188 lines
5.5 KiB
C++
188 lines
5.5 KiB
C++
#include "precompile.h"
|
|
|
|
#include "buff/sprint.h"
|
|
|
|
#include "creature.h"
|
|
#include "skillhelper.h"
|
|
#include "skill.h"
|
|
#include "room.h"
|
|
#include "human.h"
|
|
|
|
#include "mt/Buff.h"
|
|
#include "mt/Skill.h"
|
|
|
|
void SprintBuff::Activate()
|
|
{
|
|
if (meta->_int_param5) {
|
|
owner->IncDisableMoveDirTimes();
|
|
}
|
|
|
|
if (caster_.Get()->IsPlayer()) {
|
|
SprintMove();
|
|
CoCollisionCheck();
|
|
}
|
|
ProcSkill();
|
|
}
|
|
|
|
void SprintBuff::Deactivate()
|
|
{
|
|
if (meta->_int_param5) {
|
|
owner->DecDisableMoveDirTimes();
|
|
}
|
|
if (owner->AsHuman()) {
|
|
owner->AsHuman()->last_shot_frameno_ = owner->room->GetFrameNo() + SERVER_FRAME_RATE;
|
|
}
|
|
}
|
|
|
|
void SprintBuff::SprintMove()
|
|
{
|
|
int old_times = owner->GetDisableMoveDirTimes();
|
|
owner->SetDisableMoveDirTimes(0);
|
|
owner->SetMoveDir(owner->context_dir);
|
|
owner->SetAttackDir(owner->context_dir);
|
|
owner->SetDisableMoveDirTimes(old_times);
|
|
#ifdef DEBUG
|
|
a8::XPrintf("%f\n",
|
|
{
|
|
a8::Format("xxxxxxxx move_dir:%f,%f,%f attack_dir:%f,%f,%f speed:%d",
|
|
{
|
|
owner->GetMoveDir().x,
|
|
owner->GetMoveDir().y,
|
|
owner->GetMoveDir().z,
|
|
owner->GetAttackDir().x,
|
|
owner->GetAttackDir().y,
|
|
owner->GetAttackDir().z,
|
|
owner->GetSpeed()
|
|
})
|
|
});
|
|
owner->room->xtimer.SetIntervalEx
|
|
(
|
|
2,
|
|
[this] (int event, const a8::Args* args)
|
|
{
|
|
if (a8::TIMER_EXEC_EVENT == event) {
|
|
Human* hum = owner->AsHuman();
|
|
a8::XPrintf("%s\n",
|
|
{
|
|
a8::Format("xxxxxxxx move_dir:%f,%f,%f attack_dir:%f,%f,%f speed:%d",
|
|
{
|
|
hum->GetMoveDir().x,
|
|
hum->GetMoveDir().y,
|
|
hum->GetMoveDir().z,
|
|
hum->GetAttackDir().x,
|
|
hum->GetAttackDir().y,
|
|
hum->GetAttackDir().z,
|
|
hum->GetSpeed()
|
|
})
|
|
});
|
|
}
|
|
},
|
|
&xtimer_attacher
|
|
);
|
|
#endif
|
|
}
|
|
|
|
void SprintBuff::CoCollisionCheck()
|
|
{
|
|
std::map<int, long long> hited_objects = std::map<int, long long>();
|
|
Position pre_pos;
|
|
pre_pos = owner->GetPos();
|
|
owner->room->xtimer.SetIntervalEx
|
|
(
|
|
1,
|
|
[this, hited_objects, pre_pos]
|
|
(int event, const a8::Args* args) mutable
|
|
{
|
|
if (a8::TIMER_EXEC_EVENT == event) {
|
|
if (!meta->_param3_int_list.empty() || skill_meta) {
|
|
Check(pre_pos, hited_objects);
|
|
}
|
|
}
|
|
},
|
|
&xtimer_attacher);
|
|
}
|
|
|
|
void SprintBuff::Check(Position& pre_pos, std::map<int, long long>& hited_objects)
|
|
{
|
|
if (pre_pos.ManhattanDistance2D(owner->GetPos()) < 2) {
|
|
return;
|
|
}
|
|
|
|
glm::vec3 dir = owner->GetPos().ToGlmVec3() - pre_pos.ToGlmVec3();
|
|
dir.y = 0.0f;
|
|
GlmHelper::Normalize(dir);
|
|
|
|
float distance = owner->GetPos().Distance2D2(pre_pos);
|
|
for (int i = 0; i < (distance + 6); i += 5) {
|
|
glm::vec3 center = owner->GetPos().ToGlmVec3() + dir * (float)i;
|
|
std::set<Creature*> enemys;
|
|
owner->GetHitEnemys(enemys, center, meta->_param4);
|
|
for (auto& enemy : enemys) {
|
|
if (enemy->IsEntityType(ET_Car)) {
|
|
continue;
|
|
}
|
|
auto itr = hited_objects.find(enemy->GetUniId());
|
|
if (itr != hited_objects.end()) {
|
|
if ((owner->room->GetFrameNo() - itr->second) * FRAME_RATE_MS <
|
|
meta->_int_param5) {
|
|
continue;
|
|
}
|
|
}
|
|
hited_objects[enemy->GetUniId()] = owner->room->GetFrameNo();
|
|
OnEnemyHit(enemy);
|
|
}
|
|
}
|
|
pre_pos = owner->GetPos();
|
|
}
|
|
|
|
void SprintBuff::OnEnemyHit(Creature* enemy)
|
|
{
|
|
for (int buff_id : meta->_param3_int_list) {
|
|
enemy->TryAddBuff(owner, buff_id);
|
|
}
|
|
if (skill_meta) {
|
|
switch (skill_meta->GetMagicId()) {
|
|
case MAGIC_YMCZ:
|
|
{
|
|
float dmg = SkillHelper::GetYmczDmg(owner,
|
|
enemy,
|
|
skill_meta);
|
|
if (dmg > 0.0001f) {
|
|
enemy->DecHP(
|
|
dmg,
|
|
owner->GetUniId(),
|
|
owner->GetName(),
|
|
0,
|
|
owner->GetUniId(),
|
|
owner->GetName()
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SprintBuff::ProcSkill()
|
|
{
|
|
if (skill_meta) {
|
|
switch (skill_meta->GetMagicId()) {
|
|
case MAGIC_YMCZ:
|
|
{
|
|
owner->room->xtimer.ModifyTime
|
|
(remover_timer,
|
|
SkillHelper::GetYmczBuffTime(skill_meta) / FRAME_RATE_MS);
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|