diff --git a/webapp/controller/RoleController.class.php b/webapp/controller/RoleController.class.php index 6a978f28..0cb6c74f 100644 --- a/webapp/controller/RoleController.class.php +++ b/webapp/controller/RoleController.class.php @@ -163,30 +163,20 @@ class RoleController extends BaseAuthedController { public function battleReport() { - // error_log("游戏结束====".json_encode($_REQUEST)); - //任务参与 N场比赛开始-- $taskObj = new NTaskController(); $taskObj->updateTaskToDB(PLAY_GAME,1); - //任务参与 N场比赛结束-- - //累计生存时间多少分钟开始-- + $alive_time = $_REQUEST["alive_time"]; $tmpAlive_time = floor($alive_time/1000); $taskObj->updateTaskToDB(ALIVE_TIME,$tmpAlive_time); - // error_log("玩家存活时间======".$alive_time."==".$tmpAlive_time); - //累计生存时间多少分钟结束-- - //累计击杀10个敌人开始-- + $killNum = $_REQUEST['kills']; $taskObj->updateTaskToDB(KILL_NUM,$killNum); - //累计击杀10个敌人结束-- - //造成800伤害70006开始-- $damageNum = $_REQUEST['harm']; $taskObj->updateTaskToDB(DAMAGE_NUM70006,$damageNum); - //造成800伤害70006结束-- - //--------- - //救起2个队友开始-- + $helpOtherPlayer = $_REQUEST['rescue_member']; $taskObj->updateTaskToDB(HELP_OP70008,$helpOtherPlayer); - //救起2个队友结束-- $this->oldBattleReport(); } @@ -218,7 +208,6 @@ class RoleController extends BaseAuthedController { $coin_num = $_REQUEST['coin_num']; //金币 $integral = $_REQUEST['rank_score']; //排位积分 $score = $_REQUEST['pass_score']; //通行证积分 - if ($_REQUEST['items'] != '') { $item_list = $this->getExplode($_REQUEST['items']);