63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
#pragma once
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#include "DetourNavMesh.h"
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#include "DetourNavMeshQuery.h"
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const int MAX_POLYS = 256;
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class Entity;
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class Obstacle;
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class MapService;
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class GridService;
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class Room;
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struct RoomInitInfo;
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class MapInstance : public std::enable_shared_from_this<MapInstance>
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{
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public:
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int map_id = 0;
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void Init();
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void UnInit();
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void AttachRoom(Room* room, RoomInitInfo& init_info);
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const mt::Map* GetMapMeta() { return map_meta_; }
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Entity* GetEntityByUniId(int uniid);
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dtNavMesh* GetNavMesh() { return navmesh_; };
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dtNavMeshQuery* GetNavMeshQuery() { return navmesh_query_; };
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int FindStraightPath(int layer,
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const a8::Vec3& start,
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const a8::Vec3& end,
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std::vector<a8::Vec3>& paths);
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int FindRandomPointAroundCircle(int layer,
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const glm::vec3& center_pos,
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float max_radius,
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glm::vec3& random_pt);
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bool Raycast(int layer, const glm::vec3& start, const glm::vec3& end,
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glm::vec3& hit_point, bool& hit_result);
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bool FindNearestPoint(const glm::vec3& center, float radius, glm::vec3& nearestPt);
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bool GetPosHeight(const Position& pos, float& out_height);
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void Scale(glm::vec3& v);
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void UnScale(glm::vec3& v);
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private:
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void CreateThings();
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int AllocUniid();
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private:
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dtNavMesh* navmesh_ = nullptr;
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dtNavMeshQuery* navmesh_query_ = nullptr;
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float hit_normal_[3];
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float hit_pos_[3];
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dtPolyRef polys_[MAX_POLYS];
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int current_uniid_ = 0;
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std::map<int, Entity*> uniid_hash_;
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std::string map_tpl_name_;
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const mt::Map* map_meta_ = nullptr;
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MapService* map_service_ = nullptr;
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GridService* grid_service_ = nullptr;
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};
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