aozhiwei 647c8efd3c 1
2024-01-18 16:53:58 +08:00

26 lines
403 B
C++

#include "precompile.h"
#include "loot.h"
#include "room.h"
#include "entity.h"
#include "app.h"
#include "typeconvert.h"
#include "perfmonitor.h"
#include "pbutils.h"
Loot::Loot():RoomEntity()
{
++PerfMonitor::Instance()->entity_num[ET_Loot];
}
Loot::~Loot()
{
SetDestorying();
--PerfMonitor::Instance()->entity_num[ET_Loot];
}
void Loot::Initialize()
{
RoomEntity::Initialize();
}