45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#pragma once
|
|
|
|
class Room;
|
|
class MobaTeam;
|
|
class MobaMember;
|
|
class MobaBattle
|
|
{
|
|
public:
|
|
|
|
void Init();
|
|
void UnInit();
|
|
|
|
bool GetParseOk() { return parse_ok_; }
|
|
Room* GetRoom() { return room_; }
|
|
void SetRoom(Room* room) { room_ = room; }
|
|
const std::string& GetRoomUuid() { return room_uuid_; }
|
|
const std::string& GetSign() { return sign_; }
|
|
const std::shared_ptr<a8::XObject>& GetRawData() { return raw_data_; }
|
|
int GetZoneId() { return zone_id_; }
|
|
int GetNodeId() { return zone_id_; }
|
|
int GetStartTime() { return start_time_; }
|
|
void ParseResult(a8::XObject& obj);
|
|
bool CanAdd(const std::string& account_id, const std::string& session_id);
|
|
std::shared_ptr<MobaTeam> GetTeamByAccountId(const std::string& account_id);
|
|
std::shared_ptr<MobaMember> GetMemberByAccountId(const std::string& account_id);
|
|
std::shared_ptr<MobaTeam> GetTeamByTeamUuid(const std::string& team_uuid);
|
|
bool AllIsJoined();
|
|
int GetMemberNum();
|
|
int GetTeamNum();
|
|
void TraverseMemberList(std::function<bool (MobaMember*)> func);
|
|
|
|
private:
|
|
bool parse_ok_ = false;
|
|
Room *room_ = nullptr;
|
|
std::string room_uuid_;
|
|
int zone_id_ = 0;
|
|
int node_id_ = 0;
|
|
int start_time_ = 0;
|
|
std::string sign_;
|
|
std::shared_ptr<a8::XObject> raw_data_;
|
|
std::map<std::string, std::shared_ptr<MobaTeam>> uuid_hash_;
|
|
std::map<std::string, std::shared_ptr<MobaTeam>> account_hash_;
|
|
std::map<std::string, std::shared_ptr<MobaMember>> member_id_hash_;
|
|
};
|