561 lines
16 KiB
C++
561 lines
16 KiB
C++
#include "precompile.h"
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#include <signal.h>
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#include <string.h>
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#include <unistd.h>
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#include <mutex>
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#include <condition_variable>
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#include <regex>
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#include <a8/uuid.h>
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#include <a8/collision.h>
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#include <a8/magicenum.h>
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#include <f8/udplog.h>
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#include <f8/netmsghandler.h>
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#include "app.h"
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#include "jsondatamgr.h"
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#include "handlermgr.h"
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#include "roommgr.h"
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#include "player.h"
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#include "playermgr.h"
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#include "mapmgr.h"
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#include "entityfactory.h"
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#include "perfmonitor.h"
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#include "killmgr.h"
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#include "httpproxy.h"
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#include "ss_msgid.pb.h"
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#include "ss_proto.pb.h"
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#include "f8/msgqueue.h"
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#include "f8/tglog.h"
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#include "f8/httpclientpool.h"
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#include "f8/btmgr.h"
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#include <f8/timer.h>
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#include "tracemgr.h"
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#include "matchmgr.h"
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#include "selfchecker.h"
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#include "skillhelper.h"
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#include "mt/MetaMgr.h"
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struct MsgNode
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{
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SocketFrom_e sockfrom;
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int sockhandle;
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unsigned short msgid;
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unsigned int seqid;
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long ip_saddr;
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char* buf;
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int buflen;
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MsgNode* next;
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};
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const char* const PROJ_LOG_ROOT_FMT = "/data/logs/%s/logs";
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const char* const PROJ_LOG_FILENAME_FMT = "log_$pid_%Y%m%d.log";
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static void SavePerfLog()
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{
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f8::UdpLog::Instance()->Info
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("max_rundelay:%d room_num:%d player_num:%d online_num:%d alive_count:%d "
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"sys_request_delay:%d user_request_delay:%d http_pending_num:%d real_alive_count:%d "
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"account_num:%d level0_num:%d level1_num:%d "
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"max_full_obj:%d max_part_obj:%d max_bullet:%d max_packet:%d "
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"his_max_full_obj:%d his_max_part_obj:%d his_max_bullet:%d his_max_packet:%d",
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{
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PerfMonitor::Instance()->max_run_delay_time,
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RoomMgr::Instance()->RoomNum(),
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PerfMonitor::Instance()->entity_num[ET_Player],
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PlayerMgr::Instance()->OnlineNum(),
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PerfMonitor::Instance()->alive_count,
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f8::HttpClientPool::Instance()->max_sys_request_delay,
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f8::HttpClientPool::Instance()->max_user_request_delay,
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f8::HttpClientPool::Instance()->GetPendingNum(),
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PerfMonitor::Instance()->real_alive_count,
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PlayerMgr::Instance()->GetAccountNum(),
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PerfMonitor::Instance()->room_num[RT_NewBrid],
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PerfMonitor::Instance()->room_num[RT_MidBrid],
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PerfMonitor::Instance()->max_full_objects_num,
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PerfMonitor::Instance()->max_part_objects_num,
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PerfMonitor::Instance()->max_bullet_num,
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GGListener::Instance()->max_packet_size,
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PerfMonitor::Instance()->his_max_full_objects_num,
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PerfMonitor::Instance()->his_max_part_objects_num,
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PerfMonitor::Instance()->his_max_bullet_num,
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GGListener::Instance()->his_max_packet_size
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});
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{
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PerfMonitor::Instance()->his_max_full_objects_num = std::max
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(PerfMonitor::Instance()->his_max_full_objects_num, PerfMonitor::Instance()->max_full_objects_num);
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PerfMonitor::Instance()->his_max_part_objects_num = std::max
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(PerfMonitor::Instance()->his_max_part_objects_num, PerfMonitor::Instance()->max_part_objects_num);
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PerfMonitor::Instance()->his_max_bullet_num = std::max
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(PerfMonitor::Instance()->his_max_bullet_num, PerfMonitor::Instance()->max_bullet_num);
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GGListener::Instance()->his_max_packet_size = std::max
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(GGListener::Instance()->his_max_packet_size, GGListener::Instance()->max_packet_size);
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}
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PerfMonitor::Instance()->max_run_delay_time = 0;
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PerfMonitor::Instance()->max_dispatchmsg_time = 0;
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PerfMonitor::Instance()->max_timer_idle = 0;
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PerfMonitor::Instance()->grid_chg_times = 0;
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PerfMonitor::Instance()->test_times = 0;
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PerfMonitor::Instance()->params[0] = 0;
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PerfMonitor::Instance()->params[1] = 0;
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PerfMonitor::Instance()->params[2] = 0;
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PerfMonitor::Instance()->params[3] = 0;
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PerfMonitor::Instance()->params[4] = 0;
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PerfMonitor::Instance()->params[5] = 0;
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PerfMonitor::Instance()->params[6] = 0;
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PerfMonitor::Instance()->max_full_objects_num = 0;
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PerfMonitor::Instance()->max_part_objects_num = 0;
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PerfMonitor::Instance()->max_bullet_num = 0;
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GGListener::Instance()->max_packet_size = 0;
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f8::HttpClientPool::Instance()->max_sys_request_delay = 0;
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f8::HttpClientPool::Instance()->max_user_request_delay = 0;
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}
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bool App::Init(int argc, char* argv[])
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{
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signal(SIGPIPE, SIG_IGN);
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this->argc = argc;
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this->argv = argv;
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if (!ParseOpt()) {
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if (node_id <= 0) {
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a8::XPrintf("gameserver启动失败,缺少-n参数\n", {});
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} else if (node_id > MAX_NODE_ID) {
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a8::XPrintf("gameserver启动失败,-n参数不能大于%d\n", {MAX_NODE_ID});
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} else if (instance_id <= 0) {
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a8::XPrintf("gameserver启动失败,缺少-i参数\n", {});
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} else if (instance_id > MAX_INSTANCE_ID) {
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a8::XPrintf("gameserver启动失败,-i参数不能大于%d\n", {MAX_INSTANCE_ID});
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}
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return false;
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}
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int debug_mode = 0;
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#ifdef DEBUG
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debug_mode = 1;
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#endif
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a8::XPrintf("gameserver starting node_id: %d instance_id:%d pid:%d game_id:%d debug_mode:%d\n",
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{
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node_id,
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instance_id,
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getpid(),
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GAME_ID,
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debug_mode
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});
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loop_mutex_ = new std::mutex();
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loop_cond_ = new std::condition_variable();
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msg_mutex_ = new std::mutex();
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srand(time(nullptr));
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InitLog();
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#ifdef DEBUG
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TraceMgr::Instance()->Init("gameserver2006");
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#endif
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PerfMonitor::Instance()->Init();
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f8::MsgQueue::Instance()->Init();
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HandlerMgr::Instance()->Init();
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f8::Timer::Instance()->Init();
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f8::TGLog::Instance()->Init(a8::Format(PROJ_NAME_FMT, {GAME_ID}), false, 0);
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f8::HttpClientPool::Instance()->Init(MAX_ALL_HTTP_NUM, MAX_SYS_HTTP_NUM, MAX_USER_HTTP_NUM);
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f8::BtMgr::Instance()->Init("exported");
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#ifdef DEBUG
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f8::BtMgr::Instance()->SetLogging(true);
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#endif
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SkillHelper::Init();
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JsonDataMgr::Instance()->Init();
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mt::MetaMgr::Instance()->Init();
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SelfChecker::Init();
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EntityFactory::Instance()->Init();
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uuid.SetMachineId((node_id - 1) * MAX_NODE_ID + instance_id);
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KillMgr::Instance()->Init();
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RoomMgr::Instance()->Init();
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MatchMgr::Instance()->Init();
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MapMgr::Instance()->Init();
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PlayerMgr::Instance()->Init();
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GGListener::Instance()->Init();
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HttpProxy::Instance()->Init();
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f8::UdpLog::Instance()->Info("gameserver starting instance_id:%d pid:%d debug_mode:%d channel:%d",
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{
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instance_id,
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getpid(),
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debug_mode,
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JsonDataMgr::Instance()->channel
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});
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{
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int perf_log_time = 1000 * 30;
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f8::Timer::Instance()->SetInterval
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(perf_log_time,
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[] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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SavePerfLog();
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}
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});
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}
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if (HasFlag(7)) {
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f8::Timer::Instance()->SetTimeout
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(
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1000 * 60 * 1,
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[] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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App::Instance()->terminated = true;
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}
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}
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);
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}
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return true;
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}
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void App::UnInit()
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{
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//const char* s2 = GetEnumString<int>();
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//int i = static_cast<int>(Test_e::kFlyBuffId);
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HttpProxy::Instance()->UnInit();
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GGListener::Instance()->UnInit();
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PlayerMgr::Instance()->UnInit();
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MapMgr::Instance()->UnInit();
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MatchMgr::Instance()->UnInit();
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RoomMgr::Instance()->UnInit();
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KillMgr::Instance()->UnInit();
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EntityFactory::Instance()->UnInit();
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SelfChecker::UnInit();
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mt::MetaMgr::Instance()->UnInit();
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JsonDataMgr::Instance()->UnInit();
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f8::BtMgr::Instance()->UnInit();
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f8::HttpClientPool::Instance()->UnInit();
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HandlerMgr::Instance()->UnInit();
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f8::MsgQueue::Instance()->UnInit();
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f8::Timer::Instance()->UnInit();
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PerfMonitor::Instance()->UnInit();
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f8::TGLog::Instance()->UnInit();
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#ifdef DEBUG
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TraceMgr::Instance()->UnInit();
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#endif
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UnInitLog();
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FreeSocketMsgQueue();
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A8_SAFE_DELETE(msg_mutex_);
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A8_SAFE_DELETE(loop_cond_);
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A8_SAFE_DELETE(loop_mutex_);
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}
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int App::Run()
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{
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int ret = 0;
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f8::UdpLog::Instance()->Info("gameserver running", {});
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last_run_tick_ = a8::XGetTickCount();
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int delta_time = 0;
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while (!terminated) {
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a8::tick_t begin_tick = a8::XGetTickCount();
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Global::g_nowtime = time(nullptr);
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QuickExecute(delta_time);
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SlowerExecute(delta_time);
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Schedule();
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a8::tick_t end_tick = a8::XGetTickCount();
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if (end_tick - begin_tick > PerfMonitor::Instance()->max_run_delay_time) {
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PerfMonitor::Instance()->max_run_delay_time = end_tick - begin_tick;
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}
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delta_time = end_tick - begin_tick;
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}
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return ret;
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}
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void App::AddSocketMsg(SocketFrom_e sockfrom,
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int sockhandle,
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long ip_saddr,
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unsigned short msgid,
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unsigned int seqid,
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const char *msgbody,
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int bodylen)
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{
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MsgNode *p = (MsgNode*) malloc(sizeof(MsgNode));
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memset(p, 0, sizeof(MsgNode));
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p->sockfrom = sockfrom;
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p->ip_saddr = ip_saddr;
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p->sockhandle = sockhandle;
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p->msgid = msgid;
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p->seqid = seqid;
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p->buf = nullptr;
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p->buflen = bodylen;
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if (bodylen > 0) {
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p->buf = (char*)malloc(bodylen);
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memmove(p->buf, msgbody, bodylen);
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}
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msg_mutex_->lock();
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if (bot_node_) {
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bot_node_->next = p;
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bot_node_ = p;
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} else {
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top_node_ = p;
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bot_node_ = p;
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}
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++msgnode_size_;
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msg_mutex_->unlock();
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NotifyLoopCond();
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}
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void App::QuickExecute(int delta_time)
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{
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f8::MsgQueue::Instance()->Update();
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DispatchMsg();
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RoomMgr::Instance()->Update(delta_time);
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f8::Timer::Instance()->Update();
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}
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void App::SlowerExecute(int delta_time)
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{
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}
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void App::NotifyLoopCond()
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{
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std::unique_lock<std::mutex> lk(*loop_mutex_);
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loop_cond_->notify_all();
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}
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void App::Schedule()
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{
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std::unique_lock<std::mutex> lk(*loop_mutex_);
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loop_cond_->wait_for(lk, std::chrono::milliseconds(1));
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}
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bool App::HasTask()
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{
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{
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if (!work_node_) {
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msg_mutex_->lock();
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if (!work_node_ && top_node_) {
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work_node_ = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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}
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msg_mutex_->unlock();
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}
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if (work_node_) {
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return true;
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}
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}
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return false;
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}
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void App::DispatchMsg()
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{
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long long begin_tick = a8::XGetTickCount();
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if (!work_node_ && top_node_) {
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msg_mutex_->lock();
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work_node_ = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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working_msgnode_size_ = msgnode_size_;
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msg_mutex_->unlock();
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}
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f8::MsgHdr hdr;
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while (work_node_) {
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MsgNode *pdelnode = work_node_;
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work_node_ = pdelnode->next;
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hdr.msgid = pdelnode->msgid;
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hdr.seqid = pdelnode->seqid;
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hdr.socket_handle = pdelnode->sockhandle;
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hdr.buf = pdelnode->buf;
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hdr.buflen = pdelnode->buflen;
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hdr.offset = 0;
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hdr.ip_saddr = pdelnode->ip_saddr;
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switch (pdelnode->sockfrom) {
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case SF_GameGate:
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{
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ProcessGameGateMsg(hdr);
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}
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break;
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}
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if (pdelnode->buf) {
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free(pdelnode->buf);
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}
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free(pdelnode);
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working_msgnode_size_--;
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if (a8::XGetTickCount() - begin_tick > 200) {
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break;
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}
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}//end while
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if (!work_node_) {
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working_msgnode_size_ = 0;
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}
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a8::tick_t end_tick = a8::XGetTickCount();
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if (end_tick - begin_tick > PerfMonitor::Instance()->max_dispatchmsg_time) {
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PerfMonitor::Instance()->max_dispatchmsg_time = end_tick - begin_tick;
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}
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}
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void App::ProcessGameGateMsg(f8::MsgHdr& hdr)
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{
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if (hdr.msgid == ss::_SS_Ping) {
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ss::SS_Pong pongmsg;
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GGListener::Instance()->SendProxyMsg(hdr.socket_handle, pongmsg);
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return;
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}
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f8::NetMsgHandler* handler = f8::GetNetMsgHandler(&HandlerMgr::Instance()->ggmsghandler,
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hdr.msgid);
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if (handler) {
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switch (handler->handlerid) {
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case HID_RoomMgr:
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ProcessNetMsg(handler, RoomMgr::Instance(), hdr);
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break;
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case HID_MatchTeam:
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{
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auto match_info = MatchMgr::Instance()->GetMatchInfo(hdr.socket_handle);
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if (match_info) {
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ProcessNetMsg(handler, std::get<1>(*match_info), hdr);
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}
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}
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break;
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case HID_PlayerMgr:
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ProcessNetMsg(handler, PlayerMgr::Instance(), hdr);
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break;
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case HID_Player:
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{
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Player* hum = PlayerMgr::Instance()->GetPlayerBySocket(hdr.socket_handle);
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if (hum) {
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hdr.hum = hum;
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ProcessNetMsg(handler, hum, hdr);
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}
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}
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break;
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}
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}
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}
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void App::InitLog()
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{
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std::string filename_fmt = PROJ_LOG_FILENAME_FMT;
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a8::ReplaceString(filename_fmt, "$pid", a8::XValue(getpid()));
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std::string proj_root_dir = a8::Format(PROJ_ROOT_FMT, {a8::Format(PROJ_NAME_FMT,{GAME_ID})});
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std::string proj_log_root_dir = a8::Format(PROJ_LOG_ROOT_FMT, {a8::Format(PROJ_NAME_FMT, {GAME_ID})});
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std::string log_file_name = a8::Format(PROJ_LOG_ROOT_FMT,
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{a8::Format(PROJ_NAME_FMT, {GAME_ID})}) + "/" + filename_fmt;
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a8::MkDir(proj_root_dir);
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a8::MkDir(proj_log_root_dir);
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f8::UdpLog::Instance()->SetLogFileName(log_file_name);
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f8::UdpLog::Instance()->Init();
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f8::UdpLog::Instance()->Info("proj_root_dir:%s", {proj_root_dir});
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f8::UdpLog::Instance()->Info("proj_log_root_dir:%s", {proj_log_root_dir});
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f8::UdpLog::Instance()->Info("log_file_name:%s", {log_file_name});
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}
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void App::UnInitLog()
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{
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f8::UdpLog::Instance()->UnInit();
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}
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bool App::ParseOpt()
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{
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int ch = 0;
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while ((ch = getopt(argc, argv, "i:t:r:f:n:")) != -1) {
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switch (ch) {
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case 'n':
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{
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node_id = a8::XValue(optarg);
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}
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break;
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case 'i':
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{
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instance_id = a8::XValue(optarg);
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}
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break;
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case 't':
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{
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is_test_mode = true;
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test_param = a8::XValue(optarg);
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}
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break;
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case 'f':
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{
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std::vector<std::string> strings;
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a8::Split(optarg, strings, ',');
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for (auto& str : strings) {
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flags.insert(a8::XValue(str).GetInt());
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}
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}
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break;
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}
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}
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return instance_id > 0 && node_id > 0;
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}
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long long App::NewUuid()
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{
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return uuid.Generate();
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}
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bool App::HasFlag(int flag)
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{
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|
return flags.find(flag) != flags.end();
|
|
}
|
|
|
|
void App::SetFlag(int flag)
|
|
{
|
|
flags.insert(flag);
|
|
}
|
|
|
|
void App::UnSetFlag(int flag)
|
|
{
|
|
flags.erase(flag);
|
|
}
|
|
|
|
void App::FreeSocketMsgQueue()
|
|
{
|
|
msg_mutex_->lock();
|
|
if (!work_node_) {
|
|
work_node_ = top_node_;
|
|
top_node_ = nullptr;
|
|
bot_node_ = nullptr;
|
|
}
|
|
while (work_node_) {
|
|
MsgNode* pdelnode = work_node_;
|
|
work_node_ = work_node_->next;
|
|
if (pdelnode->buf) {
|
|
free(pdelnode->buf);
|
|
}
|
|
free(pdelnode);
|
|
if (!work_node_) {
|
|
work_node_ = top_node_;
|
|
top_node_ = nullptr;
|
|
bot_node_ = nullptr;
|
|
}
|
|
}
|
|
msg_mutex_->unlock();
|
|
}
|
|
|
|
long long App::AllocTempHeroUniId()
|
|
{
|
|
if (curr_uniid_ < 1000) {
|
|
curr_uniid_ = 1000;
|
|
}
|
|
if (curr_uniid_ > 100000000) {
|
|
curr_uniid_ = 1001;
|
|
}
|
|
++curr_uniid_;
|
|
return -curr_uniid_;
|
|
}
|
|
|
|
long long App::AllocTempWeaponUniId()
|
|
{
|
|
if (curr_uniid_ < 1000) {
|
|
curr_uniid_ = 1000;
|
|
}
|
|
if (curr_uniid_ > 100000000) {
|
|
curr_uniid_ = 1000;
|
|
}
|
|
++curr_uniid_;
|
|
return -curr_uniid_;
|
|
}
|