gameswitch

This commit is contained in:
yangduo 2024-07-30 15:24:46 +08:00
parent 1f6c7050d8
commit e3b6f487da
3 changed files with 294 additions and 0 deletions

32
src/api/gameswitch.js Normal file
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@ -0,0 +1,32 @@
import request from '@/utils/request'
export function addGameSwitch(data) {
return request({
url: '/game_switch/add',
method: 'post',
data
})
}
export function getGameSwitchList(pagesize, page) {
return request({
url: '/game_switch/list?pagesize=' + pagesize + '&page=' + page,
method: 'get'
})
}
export function updatGameSwitch(data) {
return request({
url: '/game_switch/edit',
method: 'post',
data
})
}
export function delGameSwitch(data) {
return request({
url: '/game_switch/del',
method: 'post',
data
})
}

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@ -301,6 +301,21 @@ export const asyncRoutes = [
hidden: false
}
]
}, {
path: '/gameswitch',
component: Layout,
redirect: '/index',
meta: {
pername: 'gameswitch'
},
children: [
{
path: 'index',
component: () => import('@/views/gameswitch/index'),
name: 'gameswitch',
meta: { title: '游戏设置', icon: 'skill', pername: 'gameswitchlist' }
}
]
}
// {
// path: '/permission',

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@ -0,0 +1,247 @@
<template>
<div class="app-container">
<div class="filter-container">
<el-button class="filter-item" style="margin-left: 10px;" type="primary" @click="handleCreate">
新增
</el-button>
</div>
<el-table
:data="gameSwitchList"
border
fit
highlight-current-row
style="width: 100%;"
:empty-text="emptytext"
height="480"
>
<el-table-column
label="功能"
prop="switch_name"
/>
<el-table-column
prop="remark"
label="功能描述"
/>
<el-table-column
label="是否生效"
align=" "
>
<template slot-scope="scope">
<svg-icon v-if="scope.row.is_open === 1" icon-class="ok" style="font-size: 20px;" />
<svg-icon v-else icon-class="no" style="font-size: 20px;" />
</template>
</el-table-column>
<el-table-column
prop="createtime"
label="创建时间"
>
<template slot-scope="{row}">
<span>
{{ parseTime(row.createtime) }}
</span>
</template>
</el-table-column>
<el-table-column
prop="modifytime"
label="修改时间"
>
<template slot-scope="{row}">
<span>
{{ parseTime(row.modifytime) }}
</span>
</template>
</el-table-column>
<el-table-column
fixed="right"
label="操作"
>
<template slot-scope="scope">
<el-button type="text" size="small" @click="handleUpdate(scope.row)">编辑</el-button>
<el-button type="text" size="small" @click="handleDel(scope.row)">删除</el-button>
</template>
</el-table-column>
</el-table>
<el-pagination
background
:current-page="curpage"
:page-size="page_size"
:page-count="totalpage"
layout="prev, pager, next"
@current-change="handleCurrentChange"
/>
<el-dialog :title="dialogTitle" :visible.sync="dialogFormVisible" :close-on-click-modal="false" @close="handleDialogClose()">
<el-form ref="form" :rules="rules" :model="form" label-position="left" label-width="90px" style="width: 400px; margin-left:50px;">
<el-form-item label="功能" prop="switch_name">
<el-input v-model="form.switch_name" />
</el-form-item>
<el-form-item label="功能描述" prop="remark">
<el-input v-model="form.remark" />
</el-form-item>
<el-form-item label="是否启用">
<el-switch
v-model="form.is_open"
:active-value="1"
:inactive-value="0"
active-color="#13ce66"
inactive-color="#ff4949"
/>
</el-form-item>
</el-form>
<div slot="footer" class="dialog-footer">
<el-button @click="dialogFormVisible = handleDialogClose()">
Cancel
</el-button>
<el-button type="primary" @click="dialogStatus==='create'?createData():updateData()">
Confirm
</el-button>
</div>
</el-dialog>
</div>
</template>
<script>
// import Pagination from '@/components/Pagination/index.vue'
import { addGameSwitch, updatGameSwitch, getGameSwitchList, delGameSwitch } from '@/api/gameswitch'
import { parseTime } from '@/utils'
export default {
components: {
},
data() {
return {
form: {
switch_name: '',
remark: '',
is_open: 1
},
dialogFormVisible: false,
dialogStatus: '',
listLoading: true,
gameSwitchList: [],
dialogTitle: '新增',
emptytext: '',
totalpage: 0,
curpage: 1,
page_size: 8,
rules: {
switch_name: [{ required: true, message: 'required', trigger: 'blur' }],
remark: [{ required: true, message: 'required', trigger: 'blur' }]
}
}
},
created() {
this.getList()
},
methods: {
parseTime,
handleDialogClose() {
// this.getList()
},
handleUpdate(row) {
console.log(row)
this.form.is_open = row.is_open
this.form.switch_name = row.switch_name
this.form.remark = row.remark
this.dialogStatus = 'update'
this.dialogTitle = '编辑'
this.dialogFormVisible = true
this.$nextTick(() => {
this.$refs['form'].clearValidate()
})
},
handleDel(row) {
this.$confirm('此操作将无法恢复, 是否继续?', '提示', {
confirmButtonText: '确定',
cancelButtonText: '取消',
type: 'warning'
}).then(() => {
delGameSwitch({ switch_name: row.switch_name }).then(response => {
if (response.code === 0) {
this.getList()
this.$notify({
title: 'Success',
message: 'Deleted Successfully',
type: 'success',
duration: 2000
})
}
})
}).catch(() => {
})
},
getList() {
getGameSwitchList(this.page_size, this.curpage).then(response => {
console.log(response)
this.gameSwitchList = response.data
this.totalpage = response.total_page
this.curpage = response.cur_page
// this.pager = response.cur_page
if (this.gameSwitchList === undefined || this.gameSwitchList.length <= 0) {
this.emptytext = 'No data'
}
})
},
handleCurrentChange(val) {
this.curpage = val
this.getList()
},
handleCreate() {
this.resetTemp()
this.dialogStatus = 'create'
this.dialogTitle = '新增'
this.dialogFormVisible = true
this.$nextTick(() => {
this.$refs['form'].clearValidate()
})
},
resetTemp() {
this.form = {
switch_name: '',
is_open: 0,
remark: ''
}
},
createData() {
this.$refs['form'].validate((valid) => {
if (valid) {
addGameSwitch(this.form).then(response => {
if (response.code === 0) {
this.dialogFormVisible = false
this.getList()
this.$notify({
title: 'Success',
message: 'Created Successfully',
type: 'success',
duration: 2000
})
}
})
}
})
},
updateData() {
this.$refs['form'].validate((valid) => {
if (valid) {
updatGameSwitch(this.form).then(response => {
if (response.code === 0) {
this.dialogFormVisible = false
this.getList()
this.$notify({
title: 'Success',
message: 'Updated Successfully',
type: 'success',
duration: 2000
})
}
})
}
})
}
}
}
</script>