aozhiwei 710ea892d0 1
2023-03-01 16:37:02 +08:00

22 lines
426 B
C++

#pragma once
#include "buff.h"
class SprintBuff : public Buff
{
public:
virtual void Activate() override;
virtual void Deactivate() override;
private:
void SprintMove();
void CoCollisionCheck();
void Check(Position& pre_pos, Position& src_pos, std::map<int, long long>& hited_objects);
void OnEnemyHit(Creature* enemy);
void ProcSkill();
void ProcXiongHun();
int stop_times_ = 0;
};