game2006/server/tools/protobuild/cs_msgid.proto
aozhiwei e415b8ab50 1
2024-09-09 15:44:19 +08:00

82 lines
1.9 KiB
Protocol Buffer

package cs;
//消息id定义
enum CMMessageId_e
{
_CMKcpHandshake = 99;
_CMPing = 101;
_CMJoin = 103;
_CMReconnect = 104;
_CMMove = 201;
_CMEmote = 204;
_CMVoice = 206;
_CMGameOver = 207;
_CMWatchWar = 208;
_CMLeave = 209;
_CMRevive = 210;
_CMCancelRevive = 211;
_CMExecCommand = 217;
_CMRequestBulletDmg = 230;
_CMStowShield = 231;
_CMImmediateMsg = 232;
_CMTeamMarkTargetPos = 233;
_CMRequestThrowDmg = 236;
_CMSetRevivePosition = 237;
_CMGetSettlementTeamList = 238;
_CMReportHookHitPos = 239;
_CMReportSpecShotHitPos = 240;
_CMWatchTarget = 241;
_CMTeamCommand = 242;
_CMMobaBattleData = 243;
_CMBattlePreSetReady = 245;
}
enum SMMessageId_e
{
_SMKcpHandshake = 99;
_SMPing = 101;
_SMRpcError = 102;
_SMReconnect = 104;
_SMWatchWar = 208;
_SMLeave = 209;
_SMGetSettlementTeamList = 238;
_SMWatchTarget = 241;
_SMTeamComamnd = 242;
_SMMobaBattleData = 243;
_SMJoinedNotify = 103;
_SMMapInfo = 1002;
_SMUpdate = 1004;
_SMRollMsg = 1005;
_SMVoiceNotify = 1007;
_SMDisconnectNotify = 1008;
_SMGameOver = 1009;
_SMDebugMsg = 1010;
_SMUiUpdate = 1012;
_SMGameStart = 1013;
_SMSysPiaoMsg = 1014;
_SMShowCountdown = 1015;
_SMShowTeamUI = 1016;
_SMGetItemNotify = 1018;
_SMPvePassWave = 1020;
_SMTeamMarkTargetPosList = 1021;
_SMDebugCmd = 1022;
_SMNewBieEnd = 1023;
_SMNewsTicker = 1024;
_SMSyncPosition = 1025;
_SMSyncTeamData = 1026;
_SMSyncKillList = 1027;
_SMSyncMobaTeam = 1028;
_SMViewerUiNotify = 1029;
_SMViewerUiMemberUpdate = 1030;
_SMTeamCommandNotify = 1031;
_SMTeamFullNotify = 1032;
_SMTeamPartNotify = 1033;
_SMBattlePreInfoUpdate = 1034;
_SMAddBattleHint = 1035;
_SMDelBattleHint = 1036;
_SMPullback = 1037;
}