2024-07-30 18:05:46 +08:00

850 lines
31 KiB
C++

#include "precompile.h"
#include <a8/mutable_xobject.h>
#include <f8/btmgr.h>
#include "team.h"
#include "human.h"
#include "room.h"
#include "app.h"
#include "bornpoint.h"
#include "netdata.h"
#include "stats.h"
#include "jsondatamgr.h"
#include "httpproxy.h"
#include "roommgr.h"
#include "mt/Param.h"
#include "mt/Map.h"
#include "mt/MapMode.h"
#include "mt/Hero.h"
#include "mt/PveGemini.h"
#include "mt/PveGeminiMode.h"
#include "mt/PveGeminiContent.h"
Team::Team()
{
battle_uuid_ = f8::App::Instance()->NewGlobalUuid();
}
Team::~Team()
{
}
void Team::TraverseMembers(std::function<bool (Human*)> func)
{
for (Human* member : members_) {
if (!func(member)) {
break;
}
}
}
void Team::GetOveredHumans(std::set<Human*>& overed_humans)
{
for (Human* member : members_) {
if (member->real_dead) {
overed_humans.insert(member);
}
}
}
Human* Team::GetOneAliveMember(Human* exclude_hum)
{
for (Human* member : members_) {
if (member != exclude_hum && !member->dead) {
return member;
}
}
return nullptr;
}
Human* Team::RandomOneAliveMember(Human* exclude_hum)
{
std::vector<Human*> humans;
for (Human* member : members_) {
if (member != exclude_hum && !member->dead) {
humans.push_back(member);
}
}
if (!humans.empty()) {
std::random_shuffle(humans.begin(), humans.end());
return humans.at(0);
}
return nullptr;
}
bool Team::HasAliveMember()
{
for (Human* member : members_) {
if (!member->real_dead) {
return true;
}
}
return false;
}
void Team::AddMember(Human* member)
{
if (!first_member_) {
first_member_ = member;
init_team_member_num_ = member->init_team_member_num;
combined_team_member_num_ = member->init_team_member_num;
}
member->team_id = team_id_;
member->SetTeam(this);
members_.insert(member);
if (member->GetFollowTimes() <= 0 && member != first_member_ && !member->follow_target.Get()) {
member->DoFollow(first_member_->GetUniId());
}
if (!target_pos.empty()) {
member->NotifyTeamMarkTargetPos();
}
}
bool Team::IsFull()
{
return GetMemberNum() >= room->GetMaxTeamNum();
}
int Team::GetAliveNum()
{
int num = 0;
for (Human* member : members_) {
if (!member->real_dead) {
++num;
}
}
return num;
}
void Team::CombineTeam(Team* b_team)
{
b_team->TraverseMembers
(
[this] (Human* member) -> bool
{
AddMember(member);
return true;
});
}
Human* Team::GetMemberByUniId(int member_id)
{
for (Human* member : members_) {
if (member->GetUniId() == member_id) {
return member;
}
}
return nullptr;
}
bool Team::CanCombine(Human* member)
{
return !IsFull() && (combined_team_member_num_ + member->init_team_member_num < room->GetMaxTeamNum());
}
void Team::AddCombineMemberNum(int member_num)
{
combined_team_member_num_ += member_num;
}
bool Team::HasReviveCoin(Human* member)
{
for (Human* member : members_) {
if (member->GetNetData()->GetReviveCoin() > 0) {
return true;
}
}
return false;
}
bool Team::IsFreeTeam()
{
if (members_.size() == 1) {
for (Human* member : members_) {
if (member->IsAndroid()) {
return true;
}
}
}
return false;
}
bool Team::HasPlayer()
{
for (Human* member : members_) {
if (member->IsPlayer()) {
return true;
}
}
return false;
}
void Team::SendTeamBattleReport(Human* sender)
{
Human* player = nullptr;
for (Human* hum : members_) {
if (hum->IsPlayer()) {
player = hum;
break;
}
}
if (!player) {
return;
}
if (AllIsRunAway()) {
return;
}
if (room->GetBattleStartFrameNo() <= 0) {
return;
}
if (IsViewTeam()) {
return;
}
std::shared_ptr<a8::MutableXObject> post_data = a8::MutableXObject::CreateObject();
GenBattleReportData(post_data.get());
#ifdef MYDEBUG
a8::XPrintf("SendTeamBattleReport:%s\n", {post_data->ToJsonStr()});
#endif
std::string url;
JsonDataMgr::Instance()->GetApiUrl(url);
std::shared_ptr<a8::MutableXObject> params = a8::MutableXObject::CreateObject();
params->SetVal("c", "Battle");
params->SetVal("a", "teamReport");
params->SetVal("account_id", player->account_id);
params->SetVal("session_id", player->session_id);
params->SetVal("__POST", post_data->ToJsonStr());
std::string room_uuid = room->GetRoomUuid();
int team_id = GetTeamId();
if (room->GetCustomBattle()) {
already_report_battle_ = true;
sending_battlereport_ = false;
TraverseMembers
(
[] (Human* hum)
{
hum->SendGameOver();
return true;
});
return;
}
HttpProxy::Instance()->HttpGet
(
[room_uuid, team_id]
(bool ok, a8::XObject* rsp_obj, f8::HttpContext* ctx)
{
auto room = RoomMgr::Instance()->GetRoomByUuid(room_uuid);
if (room) {
Team* team = room->GetTeam(team_id);
if (team) {
if (ok) {
team->already_report_battle_ = true;
team->sending_battlereport_ = false;
team->TraverseMembers
(
[] (Human* hum)
{
hum->SendGameOver();
return true;
});
} else {
team->already_report_battle_ = false;
team->sending_battlereport_ = false;
team->TraverseMembers
(
[] (Human* hum)
{
hum->SendGameOver();
return true;
});
}
}
}
},
url.c_str(),
params
);
}
void Team::GenBattleReportData(a8::MutableXObject* params)
{
params->SetVal("version", 2023030201);
params->SetVal("battle_uuid", a8::XValue(battle_uuid_));
params->SetVal("room_uuid", a8::XValue(room->GetRoomUuid()));
params->SetVal("room_mode", room->GetReportRoomMode());
params->SetVal("team_id", GetTeamId());
params->SetVal("team_mode", 1);
params->SetVal("map_mode_id", room->GetMapModeMeta()->id());
params->SetVal("map_mode", room->GetReportMapMode());
params->SetVal("map_id", room->GetMapMeta()->map_id());
if (room->IsPveRoom()) {
params->SetVal("victory", room->pve_data.pve_kill_boss == 1 ? 1 : 0);
} else {
params->SetVal("victory", team_rank == 1 ? 1 : 0);
}
if (room->IsPveRoom()) {
params->SetVal("pve_settelement_type", 1);
params->SetVal("pve_instance_id", room->pve_instance->gemini_id());
params->SetVal("pve_wave", room->pve_data.GetPassedWave());
params->SetVal("pve_max_wave", room->pve_data.max_wave);
} else {
params->SetVal("pvp_settelement_type", 1);
params->SetVal("pvp_settelement_color", settlement_color);
params->SetVal("pvp_team_rank", team_rank);
params->SetVal("pvp_total_human_num", room->GetHumanNum());
params->SetVal("pvp_alive_human_num", room->AliveCount());
params->SetVal("pvp_total_team_num", room->GetTeamNum());
params->SetVal("pvp_match_mode", room->GetPvpMatchMode());
params->SetVal("pvp_team_kills", 0); //
}
{
auto teams_pb = a8::MutableXObject::CreateArray();
room->TraverseTeams
(
[teams_pb] (Team* team)
{
auto members_pb = a8::MutableXObject::CreateArray();
team->TraverseMembers
(
[members_pb] (Human* hum)
{
auto member_pb = a8::MutableXObject::CreateObject();
member_pb->SetVal("account_id", hum->account_id);
members_pb->Push(*member_pb);
return true;
});
auto team_pb = a8::MutableXObject::CreateObject();
team_pb->SetVal("team_id", team->GetTeamId());
team_pb->SetVal("members", *members_pb);
teams_pb->Push(*team_pb);
return true;
});
params->SetVal("team_list", *teams_pb);
}
{
int pvp_team_kills = 0;
auto members_pb = a8::MutableXObject::CreateArray();
std::vector<Human*> sorted_members;
TraverseMembers
(
[&sorted_members] (Human* hum) mutable
{
sorted_members.push_back(hum);
return true;
}
);
if (room->IsPveRoom()) {
std::sort(sorted_members.begin(), sorted_members.end(),
[] (Human* a, Human* b) -> bool
{
if (a->stats->pve_rank_score > b->stats->pve_rank_score) {
return true;
}
if (a->stats->pve_rank_score < b->stats->pve_rank_score) {
return false;
}
return a->GetUniId() < b->GetUniId();
});
}
int i = 0;
for (Human* hum : sorted_members) {
++i;
pvp_team_kills += hum->stats->kills;
auto member_pb = a8::MutableXObject::CreateObject();
member_pb->SetVal("account_id", hum->account_id);
member_pb->SetVal("match_room_uuid", hum->match_room_uuid);
member_pb->SetVal("name", hum->name);
member_pb->SetVal("head", a8::XValue(hum->avatar_url));
member_pb->SetVal("head_frame", hum->head_frame);
member_pb->SetVal("sex", hum->sex);
member_pb->SetVal("dead", hum->dead);
member_pb->SetVal("dead_times", hum->stats->dead_times);
member_pb->SetVal("is_mvp", 0);
if (hum->GetNetData()->GetSkinId() != 0) {
member_pb->SetVal("skin_id", hum->GetNetData()->GetSkinId());
} else {
member_pb->SetVal("skin_id", 0);
}
member_pb->SetVal("move_distance", hum->stats->move_distance);
member_pb->SetVal("full_level_idx", hum->stats->full_level_idx);
member_pb->SetVal("hero_level", hum->GetHeroLevel());
member_pb->SetVal("is_run_away", hum->stats->is_run_away);
member_pb->SetVal("hero_id", hum->meta->id());
member_pb->SetVal("hero_uniid", hum->hero_uniid);
//member_pb->SetVal("hero_quality", hum->hero_uniid);
member_pb->SetVal("game_time", hum->stats->game_time);
member_pb->SetVal("game_duration", hum->stats->game_duration);
member_pb->SetVal("alive_time", hum->stats->alive_time);
member_pb->SetVal("ranked", hum->stats->rank);
member_pb->SetVal("kills", hum->stats->kills);
member_pb->SetVal("damage_out", hum->stats->damage_amount_out);
member_pb->SetVal("weapon_uuid1", hum->spec_weapons.size() > 0 ? hum->spec_weapons[0].weapon_uniid : 0);
member_pb->SetVal("weapon_uuid2", hum->spec_weapons.size() > 1 ? hum->spec_weapons[1].weapon_uniid : 0);
member_pb->SetVal("rescue_teammate_times", hum->stats->rescue_member);
member_pb->SetVal("diving_times", hum->stats->diving_times);
member_pb->SetVal("damage_in", hum->stats->damage_amount_in);
member_pb->SetVal("recover_hp", hum->stats->heal_amount);
member_pb->SetVal("open_airdrop_times", hum->stats->open_airdrop_times);
member_pb->SetVal("use_medicine_times", hum->stats->use_medicine_times);
member_pb->SetVal("destory_car_times", hum->stats->destory_car_times);
member_pb->SetVal("use_camouflage_times", hum->stats->use_camouflage_times);
member_pb->SetVal("use_skill_times", hum->stats->use_skill_times);
member_pb->SetVal("ride_car_move_distance", hum->stats->ride_car_move_distance);
member_pb->SetVal("ride_car_kills", hum->stats->ride_car_kills);
member_pb->SetVal("max_hero_skill_lv", hum->stats->max_hero_skill_lv);
member_pb->SetVal("abandon_battle", hum->stats->abandon_battle);
member_pb->SetVal("assist", hum->stats->assist);
{
std::string weapons_type;
std::string weapons_slot;
for (auto& pair : hum->stats->weapon_stats) {
auto& weapon = pair.second;
if (weapon.kills || weapon.damage_out || weapon.obtain_count) {
weapons_type += a8::Format("%d:%d:%d:%d|",
{
weapon.weapon_id,
weapon.kills,
weapon.damage_out,
weapon.obtain_count
});
}
if (weapon.use_times) {
weapons_slot += a8::Format("%d:%d|",
{
weapon.weapon_id,
weapon.use_times
});
}
}
member_pb->SetVal("weapons_type", weapons_type);
member_pb->SetVal("weapons_slot", weapons_slot);
}
{
std::string heros;
for (auto& pair : hum->stats->hero_stats) {
auto& hero = pair.second;
if (hero.skill_lv || hero.weapon_lv) {
heros += a8::Format("%d:%d:%d|",
{
hero.hero_id,
hero.skill_lv,
hero.weapon_lv,
});
}
}
member_pb->SetVal("heros", heros);
}
if (room->IsPveRoom()) {
member_pb->SetVal("pve_order", i);
member_pb->SetVal("pve_score", hum->stats->pve_rank_score);
member_pb->SetVal("pve_star", room->pve_mode_meta->CalcStar(hum->stats->pve_rank_score));
member_pb->SetVal("pve_damage", hum->stats->damage_amount_out);
member_pb->SetVal("pve_revive", hum->stats->revive);
member_pb->SetVal("pve_survia_time", hum->stats->alive_time);
member_pb->SetVal("pve_wave", hum->stats->pve_wave);
member_pb->SetVal("pve_max_wave", room->pve_data.max_wave);
member_pb->SetVal("pve_boss_killed", hum->stats->pve_kill_boss);
member_pb->SetVal("pve_rank_score", hum->stats->pve_rank_score);
} else if (room->IsMobaModeRoom()) {
member_pb->SetVal("pvp_kill", hum->stats->kills);
member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out);
member_pb->SetVal("pvp_assist", hum->stats->assist);
member_pb->SetVal("pvp_survia_time", hum->stats->alive_time);
member_pb->SetVal("pvp_recover", hum->stats->heal_amount);
member_pb->SetVal("pvp_rescue", hum->stats->rescue_member);
member_pb->SetVal("pvp_personal_rank", hum->stats->rank);
} else {
member_pb->SetVal("pvp_kill", hum->stats->kills);
member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out);
member_pb->SetVal("pvp_assist", hum->stats->assist);
member_pb->SetVal("pvp_survia_time", hum->stats->alive_time);
member_pb->SetVal("pvp_recover", hum->stats->heal_amount);
member_pb->SetVal("pvp_rescue", hum->stats->rescue_member);
member_pb->SetVal("pvp_personal_rank", hum->stats->rank);
}
members_pb->Push(*member_pb);
};
params->SetVal("members", *members_pb);
if (room->IsMobaModeRoom()) {
params->SetVal("moba_my_team_kills", GetKillCount());
if (room->GetMobaTeamA() == this) {
params->SetVal("moba_enemy_team_kills", room->GetMobaTeamB()->GetKillCount());
} else {
params->SetVal("moba_enemy_team_kills", room->GetMobaTeamA()->GetKillCount());
}
}
params->SetVal("pvp_team_kills", pvp_team_kills);
}
}
void Team::RunAway(Human* hum)
{
}
bool Team::AllIsRunAway()
{
for (Human* hum : members_) {
if (!hum->stats->is_run_away) {
return false;
}
}
return true;
}
int Team::GetKillCount()
{
return kill_count_;
}
void Team::IncKillCount()
{
if (room->IsMobaModeRoom()) {
if (room->GetVictoryTeam()) {
return;
}
}
#if 0
if (room->IsMobaModeRoom() && kill_count_ + 1 >= mt::Param::s().moba_kill_times) {
room->SetVictoryTeam(this);
room->xtimer.SetTimeoutWpEx
(NEXT_FRAME_TIMER,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!room->IsGameOver()) {
room->game_over_ = true;
room->game_over_frameno_ = room->GetFrameNo();
room->OnGameOver();
}
}
},
&room->xtimer_attacher_);
}
#endif
++kill_count_;
last_kill_frameno_ = room->GetFrameNo();
if (room->IsMobaModeRoom() && room->GetMobaOvertimeRaceFrameNo() > 0) {
room->MobaOver();
TraverseMembers
(
[] (Human* hum) -> bool
{
hum->SendUIUpdate();
return true;
});
}
}
int Team::GetAlivePlayerNum()
{
int num = 0;
for (Human* member : members_) {
if (member->IsPlayer() && !member->dead) {
++num;
}
}
return num;
}
int Team::GetPlayerNum()
{
int num = 0;
for (Human* member : members_) {
if (member->IsPlayer()) {
++num;
}
}
return num;
}
void Team::RemoveMember(Human* member)
{
members_.erase(member);
first_member_ = nullptr;
for (auto hum : members_) {
first_member_ = hum;
}
}
bool Team::MemberHasOb()
{
if (IsViewTeam()) {
return false;
}
bool has = false;
TraverseMembers
(
[&has] (Human* ele_hum) -> bool
{
ele_hum->TraverseObservers
(
[&has] (Human* ele_hum, bool& stop)
{
if (ele_hum->IsOb()) {
has = true;
stop = true;
}
});
if (has) {
return false;
}
return true;
});
return has;
}
bool Team::AllIsDead()
{
for (Human* hum : members_) {
if (!hum->dead) {
return false;
}
}
return true;
}
void Team::TrySendTeamBattleReport(Human* sender)
{
if (!sending_battlereport_ && !already_report_battle_) {
if (room->IsMobaModeRoom()) {
} else {
sending_battlereport_ = true;
SendTeamBattleReport(sender);
}
}
}
void Team::GenRoomReportData(a8::MutableXObject* params)
{
params->SetVal("battle_uuid", battle_uuid_);
params->SetVal("team_id", GetTeamId());
params->SetVal("map_mode_id", room->GetMapModeMeta()->id());
params->SetVal("map_mode", room->GetReportMapMode());
if (room->IsPveRoom()) {
params->SetVal("victory", room->pve_data.pve_kill_boss == 1 ? 1 : 0);
} else {
params->SetVal("victory", team_rank == 1 ? 1 : 0);
}
if (room->IsPveRoom()) {
params->SetVal("pve_settelement_type", 1);
params->SetVal("pve_instance_id", room->pve_instance->gemini_id());
params->SetVal("pve_wave", room->pve_data.GetPassedWave());
params->SetVal("pve_max_wave", room->pve_data.max_wave);
} else {
params->SetVal("pvp_settelement_type", 1);
params->SetVal("pvp_settelement_color", settlement_color);
params->SetVal("pvp_team_rank", team_rank);
params->SetVal("pvp_total_human_num", room->GetHumanNum());
params->SetVal("pvp_alive_human_num", room->AliveCount());
params->SetVal("pvp_total_team_num", room->GetTeamNum());
params->SetVal("pvp_match_mode", room->GetPvpMatchMode());
params->SetVal("pvp_team_kills", 0); //
}
#if 0
{
auto teams_pb = a8::MutableXObject::CreateArray();
room->TraverseTeams
(
[teams_pb] (Team* team)
{
auto members_pb = a8::MutableXObject::CreateArray();
team->TraverseMembers
(
[members_pb] (Human* hum)
{
auto member_pb = a8::MutableXObject::CreateObject();
member_pb->SetVal("account_id", hum->account_id);
members_pb->Push(*member_pb);
return true;
});
auto team_pb = a8::MutableXObject::CreateObject();
team_pb->SetVal("team_id", team->GetTeamId());
team_pb->SetVal("members", *members_pb);
teams_pb->Push(*team_pb);
return true;
});
params->SetVal("team_list", *teams_pb);
}
#endif
{
int pvp_team_kills = 0;
auto members_pb = a8::MutableXObject::CreateArray();
std::vector<Human*> sorted_members;
TraverseMembers
(
[&sorted_members] (Human* hum) mutable
{
sorted_members.push_back(hum);
return true;
}
);
if (room->IsPveRoom()) {
std::sort(sorted_members.begin(), sorted_members.end(),
[] (Human* a, Human* b) -> bool
{
if (a->stats->pve_rank_score > b->stats->pve_rank_score) {
return true;
}
if (a->stats->pve_rank_score < b->stats->pve_rank_score) {
return false;
}
return a->GetUniId() < b->GetUniId();
});
}
int i = 0;
for (Human* hum : sorted_members) {
++i;
pvp_team_kills += hum->stats->kills;
auto member_pb = a8::MutableXObject::CreateObject();
member_pb->SetVal("account_id", hum->account_id);
member_pb->SetVal("match_room_uuid", hum->match_room_uuid);
member_pb->SetVal("name", hum->name);
member_pb->SetVal("head", a8::XValue(hum->avatar_url));
member_pb->SetVal("head_frame", hum->head_frame);
member_pb->SetVal("sex", hum->sex);
member_pb->SetVal("dead", hum->dead);
member_pb->SetVal("dead_times", hum->stats->dead_times);
member_pb->SetVal("is_mvp", 0);
if (hum->GetNetData()->GetSkinId() != 0) {
member_pb->SetVal("skin_id", hum->GetNetData()->GetSkinId());
} else {
member_pb->SetVal("skin_id", 0);
}
member_pb->SetVal("move_distance", hum->stats->move_distance);
member_pb->SetVal("full_level_idx", hum->stats->full_level_idx);
member_pb->SetVal("hero_level", hum->GetHeroLevel());
member_pb->SetVal("is_run_away", hum->stats->is_run_away);
member_pb->SetVal("hero_id", hum->meta->id());
member_pb->SetVal("hero_uniid", hum->hero_uniid);
//member_pb->SetVal("hero_quality", hum->hero_uniid);
member_pb->SetVal("game_time", hum->stats->game_time);
member_pb->SetVal("game_duration", hum->stats->game_duration);
member_pb->SetVal("alive_time", hum->stats->alive_time);
member_pb->SetVal("ranked", hum->stats->rank);
member_pb->SetVal("kills", hum->stats->kills);
member_pb->SetVal("damage_out", hum->stats->damage_amount_out);
member_pb->SetVal("weapon_uuid1", hum->spec_weapons.size() > 0 ? hum->spec_weapons[0].weapon_uniid : 0);
member_pb->SetVal("weapon_uuid2", hum->spec_weapons.size() > 1 ? hum->spec_weapons[1].weapon_uniid : 0);
member_pb->SetVal("rescue_teammate_times", hum->stats->rescue_member);
member_pb->SetVal("diving_times", hum->stats->diving_times);
member_pb->SetVal("damage_in", hum->stats->damage_amount_in);
member_pb->SetVal("recover_hp", hum->stats->heal_amount);
member_pb->SetVal("open_airdrop_times", hum->stats->open_airdrop_times);
member_pb->SetVal("use_medicine_times", hum->stats->use_medicine_times);
member_pb->SetVal("destory_car_times", hum->stats->destory_car_times);
member_pb->SetVal("use_camouflage_times", hum->stats->use_camouflage_times);
member_pb->SetVal("use_skill_times", hum->stats->use_skill_times);
member_pb->SetVal("ride_car_move_distance", hum->stats->ride_car_move_distance);
member_pb->SetVal("ride_car_kills", hum->stats->ride_car_kills);
member_pb->SetVal("max_hero_skill_lv", hum->stats->max_hero_skill_lv);
member_pb->SetVal("abandon_battle", hum->stats->abandon_battle);
member_pb->SetVal("assist", hum->stats->assist);
{
std::string weapons_type;
std::string weapons_slot;
for (auto& pair : hum->stats->weapon_stats) {
auto& weapon = pair.second;
if (weapon.kills || weapon.damage_out || weapon.obtain_count) {
weapons_type += a8::Format("%d:%d:%d:%d|",
{
weapon.weapon_id,
weapon.kills,
weapon.damage_out,
weapon.obtain_count
});
}
if (weapon.use_times) {
weapons_slot += a8::Format("%d:%d|",
{
weapon.weapon_id,
weapon.use_times
});
}
}
member_pb->SetVal("weapons_type", weapons_type);
member_pb->SetVal("weapons_slot", weapons_slot);
}
{
std::string heros;
for (auto& pair : hum->stats->hero_stats) {
auto& hero = pair.second;
if (hero.skill_lv || hero.weapon_lv) {
heros += a8::Format("%d:%d:%d|",
{
hero.hero_id,
hero.skill_lv,
hero.weapon_lv,
});
}
}
member_pb->SetVal("heros", heros);
}
if (room->IsPveRoom()) {
member_pb->SetVal("pve_order", i);
member_pb->SetVal("pve_score", hum->stats->pve_rank_score);
member_pb->SetVal("pve_star", room->pve_mode_meta->CalcStar(hum->stats->pve_rank_score));
member_pb->SetVal("pve_damage", hum->stats->damage_amount_out);
member_pb->SetVal("pve_revive", hum->stats->revive);
member_pb->SetVal("pve_survia_time", hum->stats->alive_time);
member_pb->SetVal("pve_wave", hum->stats->pve_wave);
member_pb->SetVal("pve_max_wave", room->pve_data.max_wave);
member_pb->SetVal("pve_boss_killed", hum->stats->pve_kill_boss);
member_pb->SetVal("pve_rank_score", hum->stats->pve_rank_score);
} else if (room->IsMobaModeRoom()) {
member_pb->SetVal("pvp_kill", hum->stats->kills);
member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out);
member_pb->SetVal("pvp_assist", hum->stats->assist);
member_pb->SetVal("pvp_survia_time", hum->stats->alive_time);
member_pb->SetVal("pvp_recover", hum->stats->heal_amount);
member_pb->SetVal("pvp_rescue", hum->stats->rescue_member);
member_pb->SetVal("pvp_personal_rank", hum->stats->rank);
} else {
member_pb->SetVal("pvp_kill", hum->stats->kills);
member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out);
member_pb->SetVal("pvp_assist", hum->stats->assist);
member_pb->SetVal("pvp_survia_time", hum->stats->alive_time);
member_pb->SetVal("pvp_recover", hum->stats->heal_amount);
member_pb->SetVal("pvp_rescue", hum->stats->rescue_member);
member_pb->SetVal("pvp_personal_rank", hum->stats->rank);
}
members_pb->Push(*member_pb);
};
params->SetVal("members", *members_pb);
if (room->IsMobaModeRoom()) {
params->SetVal("moba_my_team_kills", GetKillCount());
if (room->GetMobaTeamA() == this) {
params->SetVal("moba_enemy_team_kills", room->GetMobaTeamB()->GetKillCount());
} else {
params->SetVal("moba_enemy_team_kills", room->GetMobaTeamA()->GetKillCount());
}
}
params->SetVal("pvp_team_kills", pvp_team_kills);
}
}
#ifdef MYDEBUG
void Team::SetKillCount(int count)
{
kill_count_ = count;
}
#endif