调整
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@ -23,10 +23,10 @@ export function updatGameSwitch(data) {
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})
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}
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export function delGameSwitch(data) {
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return request({
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url: '/game_switch/del',
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method: 'post',
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data
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})
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}
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// export function delGameSwitch(data) {
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// return request({
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// url: '/game_switch/del',
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// method: 'post',
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// data
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// })
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// }
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@ -328,7 +328,7 @@ export const asyncRoutes = [
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path: 'index',
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component: () => import('@/views/gameswitch/index'),
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name: 'gameswitch',
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meta: { title: '游戏设置', pername: 'gameswitchlist' }
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meta: { title: '功能开关', pername: 'gameswitchlist' }
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},
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{
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path: 'blockplayer',
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@ -1,10 +1,10 @@
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<template>
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<div class="app-container">
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<div class="filter-container">
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<!--div class="filter-container">
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<el-button v-show="visibleAddaudit" class="filter-item" style="margin-left: 10px;" type="primary" @click="handleCreate">
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新增
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</el-button>
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</div>
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</div-->
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<el-table
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:data="auditList"
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border
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@ -1,10 +1,10 @@
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<template>
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<div class="app-container">
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<div class="filter-container">
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<!--div class="filter-container">
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<el-button class="filter-item" style="margin-left: 10px;" type="primary" @click="handleCreate">
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新增
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</el-button>
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</div>
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</div-->
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<el-table
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:data="gameSwitchList"
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border
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@ -33,7 +33,7 @@
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<svg-icon v-else icon-class="no" style="font-size: 20px;" />
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</template>
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</el-table-column>
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<el-table-column
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<!--el-table-column
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prop="createtime"
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label="创建时间"
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>
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@ -52,14 +52,14 @@
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{{ parseTime(row.modifytime) }}
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</span>
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</template>
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</el-table-column>
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</el-table-column-->
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<el-table-column
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fixed="right"
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label="操作"
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>
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<template slot-scope="scope">
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<el-button type="text" size="small" @click="handleUpdate(scope.row)">编辑</el-button>
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<el-button type="text" size="small" @click="handleDel(scope.row)">删除</el-button>
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<!--el-button type="text" size="small" @click="handleDel(scope.row)">删除</el-button-->
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</template>
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</el-table-column>
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</el-table>
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@ -74,10 +74,10 @@
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<el-dialog :title="dialogTitle" :visible.sync="dialogFormVisible" :close-on-click-modal="false" @close="handleDialogClose()">
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<el-form ref="form" :rules="rules" :model="form" label-position="left" label-width="90px" style="width: 400px; margin-left:50px;">
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<el-form-item label="功能" prop="switch_name">
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<el-input v-model="form.switch_name" />
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<el-input v-model="form.switch_name" :readonly="true" />
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</el-form-item>
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<el-form-item label="功能描述" prop="remark">
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<el-input v-model="form.remark" />
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<el-input v-model="form.remark" :readonly="true" />
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</el-form-item>
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<el-form-item label="是否启用">
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<el-switch
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@ -104,7 +104,7 @@
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<script>
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// import Pagination from '@/components/Pagination/index.vue'
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import { addGameSwitch, updatGameSwitch, getGameSwitchList, delGameSwitch } from '@/api/gameswitch'
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import { addGameSwitch, updatGameSwitch, getGameSwitchList } from '@/api/gameswitch'
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import { parseTime } from '@/utils'
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export default {
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@ -155,27 +155,27 @@ export default {
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})
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},
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handleDel(row) {
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this.$confirm('此操作将无法恢复, 是否继续?', '提示', {
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confirmButtonText: '确定',
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cancelButtonText: '取消',
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type: 'warning'
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}).then(() => {
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delGameSwitch({ switch_name: row.switch_name }).then(response => {
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if (response.code === 0) {
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if (this.gameSwitchList.length === 1 && this.curpage === this.totalpage && this.curpage > 1) {
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this.curpage--
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}
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this.getList()
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this.$notify({
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title: 'Success',
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message: 'Deleted Successfully',
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type: 'success',
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duration: 2000
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})
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}
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})
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}).catch(() => {
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})
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// this.$confirm('此操作将无法恢复, 是否继续?', '提示', {
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// confirmButtonText: '确定',
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// cancelButtonText: '取消',
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// type: 'warning'
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// }).then(() => {
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// delGameSwitch({ switch_name: row.switch_name }).then(response => {
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// if (response.code === 0) {
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// if (this.gameSwitchList.length === 1 && this.curpage === this.totalpage && this.curpage > 1) {
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// this.curpage--
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// }
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// this.getList()
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// this.$notify({
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// title: 'Success',
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// message: 'Deleted Successfully',
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// type: 'success',
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// duration: 2000
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// })
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// }
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// })
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// }).catch(() => {
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// })
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},
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getList() {
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getGameSwitchList(this.page_size, this.curpage).then(response => {
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