1
This commit is contained in:
commit
35b367b224
@ -272,6 +272,7 @@ class Hero(object):
|
|||||||
['hero_tili', 0, '英雄体力'],
|
['hero_tili', 0, '英雄体力'],
|
||||||
['state', 0, '0:已购买 1:免费(GIFT标签)'],
|
['state', 0, '0:已购买 1:免费(GIFT标签)'],
|
||||||
['skin_id', 0, '英雄皮肤id'],
|
['skin_id', 0, '英雄皮肤id'],
|
||||||
|
['skin_uniid', 0, '英雄皮肤uniid'],
|
||||||
['quality', 0, '品阶'],
|
['quality', 0, '品阶'],
|
||||||
['skill_lv1', 0, '主动技能等级'],
|
['skill_lv1', 0, '主动技能等级'],
|
||||||
['skill_lv2', 0, '被动技能等级'],
|
['skill_lv2', 0, '被动技能等级'],
|
||||||
@ -292,6 +293,10 @@ class Hero(object):
|
|||||||
['ability_addition', Ability(), '属性-加成'],
|
['ability_addition', Ability(), '属性-加成'],
|
||||||
['lucky', 0, '幸运值'],
|
['lucky', 0, '幸运值'],
|
||||||
['wealth', 0, '财富值'],
|
['wealth', 0, '财富值'],
|
||||||
|
['lucky_base', 0, '英雄自身幸运值'],
|
||||||
|
['wealth_base', 0, '英雄自身财富值'],
|
||||||
|
['lucky', 0, '英雄最大幸运值'],
|
||||||
|
['wealth', 0, '英雄最大财富值'],
|
||||||
['seal_type', 0, '0:未封存 1:已封存'],
|
['seal_type', 0, '0:未封存 1:已封存'],
|
||||||
['unseal_time', 0, '解封时间'],
|
['unseal_time', 0, '解封时间'],
|
||||||
['valid_time', 0, '最大有效时间'],
|
['valid_time', 0, '最大有效时间'],
|
||||||
|
@ -291,6 +291,7 @@ class Hero extends BaseModel {
|
|||||||
'hero_tili' => $row['hero_tili'],
|
'hero_tili' => $row['hero_tili'],
|
||||||
'state' => $row['state'],
|
'state' => $row['state'],
|
||||||
'skin_id' => $skinDb?$skinDb['skin_id']:0,
|
'skin_id' => $skinDb?$skinDb['skin_id']:0,
|
||||||
|
'skin_uniid' => $skinDb?$skinDb['idx']:0,
|
||||||
'quality' => $row['quality'],
|
'quality' => $row['quality'],
|
||||||
'skill_lv1' => $row['skill_lv1'],
|
'skill_lv1' => $row['skill_lv1'],
|
||||||
'skill_lv2' => $row['skill_lv2'],
|
'skill_lv2' => $row['skill_lv2'],
|
||||||
@ -309,9 +310,11 @@ class Hero extends BaseModel {
|
|||||||
'tags' => isset($row['tags'])?$row['tags']:'',
|
'tags' => isset($row['tags'])?$row['tags']:'',
|
||||||
'is_select' => $isSelect,
|
'is_select' => $isSelect,
|
||||||
'lucky' => self::getHeroLucky($row),
|
'lucky' => self::getHeroLucky($row),
|
||||||
|
'lucky_base' => self::getHeroLuckyBase($row),
|
||||||
'wealth' => self::getHeroWealth($row),
|
'wealth' => self::getHeroWealth($row),
|
||||||
'ability' => $baseAbility,
|
'ability' => $baseAbility,
|
||||||
'ability_addition' => $addAbility,
|
'ability_addition' => $addAbility,
|
||||||
|
'wealth_base' => self::getHeroWealthBase($row),
|
||||||
'seal_type' => $row['seal_type'],
|
'seal_type' => $row['seal_type'],
|
||||||
'unseal_time' => $row['unseal_time'],
|
'unseal_time' => $row['unseal_time'],
|
||||||
'valid_lefttime' => max(0,
|
'valid_lefttime' => max(0,
|
||||||
@ -359,8 +362,8 @@ class Hero extends BaseModel {
|
|||||||
'skill_lv1' => $row['skill_lv1'],
|
'skill_lv1' => $row['skill_lv1'],
|
||||||
'skill_lv2' => $row['skill_lv2'],
|
'skill_lv2' => $row['skill_lv2'],
|
||||||
'rand_attr' => $attr,
|
'rand_attr' => $attr,
|
||||||
'lucky' => self::getHeroLucky($row),
|
'lucky' => self::getHeroLuckyBase($row),
|
||||||
'wealth' => self::getHeroWealth($row),
|
'wealth' => self::getHeroWealthBase($row),
|
||||||
'ability' => self::abilityInfo($row),
|
'ability' => self::abilityInfo($row),
|
||||||
'valid_time' => max(0,
|
'valid_time' => max(0,
|
||||||
86400 * $heroAtteMeta['validTime']),
|
86400 * $heroAtteMeta['validTime']),
|
||||||
@ -368,6 +371,32 @@ class Hero extends BaseModel {
|
|||||||
"total_times" => $heroAtteMeta['roundPerDay'],
|
"total_times" => $heroAtteMeta['roundPerDay'],
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
private static function celHeroWealthBase($row){
|
||||||
|
|
||||||
|
//最大财富值和幸运值计算
|
||||||
|
$wealth = 0;
|
||||||
|
$wealth_rate = 0;
|
||||||
|
$lucky = 0;
|
||||||
|
$lucky_rate = 0;
|
||||||
|
$heroAttrs = emptyReplace(json_decode($row['wealth_attr'], true), array());
|
||||||
|
$heroResult = \mt\EconomyAttribute::getAttrValue($heroAttrs);
|
||||||
|
$wealth += $heroResult['wealth'];
|
||||||
|
$wealth_rate += $heroResult['wealth_rate'];
|
||||||
|
$lucky += $heroResult['lucky'];
|
||||||
|
$lucky_rate += $heroResult['lucky_rate'];
|
||||||
|
|
||||||
|
return array(
|
||||||
|
"wealth" => floor($wealth * (1+$wealth_rate)),
|
||||||
|
"lucky" => floor($lucky * (1+$lucky_rate)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
public static function getHeroWealthBase($row){
|
||||||
|
return self::celHeroWealthUpLimit($row)["wealth"];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getHeroLuckyBase($row){
|
||||||
|
return self::celHeroWealthUpLimit($row)["lucky"];
|
||||||
|
}
|
||||||
|
|
||||||
private static function celHeroWealthUpLimit($row){
|
private static function celHeroWealthUpLimit($row){
|
||||||
|
|
||||||
|
@ -401,9 +401,8 @@ class HashRateService extends BaseService
|
|||||||
foreach ($this->hashRateTask as $item){
|
foreach ($this->hashRateTask as $item){
|
||||||
if (is_array($item)){
|
if (is_array($item)){
|
||||||
foreach ($item as $task){
|
foreach ($item as $task){
|
||||||
$taskMeta = AchievementsPower::find($task['task_id']);
|
|
||||||
$taskDb = HashRate::find($task['task_id'],$period);
|
$taskDb = HashRate::find($task['task_id'],$period);
|
||||||
$taskDto = $this->hashRateTaskDto($taskMeta,$taskDb,$period);
|
$taskDto = $this->hashRateTaskDto($task,$taskDb,$period);
|
||||||
if ($taskDto['state'] == self::FINISHED_STATE){
|
if ($taskDto['state'] == self::FINISHED_STATE){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user