aozhiwei c64c00f76b 1
2022-05-24 21:39:32 +08:00

141 lines
4.1 KiB
C++

#include "precompile.h"
#include "metamgr.h"
float* GetAttrAbsPtr(std::array<float, kHAT_End>& attr, int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
return &attr[attr_id];
}
float* GetAttrRatePtr(std::array<float, kHAT_End>& attr, int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
return &attr[attr_id];
}
void BattleDataContext::Clear()
{
hero_attr_abs_ = {};
hero_attr_rate_ = {};
weapon1_attr_abs_ = {};
weapon1_attr_rate_ = {};
weapon2_attr_abs_ = {};
weapon2_attr_rate_ = {};
}
void BattleDataContext::ParseResult(a8::XObject& obj)
{
is_valid_battle = obj.Get("is_valid_battle");
payload = obj.Get("payload").GetString();
errcode = obj.Get("errcode");
errmsg = obj.Get("errmsg").GetString();
if (obj.HasKey("hero_dto") && obj.At("hero_dto")->IsObject()) {
hero_dto = obj.At("hero_dto");
hero_uniid_ = hero_dto->Get("hero_uniid", "");
if (hero_dto->HasKey("attr") && hero_dto->IsArray()) {
ApplyAttr(hero_attr_abs_,
hero_attr_rate_,
hero_dto->At("attr"));
}
}
if (obj.HasKey("weapon_dto1") && obj.At("weapon_dto1")->IsObject()) {
weapon_dto1 = obj.At("weapon_dto1");
weapon_uniid1_ = weapon_dto1->Get("gun_uniid", 0);
if (weapon_dto1->HasKey("attr") && weapon_dto1->IsArray()) {
ApplyAttr(weapon1_attr_abs_,
weapon1_attr_rate_,
weapon_dto1->At("attr"));
}
}
if (obj.HasKey("weapon_dto2") && obj.At("weapon_dto2")->IsObject()) {
weapon_dto2 = obj.At("weapon_dto2");
weapon_uniid2_ = weapon_dto2->Get("gun_uniid", 0);
if (weapon_dto2->HasKey("attr") && weapon_dto2->IsArray()) {
ApplyAttr(weapon2_attr_abs_,
weapon2_attr_rate_,
weapon_dto2->At("attr"));
}
}
}
float BattleDataContext::GetHeroAttrAbs(long long hero_uniid, int attr_id)
{
if (hero_uniid && hero_uniid == hero_uniid_) {
if (IsValidHumanAttr(attr_id)) {
return hero_attr_abs_[attr_id];
}
}
return 0;
}
float BattleDataContext::GetHeroAttrRate(long long hero_uniid, int attr_id)
{
if (hero_uniid && hero_uniid == hero_uniid_) {
if (IsValidHumanAttr(attr_id)) {
return hero_attr_rate_[attr_id]/ 100.0f;
}
}
return 0;
}
float BattleDataContext::GetWeaponAttrAbs(long long weapon_uniid, int attr_id)
{
if (!weapon_uniid) {
return 0;
}
if (IsValidHumanAttr(attr_id)) {
if (weapon_uniid == weapon_uniid1_) {
return weapon1_attr_abs_[attr_id];
} else if (weapon_uniid == weapon_uniid2_) {
return weapon2_attr_abs_[attr_id];
}
}
return 0;
}
float BattleDataContext::GetWeaponAttrRate(long long weapon_uniid, int attr_id)
{
if (!weapon_uniid) {
return 0;
}
if (IsValidHumanAttr(attr_id)) {
if (weapon_uniid == weapon_uniid1_) {
return weapon1_attr_rate_[attr_id];
} else if (weapon_uniid == weapon_uniid2_) {
return weapon2_attr_rate_[attr_id];
}
}
return 0;
}
void BattleDataContext::ApplyAttr(std::array<float, kHAT_End>& attr_abs,
std::array<float, kHAT_End>& attr_rate,
std::shared_ptr<a8::XObject> obj)
{
if (obj->IsArray()) {
for (int i = 0; i < obj->Size(); ++i) {
std::shared_ptr<a8::XObject> obj = obj->At(i);
if (obj->IsObject()) {
int attr_id = obj->Get("attr_id", 0);
int type = obj->Get("type", 0);
int val = obj->Get("val", 0);
if (type == 1) {
float* p = GetAttrAbsPtr(attr_abs, attr_id);
if (p) {
*p = val;
}
} else if (type == 2) {
float* p = GetAttrRatePtr(attr_rate, attr_id);
if (p) {
*p = val;
}
}
}
}
}
}