game2006/server/gameserver/mapcollider.cc
aozhiwei 518a037c8b 1
2023-03-31 09:59:56 +08:00

163 lines
5.5 KiB
C++

#include "precompile.h"
#include <f8/udplog.h>
#include "mapcollider.h"
namespace mc
{
static void Vec3_Read(glm::vec3& v, std::shared_ptr<a8::XObject> xobj)
{
v.x = xobj->At("x")->AsXValue().GetDouble() * MAP_SCALE;
v.y = xobj->At("y")->AsXValue().GetDouble();
v.z = xobj->At("z")->AsXValue().GetDouble() * MAP_SCALE;
}
static void Quat_Read(glm::quat& v, std::shared_ptr<a8::XObject> xobj)
{
v.x = xobj->At("x")->AsXValue().GetDouble();
v.y = xobj->At("y")->AsXValue().GetDouble();
v.z = xobj->At("z")->AsXValue().GetDouble();
v.w = xobj->At("w")->AsXValue().GetDouble();
}
static void Bounds_Read(Bounds& v, std::shared_ptr<a8::XObject> xobj)
{
Vec3_Read(v.center, xobj->At("center"));
Vec3_Read(v.size, xobj->At("size"));
}
void Transform::Read(std::shared_ptr<a8::XObject> xobj)
{
Vec3_Read(local_position, xobj->At("local_position"));
Quat_Read(local_rotation, xobj->At("local_rotation"));
Vec3_Read(local_scale, xobj->At("local_scale"));
}
void Collider::Read(std::shared_ptr<a8::XObject> xobj)
{
ca_type = xobj->At("ca_type")->AsXValue();
if (ca_type < kCA_Floor || ca_type > kCA_End) {
abort();
}
enabled = xobj->At("enabled")->AsXValue();
is_trigger = xobj->At("is_trigger")->AsXValue();
Bounds_Read(bounds, xobj->At("bounds"));
}
void BoxCollider::Read(std::shared_ptr<a8::XObject> xobj)
{
type = kBoxCollider;
Collider::Read(xobj);
Vec3_Read(center, xobj->At("center"));
Vec3_Read(size, xobj->At("size"));
}
void MeshCollider::Read(std::shared_ptr<a8::XObject> xobj)
{
type = kMeshCollider;
Collider::Read(xobj);
{
auto verts_xobj = xobj->At("mesh")->At("vertices");
for (int i = 0; i < verts_xobj->Size(); ++i) {
glm::vec3 v;
Vec3_Read(v, verts_xobj->At(i));
mesh.vertices.push_back(v);
}
}
{
auto trig_xobj = xobj->At("mesh")->At("triangles");
for (int i = 0; i < trig_xobj->Size(); ++i) {
mesh.raw_triangles.push_back(trig_xobj->At(i)->AsXValue().GetDouble());
}
}
if (mesh.raw_triangles.size() % 3 != 0) {
abort();
}
Bounds_Read(mesh.bounds, xobj->At("mesh")->At("bounds"));
}
void ColliderNode::Read(std::shared_ptr<a8::XObject> xobj)
{
name = xobj->At("name")->AsXValue().GetString();
Bounds_Read(bounds, xobj->At("bounds"));
transform.Read(xobj->At("transform"));
{
auto colliders_arr = xobj->At("colliders");
for (int i = 0; i < colliders_arr->Size(); ++i) {
auto collider_union_xobj = colliders_arr->At(i);
switch (collider_union_xobj->At("type")->AsXValue().GetInt()) {
case kBoxCollider:
{
Collider* c = new BoxCollider();
c->type = kBoxCollider;
c->Read(collider_union_xobj->At("box"));
colliders.push_back(c);
}
break;
case kMeshCollider:
{
Collider* c = new MeshCollider();
c->type = kMeshCollider;
c->Read(collider_union_xobj->At("mesh"));
colliders.push_back(c);
}
break;
default:
{
A8_ABORT();
break;
}
}
}
}
{
auto childs_arr = xobj->At("childs");
for (int i = 0; i < childs_arr->Size(); ++i) {
ColliderNode* node = new ColliderNode();
node->parent = this;
node->Read(childs_arr->At(i));
if (childs.find(node->name) != childs.end()) {
#if 1
f8::UdpLog::Instance()->Warning
(
"node->name:%s exists",
{
node->name
});
childs[node->name] = node;
#else
A8_ABORT();
#endif
} else {
childs[node->name] = node;
}
}
}
}
void RotateBounds(const glm::vec3& center,
const glm::vec3& size,
const glm::quat& quat,
std::vector<glm::vec3>& points)
{
glm::vec3 extends = size / 2.0f;
std::vector<glm::vec3> dirs;
//plane up
dirs.push_back(glm::vec3(extends.x, extends.y, extends.z));
dirs.push_back(glm::vec3(extends.x, extends.y, -extends.z));
dirs.push_back(glm::vec3(-extends.x, extends.y, -extends.z));
dirs.push_back(glm::vec3(-extends.x, extends.y, extends.z));
//plane down
dirs.push_back(glm::vec3(extends.x, -extends.y, extends.z));
dirs.push_back(glm::vec3(extends.x, -extends.y, -extends.z));
dirs.push_back(glm::vec3(-extends.x, -extends.y, -extends.z));
dirs.push_back(glm::vec3(-extends.x, -extends.y, extends.z));
for (const glm::vec3& dir : dirs) {
points.push_back(center + dir);
}
}
}