aozhiwei ea53d6bd8a 1
2023-04-01 14:37:07 +08:00

149 lines
5.1 KiB
C++

#include "precompile.h"
#include <f8/utils.h>
#include "airdrop.h"
#include "room.h"
#include "roomobstacle.h"
#include "mt/AirDrop.h"
#include "mt/MapThing.h"
#include "mt/Hero.h"
AirDrop::AirDrop(Room* room)
{
room_ = room;
}
void AirDrop::Init()
{
mt::AirDrop::Traverse
(
[this] (const mt::AirDrop* air_drop_meta, bool& stop)
{
if (air_drop_meta->id() >= 1 && air_drop_meta->id() <= 6) {
room_->xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * air_drop_meta->time(),
[this, air_drop_meta] (int event, const a8::Args* args) mutable
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!room_->IsGameOver()) {
Exec(
air_drop_meta->appear_time(),
air_drop_meta->RandDrop(),
air_drop_meta->id()
);
}
}
},
&room_->xtimer_attacher_);
}
});
}
void AirDrop::Exec(int appear_time, int box_id, int airdrop_id)
{
#ifdef DEBUG
if (!f8::IsTestEnv()) {
a8::XPrintf("AirDrop appear_time:%d box_id:%d airdrop_id:%d\n",
{
appear_time,
box_id,
airdrop_id
});
}
#endif
const mt::MapThing* thing_meta = mt::MapThing::GetById(box_id);
if (thing_meta && thing_meta->type() == 2) {
glm::vec3 box_pos;
#if 0
frame_event.AddAirDrop(appear_time, box_id, final_box_pos);
#endif
room_->xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * appear_time / 1000.f,
[this, box_pos, airdrop_id, box_id]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!room_->IsGameOver()) {
RoomObstacle* obstacle = room_->CreateObstacle
(
box_id,
box_pos.x,
box_pos.y,
box_pos.z,
nullptr
);
obstacle->PushCollisionObjects();
}
}
},
&room_->xtimer_attacher_);
ShuaMon(box_pos,
thing_meta->_airdrop_mon_list,
std::max(thing_meta->width(), thing_meta->height()));
++airdrop_times_;
}
}
void AirDrop::ShuaMon(const glm::vec3& center, const std::vector<int>& airdrop_mon_list, float radius)
{
int last_hero_idx = 0;
for (int hero_id : airdrop_mon_list) {
const mt::Hero* hero_meta = mt::Hero::GetById(hero_id);
if (hero_meta) {
int team_id = 666;
Creature* master = nullptr;
for (int i = 0; i < 10; ++i) {
glm::vec3 born_dir = center;
glm::vec3 born_offset(hero_meta->radius() + 1 + radius + (50 * i),
0.0f,
hero_meta->radius() + 1 + radius + (50 * i));
GlmHelper::RotateY(born_offset, GlmHelper::CalcAngle(born_dir, GlmHelper::UP));
GlmHelper::RotateY(born_offset, (last_hero_idx + i) * 0.5);
glm::vec3 hero_pos = center + born_offset;
glm::vec3 dir = born_offset;
GlmHelper::Normalize(dir);
Position pos;
pos.SetX(hero_pos.x);
pos.SetY(hero_pos.y);
// 888
#if 0
CircleCollider collider;
collider.pos = hero_pos;
collider.rad = hero_meta->radius();
if (!map_service->CollisionDetection
(
this,
false,
pos,
&collider
)) {
Hero* hero = CreateHero(master,
hero_meta,
pos,
dir,
team_id);
if (!hero) {
A8_ABORT();
}
last_hero_idx = i;
#ifdef DEBUG
BroadcastDebugMsg(a8::Format("ShuaMon pos:%d,%d hero_id:%d",
{
hero_pos.x,
hero_pos.y,
hero->meta->id()
}));
#endif
break;
}
#endif
}//end for i
}//end if
}//end for hero_id
}