aozhiwei a7d97703ed 1
2022-10-10 11:39:16 +08:00

608 lines
19 KiB
C++

#include "precompile.h"
#include "skill.h"
#include "creature.h"
#include "room.h"
#include "metamgr.h"
#include "trigger.h"
#include "skillhelper.h"
#include "entityfactory.h"
#include "explosion.h"
#include "buff.h"
#include "human.h"
void Skill::Initialzie()
{
curr_times_ = GetMaxTimes();
switch (meta->i->skill_type()) {
case kActiveSkill:
{
InitActiveSkill();
}
break;
case kPassiveSkill:
{
InitPassiveSkill();
}
break;
default:
{
}
break;
}
}
int Skill::GetCd()
{
return meta->i->skill_cd() * 1000;
}
int Skill::GetPassedTime()
{
if (!inc_times_timer_) {
A8_ABORT();
}
if (GetCurrTimes() >= GetMaxTimes()) {
return GetCd();
} else {
int remain_time = owner->room->xtimer.GetRemainTime(inc_times_timer_);
int passed_time = GetCd() - remain_time * FRAME_RATE_MS;
passed_time = std::max(0, passed_time);
return passed_time;
}
}
int Skill::GetLeftTime()
{
int passed_time = GetPassedTime();
int skill_left_time = std::max(0, GetCd() - passed_time);
return skill_left_time;
}
void Skill::FillMFSkill(cs::MFSkill* skill_pb)
{
skill_pb->set_skill_id(meta->i->skill_id());
skill_pb->set_left_time(GetLeftTime());
skill_pb->set_cd_time(GetCd());
skill_pb->set_curr_times(GetCurrTimes());
skill_pb->set_max_times(GetMaxTimes());
if (minor_type_) {
int minor_left_time = std::max(0, minor_cd_time_ - (int)(owner->room->GetFrameNo() - minor_frameno_));
skill_pb->set_minor_type(minor_type_);
skill_pb->set_minor_left_time(minor_left_time);
skill_pb->set_minor_cd_time(minor_cd_time_);
skill_pb->set_left_time(GetCd());
#ifdef DEBUG
a8::XPrintf("type: %d, lefttime:%d cd_time:%d\n", {
minor_type_,
minor_left_time,
minor_cd_time_
});
#endif
}
}
void Skill::DecTimes()
{
if (!inc_times_timer_) {
A8_ABORT();
}
if (GetCurrTimes() >= GetMaxTimes()) {
owner->room->xtimer.ModifyTimer(inc_times_timer_, GetCd() / FRAME_RATE_MS);
}
--curr_times_;
if (curr_times_ < 0) {
curr_times_ = 0;
}
}
int Skill::GetCurrTimes()
{
return curr_times_;
}
int Skill::GetMaxTimes()
{
return meta->i->max_times();
}
void Skill::NotifySkillState()
{
if (owner->IsHuman()) {
if (GetCurrTimes() < GetMaxTimes()) {
owner->room->frame_event.AddSkillCdChg(owner->AllocWeakPtr(), meta->i->skill_id(), GetCd());
} else {
owner->room->frame_event.AddSkillCdChg(owner->AllocWeakPtr(), meta->i->skill_id(), 0);
}
owner->room->frame_event.AddSkillCurrTimesChg(owner->AllocWeakPtr(), meta->i->skill_id(), GetCurrTimes());
}
}
void Skill::ResetSkillCd()
{
if (!meta->IsTurnOverSkill()) {
curr_times_ = 0;
if (inc_times_timer_) {
owner->room->xtimer.ModifyTimer(inc_times_timer_, GetCd() / FRAME_RATE_MS);
NotifySkillState();
}
}
}
void Skill::Accelerate(int time)
{
if (inc_times_timer_) {
int remain_time = owner->room->xtimer.GetRemainTime(inc_times_timer_) * FRAME_RATE_MS;
remain_time += time;
remain_time = std::max(remain_time, 0);
owner->room->xtimer.ModifyTimer(inc_times_timer_, remain_time / FRAME_RATE_MS);
NotifySkillState();
}
}
void Skill::LockCastPhase()
{
if (meta->i->cast_time() > 0) {
int buff_uniid = owner->TryAddBuff(owner, kVertigoBuffId);
Buff* buff = owner->GetBuffByUniId(buff_uniid);
if (buff && buff->remover_timer) {
owner->room->xtimer.ModifyTimer(buff->remover_timer,
meta->i->cast_time() / FRAME_RATE_MS);
}
}
}
int Skill::GetCurrExp()
{
return curr_exp_;
}
void Skill::SetCurrExp(int exp)
{
curr_exp_ = std::max(0, exp);
}
int Skill::GetMaxExp()
{
return meta->i->up_exp();
}
void Skill::AddMinorMode(
int minor_type,
int minor_cd_time,
std::function<void()> cb
)
{
if (minor_mode_timer_) {
owner->room->xtimer.DeleteTimer(minor_mode_timer_);
minor_mode_timer_ = nullptr;
}
minor_type_ = minor_type;
minor_cd_time_ = minor_cd_time;
minor_frameno_ = owner->room->GetFrameNo();
minor_cb_ = cb;
minor_mode_timer_ = owner->room->xtimer.AddDeadLineTimerAndAttach
(minor_cd_time / FRAME_RATE_MS,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Skill* skill = (Skill*)param.sender.GetUserData();
},
&xtimer_attacher.timer_list_,
[] (const a8::XParams& param)
{
Skill* skill = (Skill*)param.sender.GetUserData();
skill->minor_type_ = SMT_NONE;
skill->minor_cd_time_ = 0;
skill->minor_frameno_ = 0;
skill->minor_cb_ = nullptr;
skill->minor_mode_timer_ = nullptr;
}
);
owner->need_sync_active_player = true;
}
void Skill::DoMinorMode()
{
if (GetMinorType() != SMT_NONE) {
minor_cb_();
minor_type_ = SMT_NONE;
minor_cd_time_ = 0;
minor_cb_ = nullptr;
ResetSkillCd();
owner->need_sync_active_player = true;
}
}
void Skill::InitActiveSkill()
{
inc_times_timer_ = owner->room->xtimer.AddRepeatTimerAndAttach
(
GetCd() / FRAME_RATE_MS,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Skill* skill = (Skill*)param.sender.GetUserData();
if (skill->GetCurrTimes() < skill->GetMaxTimes()) {
skill->curr_times_++;
skill->NotifySkillState();
}
},
&xtimer_attacher.timer_list_);
}
void Skill::InitPassiveSkill()
{
switch (meta->GetMagicId()) {
case MAGIC_SJXY:
{
ProcSJXY();
}
break;
case MAGIC_SSJS:
{
ProcSSJS();
}
break;
case MAGIC_JSHX:
{
ProcJSHX();
}
break;
case MAGIC_SWZB:
{
ProcSWZB();
}
break;
case MAGIC_CMXD:
{
ProcCMXD();
}
break;
case MAGIC_MYXY:
{
ProcMYXY();
}
break;
case MAGIC_GZJS:
{
ProcGZJS();
}
break;
case MAGIC_JYFH:
{
ProcJYFH();
}
break;
case MAGIC_FH:
{
ProcFH();
}
break;
case MAGIC_YSHF:
{
ProcYSHF();
}
break;
default:
{
}
break;
}
}
void Skill::ProcSJXY()
{
int shot_times = 0;
std::map<int, long long> hited_objs;
owner->GetTrigger()->AddListener
(
kBulletHitEvent,
[this, shot_times, hited_objs] (const std::vector<std::any>& params) mutable
{
++shot_times;
Bullet* bullet = std::any_cast<Bullet*>(params.at(0));
Creature* target = std::any_cast<Creature*>(params.at(1));
if (shot_times % meta->number_meta->int_ratio == 0) {
if ((rand() % 100) < meta->number_meta->float_probability * 100) {
bool is_hit = false;
auto itr = hited_objs.find(target->GetUniId());
if (itr == hited_objs.end()) {
hited_objs[target->GetUniId()] = owner->room->GetFrameNo();
is_hit = true;
} else {
if ((owner->room->GetFrameNo() - itr->second) >=
meta->number_meta->float_cd * SERVER_FRAME_RATE) {
itr->second = owner->room->GetFrameNo();
is_hit = true;
}
}//endif itr
if (is_hit) {
target->TryAddBuffAndSetTime(owner, kVertigoBuffId, meta->number_meta->float_time * 1000);
}
}
}
}
);
}
void Skill::ProcSSJS()
{
std::weak_ptr<a8::XTimerPtr> add_speed_timer;
owner->GetTrigger()->AddListener
(
kReceiveDmgEvent,
[this, add_speed_timer] (const std::vector<std::any>& params) mutable
{
if (GetLeftTime() <= 0) {
MetaData::Skill* skill_meta = meta;
if (owner->GetHPRate() <= SkillHelper::GetSsjsHpRate(skill_meta) &&
rand() % 100 < SkillHelper::GetSsjsProb(skill_meta) &&
add_speed_timer.expired()) {
float speed_rate = SkillHelper::GetSsjsSpeedRate(skill_meta);
owner->GetAbility()->AddSpeedAddition(speed_rate);
xtimer_list* timer = owner->room->xtimer.AddDeadLineTimerAndAttach
(
SkillHelper::GetSsjsTime(meta) * 1000 / FRAME_RATE_MS,
a8::XParams()
.SetSender(owner)
.SetParam1(skill_meta)
.SetParam2(speed_rate),
[] (const a8::XParams& param)
{
Creature* c = (Creature*)param.sender.GetUserData();
MetaData::Skill* skill_meta = (MetaData::Skill*)param.param1.GetUserData();
float speed_rate = param.param2.GetDouble();
c->GetAbility()->DelSpeedAddition(speed_rate);
},
&xtimer_attacher.timer_list_
);
add_speed_timer = owner->room->xtimer.GetTimerPtr(timer);
}
}
}
);
}
void Skill::ProcJSHX()
{
owner->GetTrigger()->AddListener
(
kKillEvent,
[this] (const std::vector<std::any>& params)
{
if (!owner->dead) {
float add_hp = SkillHelper::GetJshxHp(owner, meta);
owner->AddHp(add_hp);
}
}
);
}
void Skill::ProcSWZB()
{
owner->GetTrigger()->AddListener
(
kDieEvent,
[this] (const std::vector<std::any>& params)
{
CreatureWeakPtr sender = owner->GetWeakPtrRef();
MetaData::Skill* skill_meta = meta;
a8::Vec2 center = owner->GetPos();
std::shared_ptr<Explosion> e = EntityFactory::Instance()->MakeExplosion();
e->SetThrough(true);
e->SetHitCb
(
[sender, center, skill_meta] (const std::vector<std::any>& params) mutable
{
if (sender.Get()) {
Entity* e = std::any_cast<Entity*>(params.at(0));
if (e->IsCreature(sender.Get()->room)) {
Creature* c = (Creature*)e;
if (c->IsInvincible()) {
return;
}
if (c->dead) {
return;
}
float dmg = SkillHelper::GetSwzbDmg(sender.Get(), skill_meta);
c->DecHP(dmg,
VP_Explosion,
"",
SkillHelper::GetSwzbEffect(skill_meta));
a8::Vec2 dir = sender.Get()->GetAttackDir();
if (!dir.IsZero()) {
a8::Vec2 target_pos = c->GetPos() +
dir * SkillHelper::GetSwzbPullDistance(skill_meta);
c->PullTarget(target_pos);
}
int buff_id = SkillHelper::GetSwzbBuffId(skill_meta);
float buff_time = SkillHelper::GetSwzbBuffTime(skill_meta);
c->TryAddBuffAndSetTime(sender.Get(), buff_id, buff_time);
}
}
}
);
e->EnemyAndObstacleAttack
(
owner->GetWeakPtrRef(),
owner->GetPos(),
SkillHelper::GetSwzbRadius(meta),
SkillHelper::GetSwzbEffect(meta),
0
);
}
);
}
void Skill::ProcCMXD()
{
owner->GetTrigger()->AddListener
(
kShieldDestoryEvent,
[this] (const std::vector<std::any>& params)
{
Buff* hold_shield_buff = owner->GetBuffByEffectId(kBET_HoldShield);
if (hold_shield_buff) {
MetaData::Skill* skill_meta = hold_shield_buff->skill_meta;
CreatureWeakPtr sender = owner->GetWeakPtrRef();
std::shared_ptr<Explosion> e = EntityFactory::Instance()->MakeExplosion();
e->SetThrough(true);
e->SetHitCb
(
[sender, skill_meta] (const std::vector<std::any>& params) mutable
{
if (sender.Get()) {
Entity* e = std::any_cast<Entity*>(params.at(0));
if (e->IsCreature(sender.Get()->room)) {
Creature* c = (Creature*)e;
if (c->IsInvincible()) {
return;
}
if (c->dead) {
return;
}
float dmg = SkillHelper::GetCmxdDmg(sender.Get(), skill_meta);
c->DecHP(dmg,
VP_Explosion,
"",
SkillHelper::GetCmxdExplosion(skill_meta));
a8::Vec2 dir = sender.Get()->GetAttackDir();
if (!dir.IsZero()) {
a8::Vec2 target_pos = c->GetPos() +
dir * SkillHelper::GetCmxdDistance(skill_meta);
c->PullTarget(target_pos);
}
}
}
}
);
e->EnemyAndObstacleAttack
(
owner->GetWeakPtrRef(),
owner->GetPos(),
SkillHelper::GetCmxdRange(meta),
SkillHelper::GetCmxdExplosion(meta),
0
);
}
}
);
}
void Skill::ProcMYXY()
{
float speed_rate = SkillHelper::GetMyxySpeedRate(meta);
float def_rate = SkillHelper::GetMyxyDefRate(meta);
owner->GetTrigger()->AddListener
(
kStartSwitchWeaponBuffEvent,
[this, speed_rate, def_rate] (const std::vector<std::any>& params)
{
Buff* buff = std::any_cast<Buff*>(params.at(0));
if (!buff->skill_meta || buff->skill_meta->GetMagicId() != MAGIC_HJHX) {
return;
}
owner->GetAbility()->AddSpeedAddition(speed_rate);
owner->GetAbility()->AddDefAddition(def_rate);
owner->GetAbility()->IncImmuneVertigo();
}
);
owner->GetTrigger()->AddListener
(
kEndSwitchWeaponBuffEvent,
[this, speed_rate, def_rate] (const std::vector<std::any>& params)
{
Buff* buff = std::any_cast<Buff*>(params.at(0));
if (!buff->skill_meta || buff->skill_meta->GetMagicId() != MAGIC_HJHX) {
return;
}
owner->GetAbility()->DelSpeedAddition(speed_rate);
owner->GetAbility()->DelDefAddition(def_rate);
owner->GetAbility()->DecImmuneVertigo();
}
);
}
void Skill::ProcGZJS()
{
}
void Skill::ProcJYFH()
{
owner->GetTrigger()->AddListener
(
kStartRescueEvent,
[this] (const std::vector<std::any>& params)
{
Human* target = std::any_cast<Human*>(params.at(0));
int buff_id = SkillHelper::GetJyfhBuffId(meta);
float buff_time = SkillHelper::GetJyfhBuffTime(meta);
owner->TryAddBuffAndSetTime(owner, buff_id, buff_time, meta);
target->TryAddBuffAndSetTime(owner, buff_id, buff_time, meta);
owner->GetTrigger()->AddListener
(
kEndRescueEvent,
[this, buff_id] (const std::vector<std::any>& params)
{
Human* target = std::any_cast<Human*>(params.at(0));
owner->RemoveBuffById(buff_id);
target->RemoveBuffById(buff_id);
}
);
}
);
}
void Skill::ProcFH()
{
owner->GetTrigger()->AddListener
(
kDieEvent,
[] (const std::vector<std::any>& params)
{
}
);
}
void Skill::ProcYSHF()
{
owner->GetTrigger()->AddListener
(
kYsRemoveEvent,
[this] (const std::vector<std::any>& params)
{
Buff* buff = std::any_cast<Buff*>(params.at(0));
if (buff->remover_timer && !buff->owner->dead) {
int buff_time = owner->room->xtimer.GetRemainTime(buff->remover_timer) * FRAME_RATE_MS;
int remain_time = buff_time - meta->number_meta->float_time * 1000;
if (remain_time > 100) {
owner->room->xtimer.AddDeadLineTimerAndAttach
(
meta->number_meta->float_time * 1000 / FRAME_RATE_MS,
a8::XParams()
.SetSender(owner)
.SetParam1(buff->meta->i->buff_id())
.SetParam2(remain_time)
.SetParam3(buff->skill_meta),
[] (const a8::XParams& param)
{
Creature* c = (Creature*)param.sender.GetUserData();
int buff_id = param.param1;
int remain_time = param.param2;
MetaData::Skill* skill_meta = (MetaData::Skill*)param.param3.GetUserData();
if (!c->HasBuffEffect(kBET_Hide)) {
c->TryAddBuffAndSetTime(c, buff_id, remain_time, skill_meta);
}
},
&owner->xtimer_attacher.timer_list_);
}
}
}
);
}