aozhiwei 93a60f2f7f 1
2023-06-01 18:19:51 +08:00

184 lines
5.6 KiB
C++

#include "precompile.h"
#include "buff/sprint.h"
#include "creature.h"
#include "skillhelper.h"
#include "skill.h"
#include "room.h"
#include "human.h"
#include "ability.h"
#include "collision.h"
#include "lispenv.h"
#include "mt/Buff.h"
#include "mt/Skill.h"
#include "mt/SkillNumber.h"
void SprintBuff::Activate()
{
move_distance_limit_ = meta->GetBuffParam2(this);
check_interval_time_ = meta->GetBuffParam5(this);
check_distance_ = meta->GetBuffParam4(this);
SprintMove();
CoCollisionCheck();
}
void SprintBuff::Deactivate()
{
int i = 0;
}
void SprintBuff::SprintMove()
{
int old_times = owner->GetDisableMoveDirTimes();
owner->SetDisableMoveDirTimes(0);
owner->SetMoveDir(owner->context_dir);
owner->SetAttackDir(owner->context_dir);
owner->SetDisableMoveDirTimes(old_times);
#ifdef DEBUG
a8::XPrintf("%f\n",
{
a8::Format("xxxxxxxx move_dir:%f,%f,%f attack_dir:%f,%f,%f speed:%d",
{
owner->GetMoveDir().x,
owner->GetMoveDir().y,
owner->GetMoveDir().z,
owner->GetAttackDir().x,
owner->GetAttackDir().y,
owner->GetAttackDir().z,
owner->GetSpeed()
})
});
owner->room->xtimer.SetIntervalEx
(
2,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
Human* hum = owner->AsHuman();
a8::XPrintf("%s\n",
{
a8::Format("xxxxxxxx move_dir:%f,%f,%f attack_dir:%f,%f,%f speed:%d",
{
hum->GetMoveDir().x,
hum->GetMoveDir().y,
hum->GetMoveDir().z,
hum->GetAttackDir().x,
hum->GetAttackDir().y,
hum->GetAttackDir().z,
hum->GetSpeed()
})
});
}
},
&xtimer_attacher
);
#endif
}
void SprintBuff::CoCollisionCheck()
{
std::map<int, long long> hited_objects = std::map<int, long long>();
Position pre_pos;
pre_pos = owner->GetPos();
Position src_pos = owner->GetPos();
owner->room->xtimer.SetIntervalEx
(
1,
[this, hited_objects, pre_pos, src_pos]
(int event, const a8::Args* args) mutable
{
if (a8::TIMER_EXEC_EVENT == event) {
Check(pre_pos, src_pos, hited_objects);
}
},
&xtimer_attacher);
}
void SprintBuff::Check(Position& pre_pos, Position& src_pos, std::map<int, long long>& hited_objects)
{
if (pre_pos.ManhattanDistance2D(owner->GetPos()) < 2) {
++stop_times_;
if (stop_times_ > 3) {
SprintEnd();
}
return;
}
stop_times_ = 0;
{
float moved_distance = owner->GetPos().Distance2D2(src_pos);
if (moved_distance >= move_distance_limit_) {
owner->room->xtimer.SetTimeoutEx
(
1,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
#ifdef DEBUG1
a8::XPrintf("11111111111111111111111111\n", {});
#endif
owner->TryAddBuff(owner, meta->_int_buff_param1, skill_meta);
owner->RemoveBuffByUniId(buff_uniid);
}
},
&xtimer_attacher);
return;
}
}
glm::vec3 dir = owner->GetPos().ToGlmVec3() - pre_pos.ToGlmVec3();
dir.y = 0.0f;
GlmHelper::Normalize(dir);
float distance = owner->GetPos().Distance2D2(pre_pos);
for (int i = 0; i < (distance + 6); i += 5) {
glm::vec3 center = pre_pos.ToGlmVec3() + dir * (float)i;
std::set<Creature*> enemys;
owner->GetHitEnemys(enemys, center, check_distance_);
for (auto& enemy : enemys) {
if (enemy->IsEntityType(ET_Car)) {
continue;
}
auto itr = hited_objects.find(enemy->GetUniId());
if (itr != hited_objects.end()) {
if (owner->room->GetFrameNo() - itr->second <
check_interval_time_ * SERVER_FRAME_RATE) {
continue;
}
}
hited_objects[enemy->GetUniId()] = owner->room->GetFrameNo();
OnEnemyHit(enemy);
}
}
pre_pos = owner->GetPos();
if (meta->_buff_param6 && !hited_objects.empty()) {
owner->TryAddBuff(owner, meta->_int_buff_param1, skill_meta);
owner->RemoveBuffByUniId(buff_uniid);
}
}
void SprintBuff::OnEnemyHit(Creature* enemy)
{
for (int buff_id : meta->_buff_param3_int_list) {
enemy->TryAddBuff(owner, buff_id, skill_meta);
}
}
void SprintBuff::SprintEnd()
{
owner->room->xtimer.SetTimeoutEx
(
1,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
owner->TryAddBuff(owner, meta->_int_buff_param1, skill_meta);
owner->RemoveBuffByUniId(buff_uniid);
}
},
&xtimer_attacher);
}