aozhiwei 1cc6e36f60 1
2024-05-24 11:15:43 +08:00

736 lines
22 KiB
C++

#include "precompile.h"
#include <a8/list.h>
#include "trigger.h"
#include "creature.h"
#include "skill.h"
#include "room.h"
#include "human.h"
#include "car.h"
#include "bullet.h"
#include "buff.h"
#include "stats.h"
#include "team.h"
#include "perf.h"
#include "mt/Buff.h"
#include "mt/Skill.h"
#include "mt/SkillNumber.h"
#include "mt/Equip.h"
class EventHandler : public std::enable_shared_from_this<EventHandler>
{
public:
a8::CommonCbProc cb;
list_head entry;
std::shared_ptr<EventHandler> holder;
EventHandler()
{
++Perf::Instance()->event_handler_num;
}
~EventHandler()
{
--Perf::Instance()->event_handler_num;
}
};
void Trigger::Init()
{
INIT_LIST_HEAD(&delay_del_handles);
}
void Trigger::UnInit()
{
for (auto& pair : listeners_hash_) {
while (!list_empty(&pair.second)) {
EventHandler* e = list_first_entry(&pair.second,
EventHandler,
entry);
list_del_init(&e->entry);
#ifdef MYDEBUG
if (e->holder.use_count() > 1) {
A8_ABORT();
}
#endif
e->holder = nullptr;
}
}
ClearDelayDelHandlers();
}
void Trigger::TakeonWeapon(Weapon* old_weapon, Weapon* new_weapon)
{
{
const mt::Equip* weapon_meta = old_weapon ? old_weapon->meta : nullptr;
if (weapon_meta) {
for (int cond = kEventBuffUpdateWeaponId; cond <= kEventBuffUpdateWeaponType; cond++) {
TraverseCondBuffs
(cond,
[this, cond, weapon_meta] (Buff* buff, bool& stop)
{
if (weapon_meta->Match((EventAddBuff_e)cond,
buff->meta->_int_buff_param3,
buff->meta->_int_buff_param5)) {
switch (buff->meta->_int_buff_param2) {
case kWeaponOptTakeoff:
case kWeaponOptKeep:
{
RemoveBuffs(buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
break;
default:
{
}
break;
}
}
});
}
}
}
{
const mt::Equip* weapon_meta = new_weapon ? new_weapon->meta : nullptr;
if (weapon_meta) {
for (int cond = kEventBuffUpdateWeaponId; cond <= kEventBuffUpdateWeaponType; cond++) {
TraverseCondBuffs
(cond,
[this, cond, weapon_meta] (Buff* buff, bool& stop)
{
if (weapon_meta->Match((EventAddBuff_e)cond,
buff->meta->_int_buff_param3,
buff->meta->_int_buff_param5)) {
switch (buff->meta->_int_buff_param2) {
case kWeaponOptTakeon:
{
AddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
break;
case kWeaponOptKeep:
{
TryAddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
break;
default:
{
}
break;
}
}
});
}
}
}
DispatchEvent(kTakeonWeaponEvent, {old_weapon, new_weapon});
}
void Trigger::Shot(const mt::Equip* weapon_meta)
{
for (int cond = kEventBuffShotWeaponId; cond <= kEventBuffShotWeaponType; ++cond) {
TraverseCondBuffs
(cond,
[this, cond, weapon_meta] (Buff* buff, bool& stop)
{
if (weapon_meta->Match((EventAddBuff_e)cond,
buff->meta->_int_buff_param2,
buff->meta->_int_buff_param5)) {
AddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
});
}
{
Buff* buff = owner_->GetBuffByEffectId(kBET_MachineGun);
if (buff && buff->meta->_int_buff_param2 == 1) {
auto buff_uniid = buff->buff_uniid;
owner_->room->xtimer.SetTimeoutEx
(buff->meta->_int_buff_param3 / FRAME_RATE_MS,
[this, buff_uniid] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
owner_->RemoveBuffByUniId(buff_uniid);
}
},
&owner_->xtimer_attacher);
}
}
DispatchEvent(kShotEvent, {});
}
void Trigger::Kill(Creature* target, int weapon_id)
{
if (owner_->IsHuman() && target->IsHuman()) {
Human* owner_hum = owner_->AsHuman();
Human* target_hum = target->AsHuman();
owner_hum->CalcAssists(target_hum);
if (target->GetUniId() != owner_->GetUniId()) {
if (owner_->room->IsMobaModeRoom()) {
if (!owner_->room->GetVictoryTeam()) {
owner_->AsHuman()->stats->kills++;
owner_->AsHuman()->GetTeam()->IncKillCount();
}
} else {
owner_->AsHuman()->stats->kills++;
owner_->AsHuman()->GetTeam()->IncKillCount();
}
}
owner_->AsHuman()->stats->last_kill_frameno = owner_->room->GetFrameNo();
owner_->AsHuman()->kill_humans.insert(target->AsHuman());
owner_->AsHuman()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
if (owner_->IsCar()) {
owner_->AsCar()->OnKillTarget(target);
}
++kill_num_;
TraverseCondBuffs
(kEventBuffKillTarget,
[this] (Buff* buff, bool& stop)
{
if (buff->meta->_int_buff_param2 > 0 && (kill_num_ % buff->meta->_int_buff_param2) == 0) {
AddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
});
DispatchEvent(kKillEvent, {kill_num_, target, weapon_id});
}
void Trigger::UseItemAction(int slot_id)
{
TraverseCondBuffs
(kEventBuffEatDrug,
[this, slot_id] (Buff* buff, bool& stop)
{
if (buff->meta->_buff_param2_int_set.find(slot_id) != buff->meta->_buff_param2_int_set.end()) {
AddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
});
}
void Trigger::UseSkill(Skill* skill)
{
TraverseCondBuffs
(kEventBuffUseSkill,
[this, skill] (Buff* buff, bool& stop)
{
if (buff->meta->_int_buff_param2 == skill->GetBaseSkillMeta()->skill_id()) {
AddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
});
DispatchEvent(kUseSkillEvent, {skill});
}
void Trigger::HpChg()
{
TraverseCondBuffs
(kEventBuffHp,
[this] (Buff* buff, bool& stop)
{
bool match = false;
switch (buff->meta->_int_buff_param2) {
case kHpOptLeAbs:
{
match = owner_->GetHP() < buff->meta->GetBuffParam3(buff);
}
break;
case kHpOptLeRate:
{
//match = (owner_->GetHP() / owner_->GetMaxHP() * 100) < buff->meta->_int_param3;
match = owner_->GetHP() / owner_->GetMaxHP() < buff->meta->GetBuffParam3(buff);
}
break;
case kHpOptGeAbs:
{
match = owner_->GetHP() > buff->meta->GetBuffParam3(buff);
}
break;
case kHpOptGeRate:
{
//match = (owner_->GetHP() / owner_->GetMaxHP() * 100) > buff->meta->_int_param3;
match = owner_->GetHP() / owner_->GetMaxHP() > buff->meta->GetBuffParam3(buff);
}
break;
default:
{
}
break;
}
#if 1
if (match) {
TryAddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
#else
if (match) {
TryAddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
} else {
RemoveBuffs(buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
#endif
});
DispatchEvent(kHpChgEvent, {});
}
void Trigger::ReceiveDmg()
{
TriggeCondBuffAll(kEventBuffReceiveDmg);
DispatchEvent(kReceiveDmgEvent, {});
}
void Trigger::PreDie(int killer_id, int weapon_id)
{
DispatchEvent(kPreDieEvent, {killer_id, weapon_id});
}
void Trigger::Die(int killer_id, int weapon_id)
{
{
std::vector<int> list;
owner_->TraverseBuff
(
[&list] (Buff* buff, bool& stop)
{
if (buff->meta->dead_remove()) {
list.push_back(buff->buff_uniid);
}
});
for (int buff_uniid : list) {
owner_->RemoveBuffByUniId(buff_uniid);
}
}
{
if (owner_->skill_hold_skill_id != 0) {
owner_->ClearSkillHoldState();
}
}
Creature* killer = owner_->room->GetCreatureByUniId(killer_id);
TraverseCondBuffs
(kEventBuffDid,
[this, killer, killer_id] (Buff* buff, bool& stop)
{
switch (buff->meta->_int_buff_param2) {
case 0:
{
auto buff_vars = std::make_shared<std::vector<float>>();
buff_vars->push_back(killer_id);
buff_vars->push_back(killer ? killer->team_id : 0);
//AddBuffs(buff, kEventBuffDid, buff->meta->_buff_param4_int_list);
AddBuffs(buff, kEventBuffDid, buff->meta->_buff_param4_int_list, buff_vars);
}
break;
case 1:
{
if (killer && killer->IsHuman()) {
auto buff_vars = std::make_shared<std::vector<float>>();
buff_vars->push_back(killer->GetUniId());
buff_vars->push_back(killer->GetTeam()->GetTeamId());
AddBuffs(buff, kEventBuffDid, buff->meta->_buff_param4_int_list, buff_vars);
}
}
break;
default:
{
}
break;
}
});
DispatchEvent(kDieEvent, {killer_id, weapon_id});
}
bool Trigger::HasCondBuff(int cond)
{
if (!IsValidEventBuff(cond)) {
return false;
}
list_head* pos = nullptr;
list_head* next = nullptr;
list_head* head = &owner_->cond_buffs_[cond];
list_for_each_safe(pos, next, head) {
return true;
}
return false;
}
void Trigger::TraverseCondBuffs(int cond, std::function<void (Buff*, bool&)> func)
{
if (!IsValidEventBuff(cond)) {
A8_ABORT();
}
if (!owner_->room->BattleStarted()) {
return;
}
list_head* pos = nullptr;
list_head* next = nullptr;
list_head* head = &owner_->cond_buffs_[cond];
RemoveBuffCbConext cb;
cb.next = &next;
INIT_LIST_HEAD(&cb.entry);
list_for_each_safe(pos, next, head) {
if (list_empty(next)) {
Buff *next_buff = list_entry(next, Buff, cond_entry);
list_add_tail(&cb.entry, &next_buff->on_remove_contexts);
}
Buff *curr_buff = list_entry(pos, Buff, cond_entry);
bool stop = false;
func(curr_buff, stop);
if (!list_empty(&cb.entry)) {
list_del_init(&cb.entry);
}
if (stop) {
return;
}
}
}
void Trigger::TriggeCondBuffAll(int cond)
{
if (!owner_->room->BattleStarted()) {
return;
}
std::shared_ptr<Ability> old_context_ability = owner_->context_ability;
glm::vec3 old_context_dir = owner_->context_dir;
Position old_context_pos = owner_->context_pos;
owner_->context_dir = owner_->GetAttackDir();
owner_->context_pos = owner_->GetPos();
TraverseCondBuffs
(cond,
[this, cond] (Buff* buff, bool& stop)
{
AddBuffs(buff, cond, buff->meta->_buff_param4_int_list);
});
owner_->context_dir = old_context_dir;
owner_->context_pos = old_context_pos;
owner_->context_ability = old_context_ability;
}
void Trigger::ActiveBuff(const mt::Buff* buff_meta)
{
for (int cond = kEventBuffUpdateBuffId; cond <= kEventBuffUpdateBuffEffect; ++cond) {
TraverseCondBuffs
(cond,
[this, cond, buff_meta] (Buff* buff, bool& stop)
{
if (buff_meta->Match((EventAddBuff_e)cond, buff->meta->_int_buff_param3)) {
switch (buff->meta->_int_buff_param2) {
case kBuffOptActive:
{
AddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
break;
case kBuffOptKeep:
{
TryAddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
break;
default:
{
}
break;
}
}
});
}
}
void Trigger::DeactiveBuff(const mt::Buff* buff_meta)
{
for (int cond = kEventBuffUpdateBuffId; cond <= kEventBuffUpdateBuffEffect; ++cond) {
TraverseCondBuffs
(cond,
[this, cond, buff_meta] (Buff* buff, bool& stop)
{
if (buff_meta->Match((EventAddBuff_e)cond, buff->meta->_int_buff_param3)) {
switch (buff->meta->_int_buff_param2) {
case kBuffOptDeactive:
case kBuffOptKeep:
{
RemoveBuffs(buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
}
break;
default:
{
}
break;
}
}
});
}
}
void Trigger::TryAddBuffs(Buff* buff, int cond, const std::vector<int>& buffids,
std::shared_ptr<std::vector<float>> buff_vars)
{
for (int buffid : buffids) {
if (!owner_->GetBuffById(buffid)) {
owner_->TryAddBuff(buff->GetCaster().Get(), buffid, buff->skill_meta, nullptr, buff_vars);
}
}
}
void Trigger::AddBuffs(Buff* buff, int cond, const std::vector<int>& buffids,
std::shared_ptr<std::vector<float>> buff_vars)
{
for (int buffid : buffids) {
owner_->TryAddBuff(buff->GetCaster().Get(), buffid, buff->skill_meta, nullptr, buff_vars);
}
}
void Trigger::RemoveBuffs(int cond, const std::vector<int>& buffids)
{
for (int buffid : buffids) {
owner_->RemoveBuffById(buffid);
}
}
std::weak_ptr<EventHandler> Trigger::AddListener(int event_id, a8::CommonCbProc cb)
{
#ifdef MYDEBUG
if (owner_->room->IsDestorying()) {
A8_ABORT();
}
#endif
auto itr = listeners_hash_.find(event_id);
if (itr == listeners_hash_.end()) {
listeners_hash_[event_id] = list_head();
itr = listeners_hash_.find(event_id);
INIT_LIST_HEAD(&itr->second);
}
auto p = std::make_shared<EventHandler>();
p->cb = cb;
list_add_tail(&p->entry, &itr->second);
p->holder = p;
return p;
}
void Trigger::RemoveEventHandler(std::weak_ptr<EventHandler> handler)
{
if (!handler.expired()) {
auto p = handler.lock();
p->cb = nullptr;
list_del_init(&p->entry);
list_add_tail(&p->entry, &delay_del_handles);
}
}
void Trigger::RemoveEventHandlers(std::vector<std::weak_ptr<EventHandler>> handlers)
{
for (auto handler : handlers) {
RemoveEventHandler(handler);
}
}
void Trigger::DispatchEvent(int event_id, const std::vector<std::any>& param)
{
auto itr = listeners_hash_.find(event_id);
if (itr != listeners_hash_.end()) {
struct EventHandler *handle = nullptr, *tmp = nullptr;
list_for_each_entry_safe(handle, tmp, &itr->second, entry) {
handle->cb(param);
}
}
}
void Trigger::BulletHit(IBullet* bullet, Creature* target)
{
if (bullet->GetSender().Get()) {
if (bullet->GetSender().Get()->IsPlayer()) {
int i = 0;
}
bullet->GetSender().Get()->GetTrigger()->DispatchEvent(kBulletHitEvent, {bullet, target});
}
}
void Trigger::ShieldDestory()
{
DispatchEvent(kShieldDestoryEvent, {});
}
void Trigger::StartRescue(Human* target)
{
DispatchEvent(kStartRescueEvent, {target});
}
void Trigger::EndRescue(Human* target)
{
DispatchEvent(kEndRescueEvent, {target});
}
void Trigger::YsBuffRemove(Buff* buff)
{
DispatchEvent(kYsRemoveEvent, {buff});
}
void Trigger::SkillBulletPreCreate(int delay_time, const mt::Skill* skill_meta)
{
DispatchEvent(kSkillBulletPreCreateEvent, {delay_time, skill_meta});
}
void Trigger::FlyHookCreate(Bullet* bullet)
{
DispatchEvent(kFlyHookCreateEvent, {bullet});
}
void Trigger::FlyHookDestory()
{
DispatchEvent(kFlyHookDestoryEvent, {});
}
void Trigger::BulletHitBuff(Bullet* bullet)
{
DispatchEvent(kTriggerBulletHitBuffEvent, {bullet});
}
void Trigger::Attacked(Creature* sender)
{
DispatchEvent(kAttacked, {sender});
sender->GetTrigger()->DispatchEvent(kAttackTargetEvent, {owner_});
}
void Trigger::DmgOut(Creature* target, float dmg)
{
DispatchEvent(kDmgOutEvent, {target, dmg});
if (HasCondBuff(kEventBuffDmgOut)) {
TraverseCondBuffs
(kEventBuffDmgOut,
[this, dmg] (Buff* buff, bool& stop)
{
auto buff_vars = std::make_shared<std::vector<float>>();
buff_vars->push_back(dmg);
AddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list, buff_vars);
});
}
}
void Trigger::BulletBlock(IBullet* bullet, const glm::vec3& pos)
{
DispatchEvent(kBulletBlockEvent, {bullet, pos});
}
void Trigger::StartJump(Creature* sender)
{
DispatchEvent(kStartJump, {});
}
void Trigger::EndJump(Creature* sender)
{
DispatchEvent(kEndJump, {});
}
void Trigger::BulletKill(IBullet* bullet, Creature* target)
{
DispatchEvent(kBulletKill, {bullet, target});
}
void Trigger::Downed()
{
DispatchEvent(kDownedEvent, {});
}
void Trigger::StartReload()
{
DispatchEvent(kStartReloadEvent, {});
}
void Trigger::EndReload()
{
DispatchEvent(kEndReloadEvent, {});
}
void Trigger::UpdateEnergyShield(int value, int new_time)
{
DispatchEvent(kUpdateEnergyShieldEvent, {value, new_time});
}
void Trigger::DestoryEnergyShield()
{
DispatchEvent(kDestoryEnergyShieldEvent, {});
}
void Trigger::EnterCrazeMode()
{
if (!owner_->dead) {
DispatchEvent(kCrazeModeEvent, {});
}
}
void Trigger::Update()
{
ClearDelayDelHandlers();
}
void Trigger::ClearDelayDelHandlers()
{
while (!list_empty(&delay_del_handles)) {
EventHandler* e = list_first_entry(&delay_del_handles,
EventHandler,
entry);
list_del_init(&e->entry);
#ifdef MYDEBUG
if (e->holder.use_count() > 1) {
A8_ABORT();
}
#endif
e->holder = nullptr;
}
}
void Trigger::EnterBattleMode()
{
TraverseCondBuffs
(kEventEnterBattleMode,
[this] (Buff* buff, bool& stop)
{
for (int buff_id : buff->meta->_buff_param4_int_list) {
if (buff_id > 0) {
owner_->TryAddBuff(owner_, buff_id, buff->skill_meta);
} else {
owner_->ClearBuffById(-buff_id);
}
}
});
}
void Trigger::LeaveBattleMode()
{
TraverseCondBuffs
(kEventLeaveBattleMode,
[this] (Buff* buff, bool& stop)
{
for (int buff_id : buff->meta->_buff_param4_int_list) {
if (buff_id > 0) {
owner_->TryAddBuff(owner_, buff_id, buff->skill_meta);
} else {
owner_->ClearBuffById(-buff_id);
}
}
});
}
void Trigger::BeAttack(int attacker_id)
{
TraverseCondBuffs
(kEventBeAttack,
[this] (Buff* buff, bool& stop)
{
for (int buff_id : buff->meta->_buff_param4_int_list) {
if (buff_id > 0) {
owner_->TryAddBuff(owner_, buff_id, buff->skill_meta);
} else {
owner_->ClearBuffById(-buff_id);
}
}
});
}
void Trigger::BulletDmgStart(Creature* target)
{
DispatchEvent(kBulletDmgStartEvent, {target});
}
void Trigger::BulletDmgEnd(Creature* target)
{
DispatchEvent(kBulletDmgEndEvent, {target});
}