aozhiwei 05ce89b99b 1
2023-02-25 09:24:15 +08:00

22 lines
279 B
C++

#pragma once
#include "weakptr.h"
#include "weapon.h"
namespace cs
{
class MFEffect;
}
class Effect
{
public:
int effect_uniid = 0;
int effect_id = 0;
Creature* owner = nullptr;
void FillMFEffect(cs::MFEffect* effect_pb);
void RemoveFromOwner();
};