aozhiwei daa4c26099 1
2023-03-28 10:51:17 +08:00

30 lines
767 B
C++

#pragma once
#include <a8/singleton.h>
extern int g_hint_flags;
class ColliderComponent;
class Global : public a8::Singleton<Global>
{
private:
Global() {};
friend class a8::Singleton<Global>;
public:
static int g_nowtime;
static ColliderComponent* last_collider;
int traversing_cell_creature_count = 0;
int verify_set_pos = 0;
};
bool IsValidSlotId(int slot_id);
bool IsValidBuffEffect(int buff_effect);
bool IsValidHumanAttr(int attr_type);
bool IsValidHumanVirtualAttr(int attr_type);
bool IsValidEventBuff(int event);
bool IsValidWeaponOpt(int opt);
bool IsValidBuffOpt(int opt);
float GetAttrAbsFromXObject(std::shared_ptr<a8::XObject> obj, int attr_id);
float GetAttrRateFromXObject(std::shared_ptr<a8::XObject> obj,int attr_id);