game2006/server/gameserver/mapservice.cc
aozhiwei 9b83137f1d 1
2023-02-09 12:10:49 +08:00

148 lines
3.5 KiB
C++

#include "precompile.h"
#include <math.h>
#include <memory.h>
#include "mapservice.h"
#include "entity.h"
#include "roomobstacle.h"
#include "room.h"
#include "mapcollider.h"
MapService::MapService()
{
}
MapService::~MapService()
{
if (map_cells_) {
free(map_cells_);
map_cells_ = nullptr;
}
}
void MapService::Init(int width, int height, int cell_width)
{
if (width < 1 || height < 1 || cell_width < 1) {
A8_ABORT();
}
map_width_ = width;
map_height_ = height;
cell_width_ = cell_width;
max_grid_id_ = map_width_ * map_height_;
grid_offset_arr_[0] = - (map_width_ + 1);
grid_offset_arr_[1] = - (map_width_ + 0);
grid_offset_arr_[2] = - (map_width_ + -1);
grid_offset_arr_[3] = - 1;
grid_offset_arr_[4] = 0;
grid_offset_arr_[5] = 1;
grid_offset_arr_[6] = map_width_ - 1;
grid_offset_arr_[7] = map_width_;
grid_offset_arr_[8] = map_width_ + 1;
map_cells_ = (list_head*)malloc(sizeof(list_head) * width * height);
memset(map_cells_, 0, sizeof(list_head) * width * height);
for (int i = 0; i < max_grid_id_; ++i) {
INIT_LIST_HEAD(&map_cells_[i]);
}
}
void MapService::UnInit()
{
}
bool MapService::CanAdd(const glm::vec3& pos, int rad)
{
//上
if (pos.z + rad + 10 > map_height_ * cell_width_) {
return false;
}
//下
if (rad + 10 > pos.z) {
return false;
}
//左
if (rad + 10 > pos.x) {
return false;
}
//右
if (pos.x + rad + 10 > map_width_ * cell_width_) {
return false;
}
return true;
}
void MapService::AddTriangle(mc::Triangle* tri)
{
glm::vec3* verts[3] = {&tri->vert0, &tri->vert1, &tri->vert2};
float min_x = verts[0]->x;
float max_x = verts[0]->x;
float min_y = verts[0]->z;
float max_y = verts[0]->z;
{
for (int i = 1; i < 3; ++i) {
if (verts[i]->x < min_x) {
min_x = verts[i]->x;
}
if (verts[i]->x > max_x) {
max_x = verts[i]->x;
}
if (verts[i]->z < min_y) {
min_y = verts[i]->z;
}
if (verts[i]->z > max_y) {
max_y = verts[i]->z;
}
}
min_x -= 1.0f;
max_x += 1.0f;
min_y -= 1.0f;
max_y += 1.0f;
}
{
int min_grid_x = floor(min_x / cell_width_);
int min_grid_y = floor(min_y / cell_width_);
int max_grid_x = ceil(max_x / cell_width_);
int max_grid_y = ceil(max_y / cell_width_);
if (min_grid_x == -1) {
min_grid_x = 0;
}
if (min_grid_x < 0) {
A8_ABORT();
}
if (max_grid_x >= map_width_) {
max_grid_x = map_width_ - 1;
}
if (min_grid_y == -1) {
min_grid_y = 0;
}
if (min_grid_y < 0) {
A8_ABORT();
}
if (max_grid_y >= map_height_) {
max_grid_y = map_height_ - 1;
}
for (int x = min_grid_x; x <= max_grid_x; ++x) {
for (int y = min_grid_y; y <= max_grid_y; ++y) {
int grid_id = x + y * map_width_;
list_head* head = &map_cells_[grid_id];
CellNode* node = new CellNode();
node->tri = tri;
list_add_tail(&node->entry, head);
}
}
}
}
int MapService::GetGridId(float world_x, float world_y)
{
int grid_id = (int)(world_x/cell_width_) + (int)(world_y/cell_width_) * map_width_;
return grid_id;
}