323 lines
11 KiB
C++
323 lines
11 KiB
C++
#include "precompile.h"
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "android_agent.h"
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#include "android.h"
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#include "room.h"
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#include "movement.h"
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#include "trigger.h"
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#include "glmhelper.h"
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#include "mt/Robot.h"
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AndroidAgent::AndroidAgent():BaseAgent()
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{
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}
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AndroidAgent::~AndroidAgent()
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{
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}
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State_e AndroidAgent::GetState()
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{
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#ifdef DEBUG1
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a8::XPrintf("GetState\n", {});
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#endif
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return kPreBattle;
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}
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behaviac::EBTStatus AndroidAgent::DoRandomWalk()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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glm::vec3 dir = GetOwner()->GetMoveDir();
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GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(200);
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if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
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return behaviac::BT_FAILURE;
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}
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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CreatureWeakPtr owner;
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CreatureWeakPtr last_attacker;
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long long last_attacked_frameno = 0;
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std::weak_ptr<EventHandlerPtr> handler;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[context_wp = context->GetWp()] (const a8::Args& args)
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{
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if (!context_wp.expired()) {
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auto context = context_wp.lock();
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Creature* c = args.Get<Creature*>(0);
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context->last_attacker = c->GetWeakPtrRef();
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context->last_attacked_frameno = c->room->GetFrameNo();
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}
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});
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context->_destory_cb =
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(
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[context = context.get()] ()
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{
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if (context->owner.Get()) {
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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});
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auto co = std::make_shared<BtCoroutine>(context, "CoRandomWalk");
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co->runing_cb =
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[this, context] ()
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{
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if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
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return behaviac::BT_SUCCESS;
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} else {
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus AndroidAgent::DoRandomShot()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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glm::vec3 dir = GetOwner()->GetMoveDir();
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GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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bool shot_ok = false;
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glm::vec3 shot_dir = dir;
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GetOwner()->Shot(AdjustShotDir(shot_dir), shot_ok, 0, 0);
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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CreatureWeakPtr owner;
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CreatureWeakPtr last_attacker;
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long long last_attacked_frameno = 0;
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long long last_frameno = 0;
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std::weak_ptr<EventHandlerPtr> handler;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[context_wp = context->GetWp()] (const a8::Args& args)
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{
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if (!context_wp.expired()) {
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auto context = context_wp.lock();
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Creature* c = args.Get<Creature*>(0);
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context->last_attacker = c->GetWeakPtrRef();
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context->last_attacked_frameno = c->room->GetFrameNo();
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}
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});
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context->_destory_cb =
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(
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[context = context.get()] ()
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{
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if (context->owner.Get()) {
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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});
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auto co = std::make_shared<BtCoroutine>(context, "CoRandomShot");
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co->runing_cb =
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[this, context] ()
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{
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if (GetOwner()->room->GetFrameNo() - context->last_frameno > SERVER_FRAME_RATE * 3) {
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GetOwner()->shot_hold = false;
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return behaviac::BT_SUCCESS;
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} else {
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bool shot_ok = false;
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glm::vec3 shot_dir = GetOwner()->GetAttackDir();
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GetOwner()->shot_hold = true;
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GetOwner()->Shot(AdjustShotDir(shot_dir), shot_ok, 0, 0);
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus AndroidAgent::DoAttack()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), 300);
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if (!enemy) {
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return behaviac::BT_FAILURE;
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}
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(enemy->GetPos());
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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bool shot_ok = false;
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glm::vec3 shot_dir = dir;
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GetOwner()->Shot(AdjustShotDir(shot_dir), shot_ok, 0, 0);
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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CreatureWeakPtr owner;
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long long last_frameno = 0;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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auto co = std::make_shared<BtCoroutine>(context, "CoAttack");
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co->runing_cb =
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[this, context] ()
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{
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if (GetOwner()->room->GetFrameNo() - context->last_frameno > SERVER_FRAME_RATE * 3) {
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status_ = behaviac::BT_SUCCESS;
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GetOwner()->shot_hold = false;
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return behaviac::BT_SUCCESS;
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} else {
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bool shot_ok = false;
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glm::vec3 shot_dir = GetOwner()->GetAttackDir();
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GetOwner()->shot_hold = true;
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GetOwner()->Shot(AdjustShotDir(shot_dir), shot_ok, 0, 0);
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus AndroidAgent::DoPursuit()
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{
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), 500);
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if (!enemy) {
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return behaviac::BT_FAILURE;
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}
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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CreatureWeakPtr owner;
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CreatureWeakPtr target;
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long long last_frameno = 0;
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long long last_pursuit_frameno = 0;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->target = enemy->GetWeakPtrRef();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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auto co = std::make_shared<BtCoroutine>(context, "CoPursuit");
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co->runing_cb =
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[this, context] ()
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{
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if (GetOwner()->room->GetFrameNo() - context->last_frameno > SERVER_FRAME_RATE * 10 ||
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!context->target.Get() || context->target.Get()->dead) {
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status_ = behaviac::BT_SUCCESS;
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GetOwner()->shot_hold = false;
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return behaviac::BT_SUCCESS;
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} else {
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(context->target.Get()->GetPos());
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if (GlmHelper::Norm(dir) <= 1.0f) {
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GetOwner()->GetMovement()->CalcTargetPos(60);
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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} else {
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bool is_shot = false;
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float distance = GlmHelper::Norm(dir) - GetAttackRange();
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if (distance > 0.001f) {
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if (GetOwner()->GetMovement()->GetPathSize() < 1) {
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(distance + 60);
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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} else {
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if (GetOwner()->room->GetFrameNo() - context->last_pursuit_frameno > SERVER_FRAME_RATE * 1) {
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(distance + 60);
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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}
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}
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} else {
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GlmHelper::Normalize(dir);
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is_shot = true;
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}
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if (is_shot) {
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bool shot_ok = false;
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glm::vec3 shot_dir = dir;
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GetOwner()->shot_hold = true;
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GetOwner()->SetAttackDir(shot_dir);
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GetOwner()->Shot(AdjustShotDir(shot_dir), shot_ok, 0, 0);
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} else {
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GetOwner()->shot_hold = false;
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}
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}
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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glm::vec3& AndroidAgent::AdjustShotDir(glm::vec3& shot_dir)
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{
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if (GetOwner()->IsAndroid()) {
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float angle_offset = GetOwner()->AsAndroid()->robot_meta->RandBulletAngleOfsset();
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GlmHelper::RotateY(shot_dir, glm::radians(angle_offset));
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GetOwner()->SetAttackDir(shot_dir);
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}
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return shot_dir;
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}
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