game2006/server/gameserver/base_agent.h
aozhiwei 39941fa525 1
2022-12-30 11:46:30 +08:00

46 lines
1.1 KiB
C++

#pragma once
#include "behaviac/behaviac.h"
#include "behaviac_customized_types.h"
class Creature;
class BaseAgent : public behaviac::Agent
{
public:
BaseAgent();
virtual ~BaseAgent();
BEHAVIAC_DECLARE_AGENTTYPE(BaseAgent, behaviac::Agent)
void Exec();
bool IsGameOver();
bool HasTarget(float range);
behaviac::EBTStatus CoAttackTarget(int target_id);
public:
void SetOwner(Creature* owner) { owner_ = owner; };
Creature* GetOwner() { return owner_; };
protected:
behaviac::EBTStatus DoRunningCb();
behaviac::EBTStatus StartCoroutine(std::function<behaviac::EBTStatus()> cb,
std::function<void(bool, bool&)> event_cb,
const char* name);
protected:
#ifdef DEBUG
behaviac::EBTStatus last_status_ = behaviac::BT_INVALID;
long long status_frameno_ = 0;
const char* status_name_ = nullptr;
#endif
behaviac::EBTStatus status_= behaviac::BT_SUCCESS;
std::function<behaviac::EBTStatus()> runing_cb_;
std::function<void(bool, bool&)> event_cb_;
private:
Creature* owner_ = nullptr;
};