gameswitch
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src/api/gameswitch.js
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32
src/api/gameswitch.js
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import request from '@/utils/request'
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export function addGameSwitch(data) {
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return request({
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url: '/game_switch/add',
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method: 'post',
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data
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})
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}
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export function getGameSwitchList(pagesize, page) {
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return request({
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url: '/game_switch/list?pagesize=' + pagesize + '&page=' + page,
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method: 'get'
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})
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}
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export function updatGameSwitch(data) {
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return request({
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url: '/game_switch/edit',
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method: 'post',
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data
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})
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}
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export function delGameSwitch(data) {
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return request({
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url: '/game_switch/del',
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method: 'post',
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data
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})
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}
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@ -301,6 +301,21 @@ export const asyncRoutes = [
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hidden: false
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}
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]
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}, {
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path: '/gameswitch',
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component: Layout,
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redirect: '/index',
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meta: {
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pername: 'gameswitch'
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},
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children: [
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{
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path: 'index',
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component: () => import('@/views/gameswitch/index'),
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name: 'gameswitch',
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meta: { title: '游戏设置', icon: 'skill', pername: 'gameswitchlist' }
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}
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]
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}
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// {
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// path: '/permission',
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247
src/views/gameswitch/index.vue
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247
src/views/gameswitch/index.vue
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<template>
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<div class="app-container">
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<div class="filter-container">
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<el-button class="filter-item" style="margin-left: 10px;" type="primary" @click="handleCreate">
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新增
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</el-button>
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</div>
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<el-table
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:data="gameSwitchList"
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border
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fit
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highlight-current-row
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style="width: 100%;"
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:empty-text="emptytext"
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height="480"
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>
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<el-table-column
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label="功能"
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prop="switch_name"
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/>
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<el-table-column
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prop="remark"
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label="功能描述"
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/>
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<el-table-column
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label="是否生效"
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align=" "
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>
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<template slot-scope="scope">
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<svg-icon v-if="scope.row.is_open === 1" icon-class="ok" style="font-size: 20px;" />
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<svg-icon v-else icon-class="no" style="font-size: 20px;" />
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</template>
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</el-table-column>
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<el-table-column
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prop="createtime"
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label="创建时间"
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>
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<template slot-scope="{row}">
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<span>
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{{ parseTime(row.createtime) }}
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</span>
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</template>
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</el-table-column>
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<el-table-column
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prop="modifytime"
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label="修改时间"
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>
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<template slot-scope="{row}">
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<span>
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{{ parseTime(row.modifytime) }}
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</span>
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</template>
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</el-table-column>
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<el-table-column
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fixed="right"
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label="操作"
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>
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<template slot-scope="scope">
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<el-button type="text" size="small" @click="handleUpdate(scope.row)">编辑</el-button>
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<el-button type="text" size="small" @click="handleDel(scope.row)">删除</el-button>
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</template>
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</el-table-column>
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</el-table>
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<el-pagination
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background
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:current-page="curpage"
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:page-size="page_size"
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:page-count="totalpage"
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layout="prev, pager, next"
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@current-change="handleCurrentChange"
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/>
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<el-dialog :title="dialogTitle" :visible.sync="dialogFormVisible" :close-on-click-modal="false" @close="handleDialogClose()">
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<el-form ref="form" :rules="rules" :model="form" label-position="left" label-width="90px" style="width: 400px; margin-left:50px;">
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<el-form-item label="功能" prop="switch_name">
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<el-input v-model="form.switch_name" />
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</el-form-item>
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<el-form-item label="功能描述" prop="remark">
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<el-input v-model="form.remark" />
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</el-form-item>
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<el-form-item label="是否启用">
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<el-switch
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v-model="form.is_open"
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:active-value="1"
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:inactive-value="0"
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active-color="#13ce66"
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inactive-color="#ff4949"
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/>
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</el-form-item>
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</el-form>
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<div slot="footer" class="dialog-footer">
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<el-button @click="dialogFormVisible = handleDialogClose()">
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Cancel
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</el-button>
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<el-button type="primary" @click="dialogStatus==='create'?createData():updateData()">
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Confirm
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</el-button>
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</div>
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</el-dialog>
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</div>
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</template>
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<script>
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// import Pagination from '@/components/Pagination/index.vue'
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import { addGameSwitch, updatGameSwitch, getGameSwitchList, delGameSwitch } from '@/api/gameswitch'
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import { parseTime } from '@/utils'
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export default {
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components: {
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},
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data() {
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return {
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form: {
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switch_name: '',
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remark: '',
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is_open: 1
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},
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dialogFormVisible: false,
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dialogStatus: '',
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listLoading: true,
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gameSwitchList: [],
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dialogTitle: '新增',
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emptytext: '',
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totalpage: 0,
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curpage: 1,
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page_size: 8,
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rules: {
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switch_name: [{ required: true, message: 'required', trigger: 'blur' }],
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remark: [{ required: true, message: 'required', trigger: 'blur' }]
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}
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}
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},
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created() {
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this.getList()
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},
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methods: {
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parseTime,
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handleDialogClose() {
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// this.getList()
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},
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handleUpdate(row) {
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console.log(row)
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this.form.is_open = row.is_open
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this.form.switch_name = row.switch_name
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this.form.remark = row.remark
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this.dialogStatus = 'update'
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this.dialogTitle = '编辑'
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this.dialogFormVisible = true
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this.$nextTick(() => {
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this.$refs['form'].clearValidate()
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})
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},
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handleDel(row) {
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this.$confirm('此操作将无法恢复, 是否继续?', '提示', {
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confirmButtonText: '确定',
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cancelButtonText: '取消',
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type: 'warning'
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}).then(() => {
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delGameSwitch({ switch_name: row.switch_name }).then(response => {
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if (response.code === 0) {
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this.getList()
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this.$notify({
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title: 'Success',
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message: 'Deleted Successfully',
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type: 'success',
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duration: 2000
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})
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}
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})
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}).catch(() => {
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})
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},
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getList() {
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getGameSwitchList(this.page_size, this.curpage).then(response => {
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console.log(response)
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this.gameSwitchList = response.data
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this.totalpage = response.total_page
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this.curpage = response.cur_page
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// this.pager = response.cur_page
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if (this.gameSwitchList === undefined || this.gameSwitchList.length <= 0) {
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this.emptytext = 'No data'
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}
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})
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},
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handleCurrentChange(val) {
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this.curpage = val
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this.getList()
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},
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handleCreate() {
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this.resetTemp()
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this.dialogStatus = 'create'
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this.dialogTitle = '新增'
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this.dialogFormVisible = true
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this.$nextTick(() => {
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this.$refs['form'].clearValidate()
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})
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},
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resetTemp() {
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this.form = {
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switch_name: '',
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is_open: 0,
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remark: ''
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}
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},
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createData() {
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this.$refs['form'].validate((valid) => {
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if (valid) {
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addGameSwitch(this.form).then(response => {
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if (response.code === 0) {
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this.dialogFormVisible = false
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this.getList()
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this.$notify({
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title: 'Success',
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message: 'Created Successfully',
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type: 'success',
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duration: 2000
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})
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}
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})
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}
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})
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},
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updateData() {
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this.$refs['form'].validate((valid) => {
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if (valid) {
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updatGameSwitch(this.form).then(response => {
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if (response.code === 0) {
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this.dialogFormVisible = false
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this.getList()
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this.$notify({
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title: 'Success',
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message: 'Updated Successfully',
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type: 'success',
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duration: 2000
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})
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}
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})
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}
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})
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}
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}
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}
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</script>
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