631 lines
22 KiB
C++
631 lines
22 KiB
C++
#include "precompile.h"
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#include "incubator.h"
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#include "room.h"
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#include "human.h"
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#include "hero.h"
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#include "player.h"
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#include "pbutils.h"
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#include "glmhelper.h"
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#include "mapinstance.h"
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#include "bornpoint.h"
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#include "killmgr.h"
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#include "movement.h"
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#include "mt/Param.h"
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#include "mt/Map.h"
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#include "mt/Hero.h"
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#include "mt/PveGemini.h"
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#include "mt/PveGeminiMode.h"
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#include "mt/PveGeminiContent.h"
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#include "mt/Text.h"
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#include "mt/SafeArea.h"
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#include "mt/SafeAreaSafePoint.h"
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void Incubator::Init()
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{
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#if 1
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wait_alloc_time_ = room->GetGasInactiveTime() + 0 + mt::Param::s().wait_cloud_time;
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#else
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wait_alloc_time_ = room->GetGasInactiveTime() + 50 + mt::Param::s().wait_cloud_time;
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#endif
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xtimer_attacher_.SetOwner(&room->xtimer);
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if (!room->IsPveRoom()) {
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room->xtimer.SetTimeoutEx
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(
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SERVER_FRAME_RATE * (wait_alloc_time_),
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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alloc_timer_ = room->xtimer.SetIntervalWpEx
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(
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SERVER_FRAME_RATE * (4 + rand() % 3),
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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AutoAllocAndroid();
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}
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},
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&xtimer_attacher_);
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}
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},
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&xtimer_attacher_);
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}
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}
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void Incubator::InitPve()
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{
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if (room->IsPveRoom()) {
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room->pve_data.max_wave = room->pve_mode_meta->_mode_time.size();
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int wave = 0;
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int total_time = 0;
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SpawnWaveMon(0);
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for (int time : room->pve_mode_meta->_mode_time) {
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total_time += time;
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auto timer = room->xtimer.SetTimeoutWpEx
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(
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total_time * SERVER_FRAME_RATE,
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[this, wave] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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OnEnterNewWave(wave);
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}
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},
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&xtimer_attacher_);
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wave_timers_.push_back(timer);
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++wave;
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}
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}
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}
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void Incubator::UnInit()
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{
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}
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void Incubator::AllocAndroid(Human* target, int num, std::vector<Human*>* androids)
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{
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if (!room->xtimer.IsRunning()) {
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A8_ABORT();
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}
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if (target->room->IsGameOver() ||
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target->room->IsForceOver()) {
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return;
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}
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if (room->GetFrameNo() < wait_alloc_time_ * SERVER_FRAME_RATE) {
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return;
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}
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if (hold_humans_.size() < 1) {
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return;
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}
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if (hold_humans_.size() <= 6) {
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if (room->GetGasData().new_area_meta->GetSmallRingCount() < 4) {
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ShowHand();
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}
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return;
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}
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#ifdef DEBUG
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a8::XPrintf("SmallRingCount:%d \n", {room->GetGasData().new_area_meta->GetSmallRingCount()});
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#endif
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#if 1
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num = 1;
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#endif
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int try_count = 0;
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glm::vec3 dir = GlmHelper::UP;
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while (num > 0 && try_count < 8 && !hold_humans_.empty()) {
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GlmHelper::RotateY(dir, a8::RandAngle());
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int rand_len = rand() % mt::Param::s().incubator_rand_length;
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Human* hum = hold_humans_.at(0);
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glm::vec3 center = target->GetPos().ToGlmVec3() + dir * (float)(mt::Param::s().incubator_base_length + rand_len);
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room->map_instance->Scale(center);
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glm::vec3 point;
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if (room->map_instance->FindRandomPointAroundCircle
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(
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center,
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10 * room->GetMapMeta()->scale(),
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point
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)) {
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room->map_instance->UnScale(point);
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Global::Instance()->verify_set_pos = 1;
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hum->GetMutablePos().FromGlmVec3(point);
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Global::Instance()->verify_set_pos = 0;
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if (!CanSee(hum, target)) {
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room->EnableHuman(hum);
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#ifdef DEBUG
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#if 0
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if (!target->InNewObjects(hum)) {
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A8_ABORT();
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}
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#endif
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if (hum->dead) {
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//A8_ABORT();
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}
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#endif
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hum->MustBeAddBuff(hum, kTraceBuffId);
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hold_humans_.erase(hold_humans_.begin());
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if (androids) {
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androids->push_back(hum);
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}
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--num;
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#ifdef DEBUG
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room->BroadcastDebugMsg(a8::Format("投放机器人 %d:%s pos:%d,%d pos1:%d,%d %d num:%d",
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{hum->GetUniId(),
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hum->name,
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hum->GetPos().GetX(),
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hum->GetPos().GetY(),
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target->GetPos().GetX(),
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target->GetPos().GetY(),
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hum->GetPos().Distance2D2(target->GetPos()),
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hold_humans_.size()}));
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#endif
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}
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}
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++try_count;
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}
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#ifdef DEBUG
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if (num > 0) {
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room->BroadcastDebugMsg(a8::Format("投放机器人 分配失败 %d", {hold_humans_.size()}));
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}
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#endif
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}
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void Incubator::RecycleAndroid(Human* hum)
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{
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if (room->IsMiniMap() || room->IsNewerMap()) {
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return;
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}
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Human* nearest_hum = nullptr;
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Human* target = hum;
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float distance = 10000000;
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room->TraverseAlivePlayers
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(
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[&nearest_hum, target, &distance] (Human* hum) -> bool
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{
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float tmp_distance = hum->GetPos().ManhattanDistance2D(target->GetPos());
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if (tmp_distance < distance) {
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nearest_hum = hum;
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distance = tmp_distance;
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}
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return true;
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});
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if (hum->dead) {
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#ifdef DEBUG
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room->BroadcastDebugMsg(a8::Format("回收机器人 %d:%s 角色已死亡",
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{hum->GetUniId(),
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hum->name}));
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#endif
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hum->RemoveBuffByEffectId(kBET_BeRecycle);
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return;
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}
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if (distance < mt::Param::s().incubator_canset_distance) {
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#ifdef DEBUG
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room->BroadcastDebugMsg(a8::Format("回收机器人 %d:%s 距离太近",
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{hum->GetUniId(),
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hum->name}));
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#endif
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hum->RemoveBuffByEffectId(kBET_BeRecycle);
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return;
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}
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if (distance > mt::Param::s().incubator_canset_distance + 100) {
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hum->RemoveBuffByEffectId(kBET_BeRecycle);
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hold_humans_.push_back(hum);
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room->DisableHuman(hum);
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Rearrangement();
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#ifdef DEBUG
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room->BroadcastDebugMsg(a8::Format("回收机器人 %d:%s:%d 添加到回收列表",
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{hum->GetUniId(),
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hum->name,
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hold_humans_.size()
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}));
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#endif
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return;
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}
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}
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bool Incubator::CanSee(Human* hum, Human* exclude_hum)
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{
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Human* target = hum;
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bool can_see = false;
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room->TraverseAlivePlayers
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(
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[target, exclude_hum, &can_see] (Human* hum) -> bool
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{
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#if 1
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{
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#else
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if (hum != exclude_hum) {
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#endif
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if (target->GetPos().ManhattanDistance2D(hum->GetPos()) <
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mt::Param::s().incubator_canset_distance) {
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can_see = true;
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return false;
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}
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}
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return true;
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});
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return can_see;
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}
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void Incubator::AutoAllocAndroid()
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{
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switch (room->GetGasData().GetGasMode()) {
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case GasWaiting:
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case GasMoving:
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{
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if (!hold_humans_.empty() && hold_humans_.size() > 6) {
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Human* hum = hold_humans_[0];
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if (room->GetGasData().GetGasMode() == GasMoving &&
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hold_humans_.size() > 1 &&
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((rand() % 100) > 70)) {
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Human* killer = nullptr;
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if (hold_humans_.size() == 2) {
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killer = hold_humans_[1];
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} else {
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killer = hold_humans_[1 + (rand() % (hold_humans_.size() - 1))];
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}
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hum->BeKill(killer->GetUniId(),
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killer->name,
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killer->GetCurrWeapon()->weapon_id,
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killer->GetUniId(),
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killer->name);
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} else if (room->GetGasData().gas_count > 2) {
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hum->BeKill(VP_Gas,
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TEXT("battle_server_killer_gas", "毒圈"),
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VW_Gas,
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VP_Gas,
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TEXT("battle_server_killer_gas", "毒圈"));
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} else {
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KillMgr::Instance()->UnSetAutoDie();
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return;
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}
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KillMgr::Instance()->UnSetAutoDie();
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hold_humans_.erase(hold_humans_.begin());
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room->xtimer.ModifyTime(alloc_timer_, SERVER_FRAME_RATE * (30 + rand() % 5));
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}
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}
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break;
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default:
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{
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}
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break;
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}
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}
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Human* Incubator::ActiveAndroid(Human* hum)
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{
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Human* target = nullptr;
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std::vector<Human*> androids;
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AllocAndroid(hum, 1, &androids);
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if (!androids.empty()) {
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target = androids[0];
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} else if (!hold_humans_.empty()) {
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target = hold_humans_[0];
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glm::vec3 center = glm::vec3(room->GetGasData().pos_new.x, 0.0f, room->GetGasData().pos_new.y);
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glm::vec3 out_pt;
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if (room->map_instance->GetNearestGrass(center, out_pt)) {
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Global::Instance()->verify_set_pos = 1;
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target->GetMutablePos().FromGlmVec3(out_pt);
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Global::Instance()->verify_set_pos = 0;
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} else {
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Global::Instance()->verify_set_pos = 1;
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target->GetMutablePos().FromGlmVec3(target->born_point->GetSrcPoint(room).ToGlmVec3());
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Global::Instance()->verify_set_pos = 0;
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}
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room->EnableHuman(target);
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hold_humans_.erase(hold_humans_.begin());
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}
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#ifdef DEBUG
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if (target) {
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room->BroadcastDebugMsg(a8::Format("active android id:%d pos:%f,%f,%f",
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{
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target->GetUniId(),
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target->GetPos().GetX(),
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target->GetPos().GetY(),
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target->GetPos().GetZ(),
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}));
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}
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#endif
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return target;
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}
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void Incubator::OnEnterNewWave(int wave)
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{
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#ifdef DEBUG
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a8::XPrintf("OnEnterNewWave2 wave:%d \n", {wave + 1});
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#endif
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if (room->IsGameOver()) {
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return;
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}
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if (timeout_) {
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return;
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}
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if (
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room->pve_data.refreshed_mon > 0 &&
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room->pve_data.mon_num > 0
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) {
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timeout_ = true;
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return;
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}
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room->pve_data.SetWave(wave + 1);
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room->OnEnterNewWave(wave + 1);
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if (wave < 0) {
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abort();
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}
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if (wave >= room->pve_mode_meta->_waves.size()) {
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abort();
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}
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if (wave + 1 < room->pve_mode_meta->_waves.size()) {
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SpawnWaveMon(wave + 1);
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}
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}
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void Incubator::SpawnWaveMon(int wave)
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{
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#ifdef DEBUG
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a8::XPrintf("SpawnWaveMon wave:%d \n", {wave});
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#endif
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auto& mons = room->pve_mode_meta->_waves[wave];
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for (const mt::PveGeminiContent* content : mons) {
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for (int i = 0; i < content->_enemys.size(); ++i) {
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int monIdx = i;
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room->xtimer.SetTimeoutEx
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(
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i == 0 ? 0 : (1000 + room->pve_mode_meta->wave_prepare_time() * 1000) / FRAME_RATE_MS,
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[this, content, wave, monIdx] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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#ifdef DEBUG
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a8::XPrintf("wave i:%d enemys_size:%d\n", {wave, content->_enemys.size()});
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#endif
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if (monIdx < content->_enemys.size()) {
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int enemy_id = content->_enemys[monIdx];
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const mt::Hero* hero_meta = mt::Hero::GetById(enemy_id);
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if (hero_meta) {
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Position hero_pos;
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hero_pos.FromGlmVec3(content->_spawn_point);
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#if 0
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hero_pos.SetX(5801.422);
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hero_pos.SetY(6.000006);
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hero_pos.SetZ(5607.3);
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#endif
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int team_id = 666;
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Creature* master = nullptr;
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glm::vec3 dir = GlmHelper::UP;
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Hero* hero = room->CreateHero(master,
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hero_meta,
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hero_pos.ToGlmVec3(),
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dir,
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team_id);
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if (!hero) {
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A8_ABORT();
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}
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#ifdef DEBUG1
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{
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room->xtimer.SetTimeoutEx
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(
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SERVER_FRAME_RATE * (rand() % 3),
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[hero] (int event, const a8::Args args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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Human* hum = hero->room->GetOneAlivePlayer();
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if (hum) {
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hum->room->pve_data.AddDamageInfo(hum->GetUniId(), hero->GetUniId(), 1);
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hero->BeKill(hum->GetUniId(), hum->name, hum->GetCurrWeapon()->weapon_id);
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} else {
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hero->BeKill(VP_Gas, TEXT("battle_server_killer_gas", "毒圈"), VW_Gas);
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}
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}
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},
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&hero->xtimer_attacher.timer_list_);
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}
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#endif
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if (wave + 1 == room->pve_mode_meta->_waves.size()) {
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hero->is_pve_boss = true;
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room->pve_data.boss_state = 1;
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#ifdef DEBGU
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a8::XPrintf("pve_boss appear\n", {});
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#endif
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}
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++room->pve_data.mon_num;
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room->NotifyUiUpdate();
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}
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}
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}
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},
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&xtimer_attacher_);
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}
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room->pve_data.refreshed_mon += content->_enemys.size();
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}
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}
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int Incubator::GetPveLeftTime()
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{
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if (room->pve_data.GetWave() >= wave_timers_.size() ||
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room->pve_data.GetWave() < 0) {
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return 0;
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}
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auto timer = wave_timers_[room->pve_data.GetWave()];
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if (timer.expired()) {
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return 0;
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}
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int remain_time = room->xtimer.GetRemainTime(timer);
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return remain_time * FRAME_RATE_MS;
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}
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void Incubator::NextWave()
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{
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if (room->pve_data.GetWave() < wave_timers_.size()) {
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#ifdef DEBUG
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a8::XPrintf("NextWave wait_time:%d\n", {room->pve_mode_meta->wave_prepare_time()});
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#endif
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int acc_time = 0;
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{
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auto timer = wave_timers_[room->pve_data.GetWave()];
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if (!timer.expired()) {
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int remain_time = room->xtimer.GetRemainTime(timer);
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room->xtimer.ModifyTime
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(timer, room->pve_mode_meta->wave_prepare_time() * SERVER_FRAME_RATE);
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acc_time = remain_time;
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}
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}
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acc_time -= room->pve_mode_meta->wave_prepare_time() * SERVER_FRAME_RATE;
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for (int i = room->pve_data.GetWave() + 1; i < wave_timers_.size(); ++i) {
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auto timer = wave_timers_[i];
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int remain_time = room->xtimer.GetRemainTime(timer);
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room->xtimer.ModifyTime(timer, remain_time - acc_time);
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}
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#if 1
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room->TraversePlayerList
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(
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[this] (Player* hum)
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{
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int next_wave = hum->room->pve_data.GetWave() + 1 + 1;
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int max_wave = room->pve_data.max_wave;
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next_wave = std::min(next_wave, max_wave);
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int wait_time = hum->room->pve_mode_meta->wave_prepare_time();
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PBUtils::Human_SendSMPvePassWave(hum,
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next_wave,
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max_wave,
|
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wait_time);
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return true;
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});
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#endif
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}
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}
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|
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void Incubator::ShowHand()
|
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{
|
|
#ifdef DEBUG
|
|
if (hold_humans_.empty()) {
|
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return;
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}
|
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a8::XPrintf("ShowHand hold_humans_.size:%d\n", {hold_humans_.size()});
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#endif
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for (auto& hum : hold_humans_) {
|
|
glm::vec3 point = glm::vec3(room->GetGasData().new_area_meta->GetLastArea()->x1(),
|
|
6.0f,
|
|
room->GetGasData().new_area_meta->GetLastArea()->y1());
|
|
{
|
|
glm::vec3* safe_point = mt::SafeAreaSafePoint::RandPoint(room->GetGasData().new_area_meta->type());
|
|
if (safe_point) {
|
|
point = *safe_point;
|
|
}
|
|
}
|
|
Global::Instance()->verify_set_pos = 1;
|
|
hum->GetMutablePos().FromGlmVec3(point);
|
|
Global::Instance()->verify_set_pos = 0;
|
|
|
|
room->EnableHuman(hum);
|
|
hum->MustBeAddBuff(hum, kTraceBuffId);
|
|
a8::SetBitFlag(hum->status, CS_CrazeMode);
|
|
a8::SetBitFlag(hum->status, CS_DisableAttackAndroid);
|
|
}
|
|
room->xtimer.SetIntervalEx
|
|
(
|
|
SERVER_FRAME_RATE * 40,
|
|
[room = room] (int event, const a8::Args* args) mutable
|
|
{
|
|
if (a8::TIMER_EXEC_EVENT == event) {
|
|
if (!room->IsGameOver() && room->GetAlivePlayerCount() <= 0) {
|
|
room->TraverseHumanList
|
|
(
|
|
[] (Human* hum)
|
|
{
|
|
a8::UnSetBitFlag(hum->status, CS_DisableAttackAndroid);
|
|
return true;
|
|
});
|
|
room->xtimer.DeleteCurrentTimer();
|
|
}
|
|
}
|
|
},
|
|
&room->xtimer_attacher_);
|
|
hold_humans_.clear();
|
|
}
|
|
|
|
void Incubator::Clear(int save_num)
|
|
{
|
|
while (hold_humans_.size() > save_num) {
|
|
Human* hum = hold_humans_.at(0);
|
|
hum->BeKill(VP_Gas,
|
|
TEXT("battle_server_killer_gas", "毒圈"),
|
|
VW_Gas,
|
|
VP_Gas,
|
|
TEXT("battle_server_killer_gas", "毒圈"));
|
|
hold_humans_.erase(hold_humans_.begin());
|
|
}
|
|
}
|
|
|
|
void Incubator::Rearrangement()
|
|
{
|
|
if (hold_humans_.size() < 6) {
|
|
return;
|
|
}
|
|
std::vector<int> teams2;
|
|
std::vector<int> teams3;
|
|
std::vector<int> teams4;
|
|
{
|
|
std::map<int, int> team_num_hash;
|
|
int i = 0;
|
|
for (auto hum : hold_humans_) {
|
|
if (team_num_hash.find(hum->team_id) != team_num_hash.end()) {
|
|
++team_num_hash[hum->team_id];
|
|
} else {
|
|
team_num_hash[hum->team_id] = 1;
|
|
}
|
|
hum->sort_id = i;
|
|
++i;
|
|
}
|
|
for (auto& pair : team_num_hash) {
|
|
if (pair.second > 1) {
|
|
teams2.push_back(pair.first);
|
|
}
|
|
if (pair.second > 2) {
|
|
teams3.push_back(pair.first);
|
|
}
|
|
if (pair.second > 3) {
|
|
teams4.push_back(pair.first);
|
|
}
|
|
}
|
|
}
|
|
int team_id = 0;
|
|
if (!teams3.empty() || !teams4.empty()) {
|
|
if (a8::RandEx(1, 99) < 10 && !teams4.empty()) {
|
|
team_id = teams4.at(rand() % teams4.size());
|
|
} else {
|
|
if (!teams3.empty()) {
|
|
team_id = teams3.at(rand() % teams3.size());
|
|
} else if (!teams4.empty()) {
|
|
team_id = teams4.at(rand() % teams4.size());
|
|
}
|
|
}
|
|
} else if (!teams2.empty()) {
|
|
team_id = teams2.at(rand() % teams2.size());
|
|
}
|
|
if (team_id) {
|
|
for (auto hum : hold_humans_) {
|
|
if (hum->team_id == team_id) {
|
|
hum->sort_id = 999999;
|
|
}
|
|
}
|
|
std::sort(hold_humans_.begin(), hold_humans_.end(),
|
|
[] (Human* a, Human* b) -> bool
|
|
{
|
|
return a->sort_id < b->sort_id;
|
|
});
|
|
}
|
|
#ifdef DEBUG
|
|
{
|
|
std::string data = "Rearrangement team_id:" + a8::XValue(team_id).GetString() + " ";
|
|
for (auto hum : hold_humans_) {
|
|
data += a8::XValue(hum->team_id).GetString() + ",";
|
|
}
|
|
a8::XPrintf("%s !%d %d %d\n", {data, teams2.size(), teams3.size(), teams4.size()});
|
|
}
|
|
#endif
|
|
}
|