game2006/server/gameserver/custom_battle.h
aozhiwei 53392c463c 1
2023-09-24 11:27:15 +08:00

46 lines
1.6 KiB
C++

#pragma once
class Room;
class CustomTeam;
class CustomMember;
class CustomBattle
{
public:
void Init();
void UnInit();
bool GetParseOk() { return parse_ok_; }
Room* GetRoom() { return room_; }
void SetRoom(Room* room) { room_ = room; }
const std::string& GetRoomId() { return room_id_; }
const std::string& GetRoomUuid() { return room_uuid_; }
const std::string& GetSign() { return sign_; }
const std::shared_ptr<a8::XObject>& GetRawData() { return raw_data_; }
int GetZoneId() { return zone_id_; }
int GetNodeId() { return zone_id_; }
int GetStartTime() { return start_time_; }
void ParseResult(a8::XObject& obj);
bool CanAdd(const std::string& account_id, const std::string& session_id);
std::shared_ptr<CustomTeam> GetTeamByAccountId(const std::string& account_id);
std::shared_ptr<CustomMember> GetMemberByAccountId(const std::string& account_id);
std::shared_ptr<CustomTeam> GetTeamByTeamUuid(const std::string& team_uuid);
bool AllIsJoined();
int GetMemberNum();
void TraverseMemberList(std::function<bool (CustomMember*)> func);
private:
bool parse_ok_ = false;
Room *room_ = nullptr;
std::string room_id_;
std::string room_uuid_;
int zone_id_ = 0;
int node_id_ = 0;
int start_time_ = 0;
std::string sign_;
std::shared_ptr<a8::XObject> raw_data_;
std::map<std::string, std::shared_ptr<CustomTeam>> uuid_hash_;
std::map<std::string, std::shared_ptr<CustomTeam>> account_hash_;
std::map<std::string, std::shared_ptr<CustomMember>> member_id_hash_;
};