AddTrackLog(game_id, "forceover", 0, "forceover", prop.get());
}
void GameLog::LevelUp(Human* hum, int old_level, int new_level)
{
int game_id = GAME_ID;
auto prop = a8::MutableXObject::CreateObject();
prop->SetVal("game_uniid", a8::XValue(hum->room->GetRoomUuid()).GetString());
prop->SetVal("room_type", a8::XValue(hum->room->GetRoomType()).GetString());
prop->SetVal("room_mode", a8::XValue((int)hum->room->GetRoomMode()));
prop->SetVal("battle_started", a8::XValue(hum->room->BattleStarted() ? 1 : 0));
prop->SetVal("game_duration", hum->room->GetFrameNo() * SERVER_FRAME_RATE);
prop->SetVal("player_num", hum->room->GetPlayerNum());
prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
prop->SetVal("team_id", hum->team_id);
prop->SetVal("battle_uuid", hum->GetTeam()->GetBattleUuid());
prop->SetVal("old_level", old_level);
prop->SetVal("new_level", new_level);
prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
prop->SetVal("map_mode_id", hum->room->GetMapModeMeta()->id());
prop->SetVal("map_mode", hum->room->GetMapModeMeta()->mapMode());
f8::TGLog::Instance()->AddTrackLog(game_id, "level_up", 0, "level_up", prop.get());
}