aozhiwei 9f3f07b50d 1
2023-03-25 23:57:22 +08:00

358 lines
6.3 KiB
C++

#include "precompile.h"
#include "ability.h"
#include "buff.h"
#include "creature.h"
#include "mt/Equip.h"
#include "mt/Buff.h"
float Ability::GetAttrAbs(int attr_id)
{
float attr_abs_val = GetBuffAttrAbs(attr_id);
if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
if (owner.Get()) {
}
}
return attr_abs_val;
}
float Ability::GetAttrRate(int attr_id)
{
float attr_rate_val = GetBuffAttrRate(attr_id) / 100.0f;
return attr_rate_val;
}
float Ability::GetBuffAttrAbs(int attr_id)
{
if (IsValidHumanAttr(attr_id)) {
return buff_attr_abs_[attr_id];
}
return 0;
}
float Ability::GetBuffAttrRate(int attr_id)
{
if (IsValidHumanAttr(attr_id)) {
return buff_attr_rate_[attr_id];
}
return 0;
}
void Ability::Clear()
{
buff_attr_abs_ = {};
buff_attr_rate_ = {};
buff_attr_flag_ = {};
}
float* Ability::GetBuffAttrAbsPtr(int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
buff_attr_flag_[attr_id] = 1;
return &buff_attr_abs_[attr_id];
}
float* Ability::GetBuffAttrRatePtr(int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
buff_attr_flag_[attr_id] = 1;
return &buff_attr_rate_[attr_id];
}
void Ability::AddSpeedAddition(float rate)
{
speed_addition_rate_ += rate;
++speed_addition_times_;
}
void Ability::DelSpeedAddition(float rate)
{
speed_addition_rate_ -= rate;
speed_addition_rate_ = std::max(0.0f, speed_addition_rate_);
--speed_addition_times_;
#ifdef DEBUG
if (speed_addition_times_ < 0) {
abort();
}
#endif
}
float Ability::GetSpeedAddition()
{
return speed_addition_rate_;
}
int Ability::GetSpeedAdditionTimes()
{
return speed_addition_times_;
}
void Ability::AddDmgRuduce(float rate)
{
dmg_ruduce_rate_ += rate;
++dmg_ruduce_times_;
}
void Ability::DelDmgRuduce(float rate)
{
dmg_ruduce_rate_ -= rate;
dmg_ruduce_rate_ = std::max(0.0f, dmg_ruduce_rate_);
--dmg_ruduce_times_;
#ifdef DEBUG
if (dmg_ruduce_times_ < 0) {
abort();
}
#endif
}
float Ability::GetDmgRuduce()
{
return dmg_ruduce_rate_;
}
int Ability::GetDmgRuduceTimes()
{
return dmg_ruduce_times_;
}
void Ability::AddDmgAddition(float rate)
{
dmg_addition_rate_ += rate;
++dmg_addition_times_;
}
void Ability::DelDmgAddition(float rate)
{
dmg_addition_rate_ -= rate;
dmg_addition_rate_ = std::max(0.0f, dmg_addition_rate_);
--dmg_addition_times_;
#ifdef DEBUG
if (dmg_addition_times_ < 0) {
abort();
}
#endif
}
float Ability::GetDmgAddition()
{
return dmg_addition_rate_;
}
int Ability::GetDmgAdditionTimes()
{
return dmg_addition_times_;
}
void Ability::AddDefAddition(float rate)
{
def_addition_rate_ += rate;
++def_addition_times_;
}
void Ability::DelDefAddition(float rate)
{
def_addition_rate_ -= rate;
def_addition_rate_ = std::max(0.0f, def_addition_rate_);
--def_addition_times_;
#ifdef DEBUG
if (def_addition_times_ < 0) {
abort();
}
#endif
}
float Ability::GetDefAddition()
{
return def_addition_rate_;
}
int Ability::GetDefAdditionTimes()
{
return def_addition_times_;
}
void Ability::AddAtkAddition(float rate)
{
atk_addition_rate_ += rate;
++atk_addition_times_;
}
void Ability::DelAtkAddition(float rate)
{
atk_addition_rate_ -= rate;
atk_addition_rate_ = std::max(0.0f, atk_addition_rate_);
--atk_addition_times_;
#ifdef DEBUG
if (atk_addition_times_ < 0) {
abort();
}
#endif
}
float Ability::GetAtkAddition()
{
return atk_addition_rate_;
}
int Ability::GetAtkAdditionTimes()
{
return atk_addition_times_;
}
void Ability::IncImmuneTimes(int tag)
{
auto itr = immune_tags_.find(tag);
if (itr != immune_tags_.end()) {
++itr->second;
} else {
immune_tags_[tag] = 1;
}
}
void Ability::DecImmuneTimes(int tag)
{
auto itr = immune_tags_.find(tag);
if (itr != immune_tags_.end()) {
--itr->second;
if (itr->second <= 0) {
immune_tags_.erase(itr);
}
}
}
bool Ability::CanImmune(int tag)
{
return immune_tags_.find(tag) != immune_tags_.end();
}
bool Ability::CanImmune(const std::set<int>& tags)
{
if (!immune_tags_.empty()) {
for (int tag : tags) {
if (CanImmune(tag)) {
return true;
}
}
}
return false;
}
void Ability::AddSpeedRuduce(float rate)
{
speed_ruduce_rate_ += rate;
++speed_ruduce_times_;
}
void Ability::DelSpeedRuduce(float rate)
{
speed_ruduce_rate_ -= rate;
speed_ruduce_rate_ = std::max(0.0f, speed_ruduce_rate_);
--speed_ruduce_times_;
if (speed_ruduce_times_ <= 0) {
speed_ruduce_rate_ = 0;
}
#ifdef DEBUG
if (speed_ruduce_times_ < 0) {
abort();
}
#endif
}
float Ability::GetSpeedRuduce()
{
#ifdef DEBUG1
if (std::abs(speed_ruduce_rate_) > 0.001f && owner.Get() && owner.Get()->IsPlayer()) {
a8::XPrintf("speed_ruduce_rate:%f speed_ruduce_times_:%d\n",
{
speed_ruduce_rate_,
speed_ruduce_times_
});
}
#endif
return speed_ruduce_rate_;
}
int Ability::GetSpeedRuduceTimes()
{
return speed_ruduce_times_;
}
void Ability::IncDisableShotTimes()
{
++disable_shot_times_;
}
void Ability::DecDisableShotTimes()
{
--disable_shot_times_;
disable_shot_times_ = std::max(0, disable_shot_times_);
}
int Ability::GetDisableShotTimes()
{
return disable_shot_times_;
}
void Ability::IncDisableUseSkillTimes()
{
++disable_useskill_times_;
}
void Ability::DecDisableUseSkillTimes()
{
--disable_useskill_times_;
disable_useskill_times_ = std::max(0, disable_useskill_times_);
}
int Ability::GetDisableUseSkillTimes()
{
return disable_useskill_times_;
}
void Ability::SetFixedSpeed(float speed)
{
fixed_speed_ = speed;
++fixed_speed_times_;
}
void Ability::UnSetFixedSpeed()
{
fixed_speed_ = 0.0f;
fixed_speed_times_ = 0;
}
int Ability::GetFixedSpeedTimes()
{
return fixed_speed_times_;
}
float Ability::GetFixedSped()
{
return fixed_speed_;
}
AttrAdditionHandle Ability::AddAttr(int attr_id, float rate)
{
}
void Ability::RemoveAttrAddition(AttrAdditionHandle handler)
{
}
AttrRuduceHandle Ability::DecAttr(int attr_id, float rate)
{
}
void Ability::RemoveAttrRuduce(AttrRuduceHandle handler)
{
}