pvp 公式
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@ -523,13 +523,14 @@ class BattleDataService extends BaseService {
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$ranked = getReqVal('ranked', 0);
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$kills = getReqVal('kills', 0);
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$aliveTime = getReqVal('alive_time', 0);
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$cond = (1 - ($ranked >= 30 ? 1 : 0)) *
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($kills >= 1 ? 1 : 0) *
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($aliveTime >= 30 ? 1 : 0);
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$cond = (1 - ($ranked > 30 ? 1 : 0) *
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($kills < 1 ? 1 : 0) *
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($aliveTime < 30 ? 1 : 0));
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if (!$cond) {
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return;
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}
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}
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//print_r($this->reward);die;
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$todayPveGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0);
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$todayPvpGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0);
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@ -620,9 +621,9 @@ class BattleDataService extends BaseService {
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'match_mode' => getReqVal('match_mode', 0),
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'room_uuid' => getReqVal('room_uuid', 0),
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];
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$cond = (1 - ($ranked > 30 ? 1 : 0)) *
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$cond = (1 - ($ranked > 30 ? 1 : 0) *
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($kills < 1 ? 1 : 0) *
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($aliveTime < 30 ? 1 : 0);
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($aliveTime < 30 ? 1 : 0));
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if (!$cond) {
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return;
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}
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@ -38,10 +38,7 @@ class FormulaService extends BaseService {
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(0.15 * $meta_heroTopX) +
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(0.05 * $meta_weaponTopX) +
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(0.05 * $meta_survivalTopX)
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) *
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(1 - ($ranked > 30 ? 1 : 0)) *
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($kills < 1 ? 1 : 0) *
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($aliveTime < 30 ? 1 : 0);
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);
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return cegFormat(($ceg));
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}
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@ -93,10 +90,7 @@ class FormulaService extends BaseService {
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(0.15 * $meta_heroTopX) +
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(0.05 * $meta_weaponTopX) +
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(0.05 * $meta_survivalTopX)
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) *
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(1 - ($ranked > 30 ? 1 : 0)) *
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($kills < 1 ? 1 : 0) *
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($aliveTime < 30 ? 1 : 0);
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) ;
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return cegFormat(($ceg));
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}
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@ -123,18 +117,20 @@ class FormulaService extends BaseService {
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$heroTopX = getXVal($params, 'hero_topx');
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$weaponTopX = getXVal($params, 'weapon_topx');
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$survivalTopX = getXVal($params, 'survival_topx');
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$meta = mt\FormulaPvp::getByRanked($rankedTopX);
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if (!$meta) {
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return 0;
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}
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$meta_rankedTopX = mt\FormulaPvp::getByRanked($rankedTopX)?mt\FormulaPvp::getByRanked($rankedTopX)['ranked_topx']:0;
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$meta_killsTopX = mt\FormulaPvp::getByRanked($killsTopX)?mt\FormulaPvp::getByRanked($killsTopX)['kills_topx']:0;
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$meta_heroTopX = mt\FormulaPvp::getByRanked($heroTopX)?mt\FormulaPvp::getByRanked($heroTopX)['hero_topx']:0;
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$meta_weaponTopX = mt\FormulaPvp::getByRanked($weaponTopX)?mt\FormulaPvp::getByRanked($weaponTopX)['weapon_topx']:0;
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$meta_survivalTopX = mt\FormulaPvp::getByRanked($survivalTopX)?mt\FormulaPvp::getByRanked($survivalTopX)['survival_topx']:0;
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$heroProbability = min($heroFragmentNum / $onlineNum *
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5 *
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(
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0.5 * $rankedTopX * $meta['ranked_topx'] +
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0.25 * $killsTopX * $meta['kills_topx'] +
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0.15 * $heroTopX * $meta['hero_topx'] +
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0.05 * $weaponTopX * $meta['weapon_topx'] +
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0.05 * $survivalTopX * $meta['survival_topx']
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0.5 * $meta_rankedTopX +
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0.25 * $meta_killsTopX +
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0.15 * $meta_heroTopX +
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0.05 * $meta_weaponTopX +
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0.05 * $meta_survivalTopX
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) *
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pow(2, ($todayPvpBattleTimes % 10) - 1), 1);
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return max(0, $heroProbability);
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@ -150,18 +146,19 @@ class FormulaService extends BaseService {
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$heroTopX = getXVal($params, 'hero_topx');
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$weaponTopX = getXVal($params, 'weapon_topx');
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$survivalTopX = getXVal($params, 'survival_topx');
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$meta = mt\FormulaPvp::getByRanked($rankedTopX);
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if (!$meta) {
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return 0;
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}
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$meta_rankedTopX = mt\FormulaPvp::getByRanked($rankedTopX)?mt\FormulaPvp::getByRanked($rankedTopX)['ranked_topx']:0;
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$meta_killsTopX = mt\FormulaPvp::getByRanked($killsTopX)?mt\FormulaPvp::getByRanked($killsTopX)['kills_topx']:0;
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$meta_heroTopX = mt\FormulaPvp::getByRanked($heroTopX)?mt\FormulaPvp::getByRanked($heroTopX)['hero_topx']:0;
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$meta_weaponTopX = mt\FormulaPvp::getByRanked($weaponTopX)?mt\FormulaPvp::getByRanked($weaponTopX)['weapon_topx']:0;
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$meta_survivalTopX = mt\FormulaPvp::getByRanked($survivalTopX)?mt\FormulaPvp::getByRanked($survivalTopX)['survival_topx']:0;
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$weaponProbability = min($weaponFragmentNum / $onlineNum *
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5 *
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(
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0.5 * $rankedTopX * $meta['ranked_topx'] +
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0.25 * $killsTopX * $meta['kills_topx'] +
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0.15 * $heroTopX * $meta['hero_topx'] +
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0.05 * $weaponTopX * $meta['weapon_topx'] +
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0.05 * $survivalTopX * $meta['survival_topx']
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0.5 * $meta_rankedTopX +
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0.25 * $meta_killsTopX +
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0.15 * $meta_heroTopX +
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0.05 * $meta_weaponTopX +
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0.05 * $meta_survivalTopX
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) *
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pow(2, ($todayPvpBattleTimes % 10) - 1), 1);
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return max(0, $weaponProbability);
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