2022-12-31 20:52:01 +08:00

25 lines
382 B
C++

#include "precompile.h"
#include "loot.h"
#include "room.h"
#include "entity.h"
#include "app.h"
#include "typeconvert.h"
#include "perfmonitor.h"
#include "pbutils.h"
Loot::Loot():RoomEntity()
{
++PerfMonitor::Instance()->entity_num[ET_Loot];
}
Loot::~Loot()
{
--PerfMonitor::Instance()->entity_num[ET_Loot];
}
void Loot::Initialize()
{
RoomEntity::Initialize();
}