310 lines
10 KiB
C++
310 lines
10 KiB
C++
#include "precompile.h"
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#if 0
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#include "android_agent.h"
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#include "android.h"
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#include "room.h"
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#include "movement.h"
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#include "trigger.h"
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#include "glmhelper.h"
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AndroidAgent::AndroidAgent():BaseAgent()
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{
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}
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AndroidAgent::~AndroidAgent()
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{
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}
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State_e AndroidAgent::GetState()
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{
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#ifdef DEBUG1
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a8::XPrintf("GetState\n", {});
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#endif
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return kPreBattle;
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}
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behaviac::EBTStatus AndroidAgent::DoIdle(int min_time, int max_time)
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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int idle_time = a8::RandEx(min_time, max_time);
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a8::XTimerWp timer_ptr = GetOwner()->room->xtimer.SetTimeoutWpEx
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(
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idle_time / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&GetOwner()->xtimer_attacher);
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std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
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std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
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std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
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{
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Creature* c = args.Get<Creature*>(0);
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*last_attacker = c->GetWeakPtrRef();
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*last_attacked_frameno = c->room->GetFrameNo();
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});
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return StartCoroutine
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(
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[this, timer_ptr, handler] ()
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{
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if (!timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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if (!handler.expired()) {
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GetOwner()->GetTrigger()->RemoveEventHandler(handler);
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}
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return behaviac::BT_SUCCESS;
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}
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},
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[this, timer_ptr, handler, last_attacker, last_attacked_frameno]
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(bool is_test, bool& has_event) mutable
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{
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has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
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if (!is_test && has_event) {
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if (!timer_ptr.expired()) {
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GetOwner()->room->xtimer.Delete(timer_ptr);
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}
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if (!handler.expired()) {
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GetOwner()->GetTrigger()->RemoveEventHandler(handler);
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}
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FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
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}
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},
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"CoIdle"
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);
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}
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behaviac::EBTStatus AndroidAgent::DoRandomWalk()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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glm::vec3 dir = GetOwner()->GetMoveDir();
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GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(200);
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if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
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return behaviac::BT_FAILURE;
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}
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std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
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std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
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std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
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{
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Creature* c = args.Get<Creature*>(0);
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*last_attacker = c->GetWeakPtrRef();
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*last_attacked_frameno = c->room->GetFrameNo();
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});
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return StartCoroutine
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(
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[this, handler] ()
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{
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if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
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if (!handler.expired()) {
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GetOwner()->GetTrigger()->RemoveEventHandler(handler);
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}
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return behaviac::BT_SUCCESS;
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} else {
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return behaviac::BT_RUNNING;
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}
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},
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[this, handler, last_attacker, last_attacked_frameno]
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(bool is_test, bool& has_event) mutable
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{
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has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
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if (!is_test && has_event) {
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if (!handler.expired()) {
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GetOwner()->GetTrigger()->RemoveEventHandler(handler);
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}
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FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
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}
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},
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"CoRandomWalk"
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);
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}
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behaviac::EBTStatus AndroidAgent::DoRandomShot()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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glm::vec3 dir = GetOwner()->GetMoveDir();
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GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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bool shot_ok = false;
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glm::vec3 shot_dir = dir;
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
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std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
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std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
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{
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Creature* c = args.Get<Creature*>(0);
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*last_attacker = c->GetWeakPtrRef();
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*last_attacked_frameno = c->room->GetFrameNo();
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});
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long long last_frameno = GetOwner()->room->GetFrameNo();
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return StartCoroutine
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(
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[this, last_frameno, handler] ()
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{
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 3) {
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if (!handler.expired()) {
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GetOwner()->GetTrigger()->RemoveEventHandler(handler);
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}
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return behaviac::BT_SUCCESS;
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} else {
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bool shot_ok = false;
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glm::vec3 shot_dir = GetOwner()->GetAttackDir();
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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return behaviac::BT_RUNNING;
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}
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},
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[this, handler, last_attacker, last_attacked_frameno]
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(bool is_test, bool& has_event) mutable
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{
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has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
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if (!is_test && has_event) {
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if (!handler.expired()) {
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GetOwner()->GetTrigger()->RemoveEventHandler(handler);
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}
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FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
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}
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},
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"CoRandomShot"
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);
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}
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behaviac::EBTStatus AndroidAgent::DoAttack()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), 300);
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if (!enemy) {
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return behaviac::BT_FAILURE;
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}
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(enemy->GetPos());
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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bool shot_ok = false;
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glm::vec3 shot_dir = dir;
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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long long last_frameno = GetOwner()->room->GetFrameNo();
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return StartCoroutine
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(
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[this, last_frameno] ()
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{
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 3) {
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status_ = behaviac::BT_SUCCESS;
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return behaviac::BT_SUCCESS;
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} else {
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bool shot_ok = false;
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glm::vec3 shot_dir = GetOwner()->GetAttackDir();
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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return behaviac::BT_RUNNING;
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}
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},
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[this] (bool is_test, bool& has_event)
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{
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},
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"CoAttack"
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);
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}
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behaviac::EBTStatus AndroidAgent::DoPursuit()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), 500);
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if (!enemy) {
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return behaviac::BT_FAILURE;
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}
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CreatureWeakPtr target = enemy->GetWeakPtrRef();
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long long last_frameno = GetOwner()->room->GetFrameNo();
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long long last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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return StartCoroutine
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(
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[this, last_frameno, target, last_pursuit_frameno] () mutable
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{
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 10 ||
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!target.Get() || target.Get()->dead) {
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status_ = behaviac::BT_SUCCESS;
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return behaviac::BT_SUCCESS;
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} else {
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(target.Get()->GetPos());
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if (GlmHelper::Norm(dir) <= 1.0f) {
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GetOwner()->GetMovement()->CalcTargetPos(60);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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} else {
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bool is_shot = false;
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if (GlmHelper::Norm(dir) > 300) {
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if (GetOwner()->GetMovement()->GetPathSize() < 1) {
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(200);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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} else {
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if (GetOwner()->room->GetFrameNo() - last_pursuit_frameno > SERVER_FRAME_RATE * 1) {
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(200);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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}
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}
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} else {
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GlmHelper::Normalize(dir);
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is_shot = true;
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}
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if (is_shot) {
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bool shot_ok = false;
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glm::vec3 shot_dir = dir;
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GetOwner()->SetAttackDir(dir);
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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}
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}
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return behaviac::BT_RUNNING;
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}
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},
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[this] (bool is_test, bool& has_event)
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{
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},
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"CoPursuit"
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);
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}
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#endif
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