aozhiwei 8d1e9f6284 1
2023-05-20 22:28:46 +08:00

77 lines
1.4 KiB
C++

#include "precompile.h"
#include "compose.h"
#include "creature.h"
#include "netdata.h"
#include "trigger.h"
#include "room.h"
#include "effect.h"
#include "weapon.h"
#include "human.h"
#include "mt/MergeItem.h"
#include "mt/Hero.h"
#include "mt/Equip.h"
Compose::Compose(Creature* owner)
{
owner_ = owner;
}
Compose::~Compose()
{
}
void Compose::Init()
{
if (owner_->IsPlayer()) {
TakeOnWeapon(owner_->GetCurrWeapon());
owner_->GetTrigger()->AddListener
(
kTakeonWeaponEvent,
[this] (const a8::Args& args) mutable
{
Weapon* old_weapon = args.Get<Weapon*>(0);
Weapon* new_weapon = args.Get<Weapon*>(1);
TakeOnWeapon(new_weapon);
}
);
}
}
void Compose::Clear()
{
for (int buff_uniid : hold_buffs_) {
owner_->RemoveBuffByUniId(buff_uniid);
}
hold_buffs_.clear();
}
bool Compose::CanAdd()
{
return GetNum() < 9;
}
void Compose::IncNum()
{
++num_;
}
void Compose::TakeOnWeapon(Weapon* weapon)
{
std::set<int>* buffs = mt::MergeItem::GetBuffs(weapon->meta->id(),
num_);
Clear();
if (buffs) {
for (int buff_id : *buffs) {
hold_buffs_.push_back(owner_->TryAddBuff(owner_, buff_id, nullptr));
}
}
}
void Compose::Reset()
{
Clear();
num_ = 0;
}