game2006/server/gameserver/roomobstacle.h
aozhiwei b5840bd56e 1
2021-08-06 08:32:50 +00:00

65 lines
1.7 KiB
C++

#pragma once
#include "weakptr.h"
#include "gridservice.h"
#include "obstacle.h"
#include "weakptr.h"
class Ability;
class RoomObstacle : public Obstacle
{
public:
Room* room = nullptr;
a8::XTimerAttacher xtimer_attacher;
bool is_treasure_box = false;
bool is_terminator_airdrop_box = false;
CreatureWeakPtr master;
int real_object_uniid = 0;
std::shared_ptr<Ability> context_ability;
bool sweep_lock = false;
virtual ~RoomObstacle() override;
virtual void Initialize() override;
virtual void RecalcSelfCollider() override;
virtual bool IsTerminatorAirDropBox(Room* room) override { return is_terminator_airdrop_box; }
virtual bool DoInteraction(Human* sender) override;
void ActiveTimerFunc();
void UpdateTimerFunc();
void Active();
void DetachFromMaster();
virtual void Die(Room* room) override;
Entity* GetRealObject(Room* room);
RoomObstacleWeakPtrChunk* GetWeakPtrChunk() { return &weak_ptr_chunk_; };
RoomObstacleWeakPtr AllocWeakPtr();
RoomObstacleWeakPtr& GetWeakPtrRef();
private:
void SpecExplosion();
void ActiveSelfExplosion();
void ActiveMine();
void ActiveTrap();
void ActivePosionGas();
void ActiveSpring();
void ActiveHideHouse();
void ActiveGully();
void ActiveAirDrop();
void ActiveKeepRangeBuff();
void SummonAirDropBox(int box_id);
void ProcKeepRangeBuff();
protected:
RoomObstacleWeakPtr weak_ptr_;
RoomObstacleWeakPtrChunk weak_ptr_chunk_;
std::set<GridCell*>* grid_list_ = nullptr;
int explosion_times_ = 0;
bool detached_ = false;
std::map<int, CreatureWeakPtr>* hit_objects_ = nullptr;
RoomObstacle();
friend class EntityFactory;
};