aozhiwei 37edea5346 1
2022-12-16 16:28:10 +08:00

1501 lines
49 KiB
C++

#include "precompile.h"
#include <math.h>
#include <float.h>
#include "buff.h"
#include "metamgr.h"
#include "human.h"
#include "room.h"
#include "collider.h"
#include "skill.h"
#include "incubator.h"
#include "car.h"
#include "frameevent.h"
#include "skillhelper.h"
#include "trigger.h"
#include "virtualbullet.h"
#include "bullet.h"
#include "config.h"
Buff::Buff()
{
}
void Buff::Init()
{
INIT_LIST_HEAD(&effect_entry);
INIT_LIST_HEAD(&depend_entry);
INIT_LIST_HEAD(&cond_entry);
INIT_LIST_HEAD(&on_remove_contexts);
}
void Buff::UnInit()
{
list_del_init(&effect_entry);
if (!list_empty(&depend_entry)) {
list_del_init(&depend_entry);
}
if (!list_empty(&cond_entry)) {
list_del_init(&cond_entry);
}
while (!list_empty(&on_remove_contexts)) {
RemoveBuffCbConext* cb = list_last_entry(&on_remove_contexts,
RemoveBuffCbConext,
entry);
*cb->next = (*cb->next)->next;
list_del_init(&cb->entry);
}
ClearEventHandlers();
}
int Buff::GetLeftTime()
{
int passed_ms = (owner->room->GetFrameNo() - add_frameno) * FRAME_RATE_MS;
return std::max(GetLastingTime() - passed_ms, 0);
}
int Buff::GetLastingTime()
{
return meta->pb->duration_time() * 1000;
}
void Buff::FillMFBuff(cs::MFBuff* buff_pb)
{
buff_pb->set_buff_id(meta->pb->buff_id());
buff_pb->set_left_time(GetLeftTime());
buff_pb->set_lasting_time(GetLastingTime());
buff_pb->set_buff_uniid(buff_uniid);
if (owner->IsHuman() &&
(meta->pb->buff_effect() == kBET_Driver ||
meta->pb->buff_effect() == kBET_Passenger)) {
}
}
void Buff::ProcDelayAddBuff()
{
InternalTimerAddBuff();
}
void Buff::ProcIntervalAddBuff()
{
InternalTimerAddBuff();
}
void Buff::ProcBatchAddBuff()
{
std::shared_ptr<Ability> old_context_ability = owner->context_ability;
a8::Vec2 old_context_dir = owner->context_dir;
Position old_context_pos = owner->context_pos;
owner->context_dir = owner->GetAttackDir();
owner->context_pos = owner->GetPos();
for (auto& tuple : meta->batch_add_list) {
int rand_space = std::get<0>(tuple);
const auto& items = std::get<1>(tuple);
if (items.empty()) {
A8_ABORT();
}
int rnd = rand();
if (rand_space == -1) {
//概率
rnd = rnd % 10000;
if (rnd < std::get<1>(items[0])){
MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(std::get<0>(items[0]));
if (buff_meta) {
owner->AddBuff(caster_.Get(), buff_meta, nullptr);
}
}
} else {
//权重
rnd = rnd % rand_space;
for (const auto& item : items) {
if (rnd <= std::get<1>(item)) {
MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(std::get<0>(item));
if (buff_meta) {
owner->AddBuff(caster_.Get(), buff_meta, nullptr);
}
break;
}
}
}
}
owner->context_dir = old_context_dir;
owner->context_pos = old_context_pos;
owner->context_ability = old_context_ability;
}
void Buff::InternalTimerAddBuff()
{
if (!caster_.Get()) {
return;
}
std::shared_ptr<SkillCasterState> caster_state = std::make_shared<SkillCasterState>();
caster_.Get()->FillSkillCasterState(caster_state.get());
MetaData::Skill* skill = caster_.Get()->CurrentSkill() ? caster_.Get()->CurrentSkill()->meta : nullptr;
auto timer_func =
[this, caster_state, skill] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
Creature* receiver = owner;
if (caster_state->caster.Get()) {
CreatureWeakPtr caster = caster_state->caster;
std::shared_ptr<Ability> old_context_ability = receiver->context_ability;
a8::Vec2 old_context_dir = receiver->context_dir;
Position old_context_pos = receiver->context_pos;
receiver->context_dir = receiver->GetAttackDir();
receiver->context_pos = receiver->GetPos();
int buff_id = meta->int_param2;
MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
if (buff_meta) {
SkillCasterState old_caster_state;
caster.Get()->FillSkillCasterState(&old_caster_state);
caster.Get()->RecoverSkillCasterState(caster_state.get());
//!!!在AddBuff的过程可能删除buff导致caster_state野指针
receiver->AddBuff(caster.Get(), buff_meta, skill);
caster.Get()->RecoverSkillCasterState(&old_caster_state);
}
receiver->context_dir = old_context_dir;
receiver->context_pos = old_context_pos;
receiver->context_ability = old_context_ability;
}
}
};
switch (meta->pb->buff_effect() ) {
case kBET_DelayAddBuff:
{
owner->room->xtimer.SetTimeoutEx
(
meta->param1 * SERVER_FRAME_RATE,
timer_func,
&xtimer_attacher
);
}
break;
case kBET_IntervalAddBuff:
{
owner->room->xtimer.SetIntervalEx
(
meta->param1 / FRAME_RATE_MS,
timer_func,
&xtimer_attacher
);
}
break;
default:
{
}
break;
}
}
void Buff::ProcSummonHero()
{
if (!caster_.Get()->IsHuman()) {
return;
}
}
void Buff::ProcBeRecycle()
{
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE * 2,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->IsHuman()) {
owner->room->GetIncubator()->RecycleAndroid(owner->AsHuman());
}
}
},
&xtimer_attacher
);
}
bool Buff::NeedSync(Human* hum)
{
return !meta->pb->only_server() || !(meta->pb->only_self() && owner == hum);
}
bool Buff::FreezeOperate()
{
return meta->pb->buff_effect() == kBET_Become && !hold_weapons_.empty();
}
void Buff::ProcBecome()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
if (caster_.Get()->IsHuman() && meta->param2 > 0.01) {
std::vector<std::string> strings;
a8::Split(meta->pb->buff_param2(), strings, ':');
for (size_t i = 0; i < strings.size(); ++i) {
int weapon_id = a8::XValue(strings[i]);
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(weapon_id);
if (weapon_meta && i < caster_.Get()->weapons.size()) {
int weapon_idx = weapon_meta->GetWeaponIdx();
if (weapon_idx >= 0 && weapon_idx < caster_.Get()->weapons.size()) {
Weapon* weapon = &caster_.Get()->weapons[weapon_idx];
hold_weapons_.push_back(*weapon);
weapon->weapon_id = weapon_meta->pb->id();
weapon->meta = weapon_meta;
weapon->skill_meta = skill_meta;
weapon->Recalc();
weapon->ammo = weapon->GetClipVolume(owner);
if (i == 0) {
caster_.Get()->SetCurrWeapon(weapon);
}
}
}
}
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
#ifdef DEBUG1
caster_.Get()->SendDebugMsg(a8::Format("ProcBecome buff:%d hold_curr_weapon_idx:%d",
{
meta->pb->buff_id(),
hold_curr_weapon_idx_
}));
#endif
}
void Buff::ProcRemoveBecome()
{
RecoverHoldWeapons();
}
void Buff::ProcDriver()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
if (caster_.Get()->IsHuman()) {
Human* hum = (Human*)caster_.Get();
if (hum->GetCar() && hum->GetCar()->GetCurrWeapon()) {
hold_weapons_.push_back(hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx]);
hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx] = *hum->GetCar()->GetCurrWeapon();
hum->SetCurrWeapon(&hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx]);
if (hum->GetCar()->meta &&
hum->GetSeat() < hum->GetCar()->meta->shoot_offsets.size() &&
std::get<0>(hum->GetCar()->meta->shoot_offsets[hum->GetSeat()])
) {
hum->shoot_offset = std::get<1>(hum->GetCar()->meta->shoot_offsets[hum->GetSeat()]);
}
}
}
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
void Buff::ProcRemoveDriver()
{
RecoverHoldWeapons();
caster_.Get()->shoot_offset = a8::Vec2();
}
void Buff::ProcPassenger()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
CalcPassengerShotOffset();
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
void Buff::ProcRemovePassenger()
{
RecoverHoldWeapons();
caster_.Get()->shoot_offset = a8::Vec2();
}
void Buff::RecoverHoldWeapons()
{
#ifdef DEBUG1
caster_.Get()->SendDebugMsg(a8::Format("RecoverHoldWeapons buff:%d hold_curr_weapon_idx:%d",
{
meta->pb->buff_id(),
hold_curr_weapon_idx_
}));
#endif
for (auto& weapon : hold_weapons_) {
if (weapon.weapon_idx >= 0 &&
weapon.weapon_idx < caster_.Get()->weapons.size()) {
caster_.Get()->weapons[weapon.weapon_idx] = weapon;
}
}
if (hold_curr_weapon_idx_ >=0 &&
hold_curr_weapon_idx_ <= caster_.Get()->weapons.size() &&
caster_.Get()->weapons[hold_curr_weapon_idx_].weapon_id != 0) {
Weapon* next_weapon = &caster_.Get()->weapons[hold_curr_weapon_idx_];
caster_.Get()->SetCurrWeapon(next_weapon);
} else {
if (!hold_weapons_.empty()) {
Weapon* next_weapon = caster_.Get()->AutoChgWeapon();
if (next_weapon) {
caster_.Get()->SetCurrWeapon(next_weapon);
}
}
}
#ifdef DEBUG1
for (auto& w : caster_.Get()->weapons) {
caster_.Get()->SendDebugMsg(a8::Format("weapon_idx:%d weapon_id:%d",
{
w.weapon_idx,
w.weapon_id
}));
}
#endif
hold_weapons_.clear();
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
void Buff::ProcSprint()
{
if (caster_.Get()->IsPlayer()) {
if (meta->int_param5) {
owner->IncDisableMoveDirTimes();
}
{
int old_times = owner->GetDisableMoveDirTimes();
owner->SetDisableMoveDirTimes(0);
owner->SetMoveDir(owner->context_dir);
owner->SetAttackDir(owner->context_dir);
owner->SetDisableMoveDirTimes(old_times);
#ifdef DEBUG
{
owner->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
{
owner->GetMoveDir().x,
owner->GetMoveDir().y,
owner->GetAttackDir().x,
owner->GetAttackDir().y,
owner->GetSpeed()
}));
owner->room->xtimer.SetIntervalEx
(
2,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
Human* hum = owner->AsHuman();
hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
{
hum->GetMoveDir().x,
hum->GetMoveDir().y,
hum->GetAttackDir().x,
hum->GetAttackDir().y,
hum->GetSpeed()
}));
}
},
&xtimer_attacher
);
}
#endif
}
Player* hum = (Player*)caster_.Get();
std::map<int, long long> hited_objects = std::map<int, long long>();
Position pre_pos;
pre_pos = owner->GetPos();
owner->room->xtimer.SetIntervalEx
(
1,
[this, hited_objects, pre_pos]
(int event, const a8::Args* args) mutable
{
Buff* buff = this;
if (!buff->meta->param3_int_list.empty() || buff->skill_meta) {
std::set<Creature*> enemys;
Position old_pos = buff->owner->GetPos();
if (pre_pos.ManhattanDistance2D(buff->owner->GetPos()) > 2) {
a8::Vec2 dir = buff->owner->GetPos().CalcDir2D(pre_pos);
dir.Normalize();
float distance = buff->owner->GetPos().Distance2D2(pre_pos);
for (int i = 0; i < (distance + 6); i += 5) {
// 999
#if 1
#else
buff->owner->MutablePos.FromVec2((pre_pos) + (dir * i));
#endif
buff->owner->GetHitEnemys(enemys, buff->meta->param4);
for (auto& enemy : enemys) {
if (enemy->IsEntityType(ET_Car)) {
continue;
}
auto itr = hited_objects.find(enemy->GetUniId());
if (itr != hited_objects.end()) {
if ((buff->owner->room->GetFrameNo() - itr->second) * FRAME_RATE_MS <
buff->meta->int_param5) {
continue;
}
}
hited_objects[enemy->GetUniId()] = buff->owner->room->GetFrameNo();
for (int buff_id : buff->meta->param3_int_list) {
enemy->TryAddBuff(buff->owner, buff_id);
}
if (buff->skill_meta) {
switch (buff->skill_meta->GetMagicId()) {
case MAGIC_YMCZ:
{
float dmg = SkillHelper::GetYmczDmg(buff->owner,
enemy,
buff->skill_meta);
if (dmg > 0.0001f) {
enemy->DecHP(
dmg,
buff->owner->GetUniId(),
buff->owner->GetName(),
0,
buff->owner->GetUniId(),
buff->owner->GetName()
);
}
}
break;
default:
{
}
break;
}
}
}
}
}
buff->owner->SetPos(old_pos);
pre_pos = buff->owner->GetPos();
}
},
&xtimer_attacher);
}
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_YMCZ:
{
owner->room->xtimer.ModifyTime
(remover_timer,
SkillHelper::GetYmczBuffTime(skill_meta) / FRAME_RATE_MS);
}
break;
default:
{
}
break;
}
}
}
void Buff::ProcSeletTargetWithSelfPos()
{
std::vector<Creature*> targets;
owner->TraverseCreatures
(
[this, &targets] (Creature* c, bool& stop)
{
if (owner->GetPos().Distance2D2(c->GetPos()) < meta->int_param3) {
switch (meta->int_param1) {
case kBST_All:
{
targets.push_back(c);
}
break;
case kBST_Self:
{
if (c == owner) {
targets.push_back(c);
}
}
break;
case kBST_FriendlyIncludeSelf:
{
if (c->team_id == owner->team_id) {
targets.push_back(c);
}
}
break;
case kBST_FriendlyExcludeSelf:
{
if (c->team_id == owner->team_id && c != owner) {
targets.push_back(c);
}
}
break;
case kBST_Enemy:
{
if (c->team_id != owner->team_id) {
targets.push_back(c);
}
}
break;
case kBST_EnemyAndSelf:
{
if (c->team_id != owner->team_id || c == owner) {
targets.push_back(c);
}
}
break;
default:
{
}
break;
}
}
}
);
for (auto& target : targets) {
for (int buff_id : meta->param2_int_list) {
target->TryAddBuff(caster_.Get(), buff_id);
}
}
}
void Buff::ProcTurnOver()
{
Skill* skill = owner->CurrentSkill();
if (!skill) {
return;
}
MetaData::SkillPhase* phase = owner->GetCurrSkillPhase();
if (!phase) {
return;
}
#if 0
if (phase->time_offset < skill->GetPassedTime()) {
return;
}
#endif
a8::Vec2 old_dir = owner->GetMoveDir();
Position old_pos = owner->GetPos();
float distance =
owner->HasBuffEffect(kBET_Car) ? phase->param1.GetDouble() * 1.5 : phase->param1.GetDouble();
#ifdef DEBUG
caster_.Get()->SendDebugMsg(a8::Format("ProcBecome currTimes:%d last_pos:%d,%d curr_pos:%d,%d",
{
skill->GetCurrTimes(),
owner->last_turn_over_pos.x,
owner->last_turn_over_pos.y,
owner->GetPos().x,
owner->GetPos().y
}));
#endif
#if 0
if (phase->param2.GetInt() == 1) {
if (owner->turn_over_times % 2 == 1) {
distance = old_pos.Distance(owner->last_turn_over_pos);
if (distance > 0.01f) {
a8::Vec2 new_dir = owner->last_turn_over_pos - old_pos;
new_dir.Normalize();
owner->SetMoveDir(new_dir);
}
}
}
#endif
Global::Instance()->verify_set_pos = 1;
owner->_UpdateMove(distance);
Global::Instance()->verify_set_pos = 0;
owner->SetMoveDir(old_dir);
if (phase->param2.GetInt() == 1) {
++owner->turn_over_times;
owner->last_turn_over_pos = old_pos;
}
int moved_distance = (int)owner->GetPos().Distance2D2(old_pos);
moved_distance = std::min(moved_distance, 200);
if (!meta->param1_int_list.empty() && moved_distance > 2) {
std::set<Creature*> target_list;
owner->TraverseCreatures
(
[this, &target_list] (Creature* c, bool& stop)
{
if (owner->IsProperTarget(c) && owner->GetPos().Distance2D2(c->GetPos()) < 300) {
target_list.insert(c);
}
});
Position curr_pos = owner->GetPos();
a8::Vec2 dir = old_pos.Distance2D2(owner->GetPos());
dir.Normalize();
for (int i = 5; i < moved_distance; i += 5) {
// 999
#if 1
#else
owner->SetPos(old_pos + dir * i);
#endif
std::list<Creature*> hit_objects;
for (auto& target : target_list) {
if (owner->TestCollision(owner->room, target)) {
hit_objects.push_back(target);
}
}
for (auto& target : hit_objects) {
target_list.erase(target);
target->room->xtimer.SetTimeoutEx
(
meta->int_param4 / FRAME_RATE_MS * (i / moved_distance),
[this, target] (int event, const a8::Args* args) mutable
{
Creature* c = target;
MetaData::Buff* buff_meta = meta;
Entity* caster = c->room->GetEntityByUniId(owner->GetUniId());
if (caster && caster->IsCreature(c->room)) {
for (int buff_id : buff_meta->param1_int_list) {
c->TryAddBuff((Creature*)caster, buff_id);
}
}
},
&target->xtimer_attacher);
}
}
owner->SetPos(curr_pos);
}
if (!meta->param2_int_list.empty()) {
owner->room->xtimer.SetTimeoutEx
(
meta->int_param4 / FRAME_RATE_MS,
[this] (int event, const a8::Args* args) mutable
{
Creature* c = owner;
MetaData::Buff* buff_meta = meta;
c->TraverseCreatures
(
[c, buff_meta] (Creature* target, bool& stop)
{
if (c->GetPos().Distance2D2(target->GetPos()) < buff_meta->int_param3) {
for (int buff_id : buff_meta->param2_int_list) {
target->TryAddBuffWithTarget(c, buff_id);
}
}
});
},
&owner->xtimer_attacher
);
}
}
CreatureWeakPtr& Buff::GetCaster()
{
return caster_;
}
void Buff::SetCaster(Creature* caster)
{
if (caster) {
caster_.Attach(caster);
} else {
caster_.Reset();
}
}
void Buff::ProcPullToWalkable()
{
if (!owner->CollisonDetection()) {
return;
}
a8::Vec2 move_dir = owner->GetMoveDir();
if (std::abs(move_dir.x) > FLT_EPSILON ||
std::abs(move_dir.y) > FLT_EPSILON
) {
Position old_pos = owner->GetPos();
for (int i = 1; i < 2000; i += 5) {
// 999
#if 1
#else
owner->SetPos(old_pos + move_dir * i);
#endif
if (!owner->CollisonDetection()) {
owner->room->grid_service->MoveCreature(owner);
return;
}
}
owner->FindLocation();
} else {
owner->FindLocation();
}
}
void Buff::ProcAutoShot()
{
owner->room->xtimer.SetIntervalEx
(
1,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->IsHuman()) {
#if 0
>owner->AsHuman()->shot_start = true;
#endif
owner->AsHuman()->shot_hold = true;
owner->AsHuman()->series_shot_frames = 0;
}
} else if (a8::TIMER_DELETE_EVENT == event) {
if (owner->IsHuman()) {
owner->AsHuman()->shot_hold = false;
owner->AsHuman()->series_shot_frames = 0;
}
}
},
&xtimer_attacher);
}
void Buff::ProcBeatBack()
{
if (caster_.Get()) {
if (std::abs(caster_.Get()->context_dir.x) > FLT_EPSILON ||
std::abs(caster_.Get()->context_dir.x) > FLT_EPSILON) {
if (std::abs(meta->int_param1) > 0) {
a8::Vec2 old_move_dir = owner->GetMoveDir();
owner->SetMoveDir(caster_.Get()->context_dir);
owner->_UpdateMove(meta->param1);
owner->SetMoveDir(old_move_dir);
}
}
}
}
void Buff::ProcDisperse()
{
std::vector<int> del_buffs;
owner->TraverseBuff
(
[this, &del_buffs] (Buff* buff, bool& stop)
{
for (int tag : meta->param1_int_set) {
if (buff->meta->tags.find(tag) != buff->meta->tags.end()) {
del_buffs.push_back(buff->buff_uniid);
break;
}
}
});
for (int buff_uniid : del_buffs) {
owner->RemoveBuffByUniId(buff_uniid);
}
if (!del_buffs.empty()) {
owner->TryAddBuff(owner, meta->int_param2);
}
}
void Buff::CalcPassengerShotOffset()
{
if (meta->pb->buff_effect() == kBET_Passenger && caster_.Get()->IsHuman()) {
Human* hum = (Human*)caster_.Get();
if (hum->GetCar() && hum->GetCar()->GetCurrWeapon()) {
{
//换座位时清除之前的状态
RecoverHoldWeapons();
}
hold_weapons_.push_back(hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx]);
hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx] = *hum->GetCar()->GetCurrWeapon();
hum->SetCurrWeapon(&hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx]);
if (hum->GetCar()->meta &&
hum->GetSeat() < hum->GetCar()->meta->shoot_offsets.size() &&
std::get<0>(hum->GetCar()->meta->shoot_offsets[hum->GetSeat()])
) {
hum->shoot_offset = std::get<1>(hum->GetCar()->meta->shoot_offsets[hum->GetSeat()]);
}
}
}
}
void Buff::ProcDive()
{
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->dead || !owner->IsHuman()) {
owner->RemoveBuffByUniId(buff_uniid);
return;
}
Human* hum = owner->AsHuman();
if (hum->GetOxygen() > 0) {
hum->DecOxygen(Config::Instance()->dive_oxygen_consume);
hum->room->frame_event.AddPropChg(hum->GetWeakPtrRef(),
kPropDive,
Config::Instance()->dive_oxygen_total,
hum->GetOxygen(),
true);
return;
}
hum->DecHP(Config::Instance()->dive_hp_consume,
VP_Water,
"water",
0,
0,
"water");
}
},
&xtimer_attacher
);
if (owner->IsHuman()) {
++owner->AsHuman()->stats.diving_times;
}
}
void Buff::ProcRemoveDive()
{
if (owner->IsHuman()) {
#if 0
owner->AsHuman()->SetOxygen(0);
#endif
}
}
void Buff::ProcInWater()
{
if (owner->IsHuman()) {
owner->AsHuman()->room->frame_event.AddPropChg
(owner->AsHuman()->GetWeakPtrRef(),
kPropDive,
Config::Instance()->dive_oxygen_total,
owner->AsHuman()->GetOxygen(),
true);
if (owner->IsPlayer()) {
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->dead || !owner->IsHuman()) {
return;
}
Human* hum = owner->AsHuman();
if (!hum->HasBuffEffect(kBET_Dive) &&
hum->GetOxygen() < Config::Instance()->dive_oxygen_total) {
hum->AddOxygen(Config::Instance()->inwater_oxygen_recover);
hum->room->frame_event.AddPropChg
(hum->GetWeakPtrRef(),
kPropDive,
Config::Instance()->dive_oxygen_total,
hum->GetOxygen(),
true);
return;
}
}
},
&xtimer_attacher
);
}
}
}
void Buff::ProcRemoveInWater()
{
if (owner->IsHuman()) {
if (owner->IsPlayer()) {
Human* hum = owner->AsHuman();
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE,
[hum] (int event, const a8::Args* args)
{
if (hum->HasBuffEffect(kBET_InWater) || hum->dead) {
hum->room->xtimer.DeleteCurrentTimer();
return;
}
if (hum->GetOxygen() >= Config::Instance()->dive_oxygen_total) {
hum->room->xtimer.DeleteCurrentTimer();
return;
}
hum->AddOxygen(Config::Instance()->inwater_oxygen_recover);
},
&hum->xtimer_attacher
);
}
}
}
void Buff::ProcReserve()
{
if (caster_.Get()) {
a8::Vec2 dir = caster_.Get()->GetPos().CalcDir2D(owner->GetPos());
if ((std::isfinite(dir.x) &&
std::isfinite(dir.y))) {
dir = dir * 1.0f;
dir.Normalize();
owner->SetMoveDir(dir);
owner->SetAttackDir(dir);
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_YMCZ:
{
owner->_UpdateMove(SkillHelper::GetYmczReserveDistance(skill_meta));
}
break;
default:
{
}
break;
}
} else {
if (meta->param1 > 0.001) {
owner->_UpdateMove(meta->param1);
}
}
}
}
}
void Buff::ProcMachineGun()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
{
std::vector<std::string> strings;
a8::Split(meta->pb->buff_param1(), strings, ':');
for (size_t i = 0; i < strings.size(); ++i) {
int weapon_id = a8::XValue(strings[i]);
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(weapon_id);
if (weapon_meta && i < caster_.Get()->weapons.size()) {
int weapon_idx = weapon_meta->GetWeaponIdx();
if (weapon_idx >= 0 && weapon_idx < caster_.Get()->weapons.size()) {
Weapon* weapon = &caster_.Get()->weapons[weapon_idx];
hold_weapons_.push_back(*weapon);
weapon->weapon_id = weapon_meta->pb->id();
weapon->meta = weapon_meta;
weapon->skill_meta = skill_meta;
weapon->Recalc();
weapon->ammo = weapon->GetClipVolume(owner);
if (i == 0) {
caster_.Get()->SetCurrWeapon(weapon);
}
}
}
}
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->UpdateCharImage(__FILE__, __LINE__, __func__);
}
if (skill_meta && skill_meta->number_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_HLYZ:
{
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->number_meta->float_time * 1000/ FRAME_RATE_MS);
}
break;
case MAGIC_HJHX:
{
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS);
owner->GetTrigger()->DispatchEvent(kStartSwitchWeaponBuffEvent, {this});
}
break;
case MAGIC_FG:
{
bool shot_ok = false;
a8::Vec2 target_dir;
float fly_distance = 0;
int trace_target_uniid = 0;
owner->Shot(owner->context_dir, shot_ok, fly_distance, trace_target_uniid);
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS);
event_handlers_.push_back
(
owner->GetTrigger()->AddListener
(
kSkillBulletPreCreateEvent,
[this] (const a8::Args& args)
{
int delay_time = args.Get<int>(0);
MetaData::Skill* bullet_skill_meta = args.Get<MetaData::Skill*>(1);
int passed_frames = (owner->room->GetFrameNo() - add_frameno);
int raw_frames = skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS;
if (skill_meta == bullet_skill_meta &&
delay_time >= (passed_frames - raw_frames - 2) * FRAME_RATE_MS) {
int remain_time = owner->room->xtimer.GetRemainTime(remover_timer);
owner->room->xtimer.ModifyTime
(remover_timer, delay_time / FRAME_RATE_MS + 2);
}
#ifdef DEBUG
a8::XPrintf("event1 %d %d %d\n", {passed_frames, raw_frames, delay_time});
#endif
}
)
);
event_handlers_.push_back
(
owner->GetTrigger()->AddListener
(
kFlyHookCreateEvent,
[this] (const a8::Args& args)
{
Bullet* bullet = args.Get<Bullet*>(0);
int passed_frames = (owner->room->GetFrameNo() - add_frameno);
int raw_frames = skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS;
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS);
#ifdef DEBUG
a8::XPrintf("event2 %d %d\n", {passed_frames, raw_frames});
#endif
})
);
event_handlers_.push_back
(
owner->GetTrigger()->AddListener
(
kFlyHookDestoryEvent,
[this] (const a8::Args& args)
{
int passed_frames = (owner->room->GetFrameNo() - add_frameno);
int raw_frames = skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS;
if (passed_frames >= raw_frames) {
owner->RemoveBuffByUniId(buff_uniid);
}
#ifdef DEBUG
a8::XPrintf("event3 %d %d\n", {passed_frames, raw_frames});
#endif
}
)
);
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 飞钩 距离:%f 钩子持续时间:%f",
{
skill_meta->pb->skill_id(),
skill_meta->number_meta->float_range,
skill_meta->number_meta->float_time,
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}
break;
default:
{
}
break;
}
}
}
void Buff::ProcRemoveMachineGun()
{
owner->GetTrigger()->DispatchEvent(kEndSwitchWeaponBuffEvent, {this});
RecoverHoldWeapons();
}
void Buff::ProcReserveMove()
{
}
void Buff::ProcHoldShield()
{
owner->IncDisableAttackDirTimes();
owner->shield_max_hp_ = SkillHelper::GetLdfyHp(owner, skill_meta);
owner->shield_hp_ = owner->shield_max_hp_;
owner->room->frame_event.AddPropChg(owner->GetWeakPtrRef(),
kPropShieldHp,
owner->shield_max_hp_,
owner->shield_hp_);
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_LDFY:
{
owner->room->xtimer.ModifyTime
(remover_timer,
SkillHelper::GetLdfyBuffTime(owner, skill_meta) * 1000 / FRAME_RATE_MS);
if (owner->CurrentSkill() && owner->CurrentSkill()->meta == skill_meta) {
Creature* c = owner;
owner->CurrentSkill()->AddMinorMode
(
SMT_BLINK,
SkillHelper::GetLdfyBuffTime(owner, skill_meta) * 1000,
[c]
{
c->RemoveBuffByEffectId(kBET_HoldShield);
}
);
}
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 立盾防御 hp:%f ratio:%f ratio:%f human.max_hp:%f time:%f",
{
skill_meta->pb->skill_id(),
owner->shield_max_hp_,
skill_meta->number_meta->float_ratio,
skill_meta->number_meta->float_ratio2,
owner->GetMaxHP(),
skill_meta->number_meta->float_time,
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}
break;
default:
{
}
break;
}
}
}
void Buff::ProcRemoveHoldShield()
{
owner->DecDisableAttackDirTimes();
}
void Buff::ProcHide()
{
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_YS:
{
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS);
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 兔子隐身 time:%f 警告提示距离:%f 暴击率:%f",
{
skill_meta->pb->skill_id(),
skill_meta->number_meta->float_time,
skill_meta->number_meta->float_range2,
skill_meta->number_meta->float_ratio2,
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}
break;
default:
{
}
break;
}
}
}
void Buff::ProcRemoveHide()
{
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_YS:
{
owner->GetTrigger()->YsBuffRemove(this);
}
break;
default:
{
}
break;
}
}
}
void Buff::ClearEventHandlers()
{
for (auto& handler : event_handlers_) {
if (!handler.expired()) {
owner->GetTrigger()->RemoveEventHandler(handler);
}
}
event_handlers_.clear();
}
void Buff::ProcRescuer()
{
Human* target = owner->room->GetHumanByUniId(owner->AsHuman()->GetActionTargetId());
if (target) {
owner->GetTrigger()->StartRescue(target);
}
}
void Buff::ProcRemoveRescuer()
{
Human* target = owner->room->GetHumanByUniId(owner->AsHuman()->GetActionTargetId());
if (target) {
owner->GetTrigger()->EndRescue(target);
}
}
void Buff::ProcImmune()
{
for (int tag : meta->param1_int_list) {
owner->GetAbility()->IncImmuneTimes(tag);
}
}
void Buff::ProcRemoveImmune()
{
for (int tag : meta->param1_int_list) {
owner->GetAbility()->DecImmuneTimes(tag);
}
}
void Buff::ProcCallFunc()
{
switch (meta->int_param1) {
case 1:
{
}
break;
case 2:
{
owner->GetAbility()->AddSpeedRuduce(meta->param2);
}
break;
case 3:
{
ProcIntervalRangeAddBuffFunc();
}
break;
default:
{
}
break;
}
}
void Buff::ProcRemoveCallFunc()
{
switch (meta->int_param1) {
case 1:
{
}
break;
case 2:
{
owner->GetAbility()->DelSpeedRuduce(meta->param2);
}
break;
default:
{
}
break;
}
}
void Buff::PreProcess()
{
switch (meta->pb->buff_effect()) {
case kBET_CallFunc:
{
switch (meta->int_param1) {
case 1:
{
event_handlers_.push_back
(
owner->GetTrigger()->AddListener
(
kTriggerBulletHitBuffEvent,
[this] (const a8::Args& args)
{
Bullet* bullet = args.Get<Bullet*>(0);
ProcSputteringFunc(bullet);
}));
}
break;
default:
{
}
break;
}
}
break;
default:
{
}
break;
}
}
void Buff::ProcSputteringFunc(Bullet* bullet)
{
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(meta->int_param2);
if (!weapon_meta) {
return;
}
for (int i = 0; i < meta->param4_int_list.size(); ++i) {
a8::Vec2 bullet_dir = a8::Vec2::UP;
bullet_dir.Rotate(meta->param4_int_list[i] / 180.f);
// 999
#if 1
Position bullet_born_pos;
#else
a8::Vec2 bullet_born_pos = owner->GetPos() + bullet_dir * meta->param3;
#endif
int bullet_uniid = owner->room->AllocUniid();
owner->room->frame_event.AddBullet
(bullet_uniid,
owner->GetWeakPtrRef(),
weapon_meta,
1,
bullet_born_pos,
bullet_dir,
0,
0,
0);
VirtualBullet* p = new VirtualBullet();
p->bullet_uniid = bullet_uniid;
p->weapon_uniid = bullet->weapon_uniid;
p->skill_meta = bullet->skill_meta;
p->gun_meta = bullet->gun_meta;
p->bullet_meta = bullet->meta;
p->sender = bullet->sender;
p->passenger = bullet->passenger;
p->room = bullet->room;
p->is_pre_battle_bullet = bullet->IsPreBattleBullet();
p->dir = bullet_dir;
p->born_pos = bullet_born_pos;
p->born_dir = bullet_dir;
p->Init();
owner->room->AddTask(bullet_uniid, p);
}
}
void Buff::ProcIntervalRangeAddBuffFunc()
{
owner->room->xtimer.SetIntervalEx
(
meta->param4 / FRAME_RATE_MS,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
owner->TraverseCreatures
(
[this] (Creature* c, bool& stop)
{
if (c->dead) {
return;
}
if (owner->GetUniId() == c->GetUniId()) {
return;
}
if (!GetCaster().Get()) {
return;
}
if (GetCaster().Get()->team_id != c->team_id) {
if (owner->GetPos().Distance2D2(c->GetPos()) < meta->param2) {
c->TryAddBuff(GetCaster().Get(), meta->int_param3, skill_meta);
}
}
});
}
},
&xtimer_attacher
);
}
void Buff::ProcOnceChgAttr()
{
InternalProcOnceChgAttr();
}
void Buff::ProcRemoveOnceChgAttr()
{
}
void Buff::InternalProcOnceChgAttr()
{
if (owner->dead) {
return;
}
switch (meta->int_param1) {
case kHAT_Hp:
{
int real_killer_id = 0;
std::string real_killer_name;
if (caster_.Get()) {
real_killer_id = caster_.Get()->GetUniId();
real_killer_name = caster_.Get()->GetName();
}
if (meta->int_param2 == 1) {
//绝对值
if (meta->param3 > 0) {
owner->AddHp(meta->param3);
} else if (meta->param3 < 0) {
owner->over_delay_time = 100;
owner->DecHP(std::abs(meta->param3),
VP_Buff,
"",
meta->pb->buff_id(),
real_killer_id,
real_killer_name);
owner->over_delay_time = 0;
}
} else if (meta->int_param2 == 2) {
//百分比
float chg_hp = owner->GetHP() * meta->param3;
if (chg_hp > 0.0001f) {
owner->AddHp(chg_hp);
} else if (chg_hp < 0.0001f) {
owner->over_delay_time = 100;
owner->DecHP(std::abs(chg_hp),
VP_Buff,
"",
meta->pb->buff_id(),
real_killer_id,
real_killer_name);
owner->over_delay_time = 0;
}
}
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
("buff扣血 type:%s val:%f",
{
meta->int_param2,
meta->int_param3,
});
owner->room->BroadcastDebugMsg(dbg_msg);
}
#endif
owner->room->frame_event.AddHpChg(owner->GetWeakPtrRef());
}
break;
case kHAT_SkillTime:
{
#if 0
if (meta->int_param2 == 1) {
for (auto& pair : skill_hash_) {
pair.second->Accelerate(meta->int_param3);
}
} else if (meta->int_param2 == 2) {
for (auto& pair : skill_hash_) {
int time = pair.second->GetCd() * meta->param3;
pair.second->Accelerate(time);
}
}
#endif
}
break;
default:
{
}
break;
}
}