diff --git a/doc/_common.py b/doc/_common.py index 66cbe777..f158d388 100644 --- a/doc/_common.py +++ b/doc/_common.py @@ -1,1529 +1,1530 @@ -# -*- coding: utf-8 -*- - -class ReqHead(object): - - def __init__(self): - self.fields = [ - ['account_id', '', '账号id'], - ['session_id', '', '会话id'], - ] - -class RspHead(object): - - def __init__(self, **kwargs): - self.fields = [ - ['errcode', 0, '错误码/0 成功;1 失败;2余额不足'], - ['errmsg', '', '错误描述'], - ] - for (key, value) in kwargs.items(): - for i in range(0, len(self.fields)): - if self.fields[i][0] == key: - self.fields[i][0] = key - self.fields[i][1] = value - break - -class Union(object): - - def __init__(self, fields): - self.doc = 'Union 联合体的访问方式:.联合体内含结构的字段名' - self.fields = [['', f[0], f[1]] for f in fields] - -class Attr(object): - - def __init__(self): - self.fields = [ - ['attr_id', 0, '属性id'], - ['type', 0, '1: 绝对值 2:百分比 ---弃用字段'], - ['val', 0, '属性值'], - ] - -class AttrDesc(object): - - def __init__(self): - self.fields = [ - ['name', '', '属性名'], - ['attr_id', 0, '属性id'], - ['type', 0, '1: 绝对值 2:百分比 ---弃用字段' ], - ['val', 0, '属性值'], - ] - -class SystemCurrency(object): - - def __init__(self): - self.fields = [ - ['name', '', '货币名称'], - ['original_price', 0, '原价'], - ['discount_price', 0, '折后价'], - ['discount_rate', 0, '折扣百分比(0-100)'], - ['decimals', 0, '小数位数'], - ['contract_address', 0, '合约地址'], - ] - -class Page(object): - - def __init__(self): - self.fields = [ - ['last_idx', '', '回传信息'], - ['total', 0, '总记录数'], - ['count', 0, '当前记录数'], - ['per_page', 0, '每页多少条记录'], - ['current_page', 0, '当前页'], - ['total_pages', 0, '总页数'], - ] - -class Pagination(object): - - def __init__(self): - self.fields = [ - ['total', 0, '总记录数'], - ['count', 0, '当前页查到的记录数'], - ['current_page', 0, '当前第几页'], - ['total_page', 0, '总页数'], - ] - -class Gun(object): - - def __init__(self): - self.fields = [ - ['token_id', '', 'token id'], - ['gun_uniid', 0, '枪唯一id'], - ['gun_id', 0, '枪id'], - ['state', 0, '0:已购买 1:免费(GIFT标签)'], - ['gun_lv', 0, '枪等级'], - ['quality', 0, '品阶'], - ['durability', 0, '耐久'], - ['ceg_uplimit', 0, 'ceg今天获取上限'], - ['!rand_attr', [Attr()], '枪械属性'], - ['try_count', 0, '剩余体验次数 当state=1时才有意义'], - ['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'], - ['unlock_time', 0, '使用解锁utc时间(升级或者升阶触发),锁定期间不可战斗和做其他操作,配合lock_type使用'], - ['unlock_lefttime', 0, '解锁剩余时间(单位秒)'], - ['trade_locktime', 0, '出售锁定时间(升级或者升阶完成后触发),单位秒,只锁交易,其他的操作仍可进行'], - ['current_pvp_get_ceg', 0, '当前pvp获取的ceg数量'], - ['current_pve_get_ceg', 0, '当前pve获取的ceg数量'], - ['last_pvp_get_ceg_time', 0, '最后一次获取pvp获取ceg时间'], - ['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'], - ['offer_reward_state', 0, '是否悬赏中'], - ['tags', '', '1:Gen状态'], - ['!hero_ids', [], '被使用英雄的item_id'], - ] - -class GunSkin(object): - - def __init__(self): - self.fields = [ - ['gun_id', 0, '枪支id'], - ['skin_id', 0, '皮肤id'], - ['try_expire_at', 0, '试用到期时间(utc时间)'], - ] - -class GunTalent(object): - - def __init__(self): - self.fields = [ - ['talent_id', 0, '天赋'], - ['talent_lv', 0, '天赋等级'], - ] - -class UserInfo(object): - - def __init__(self): - self.fields = [ - ['activated', 0, '是否已激活'], - ['rename_count', 0, '改名次数'], - ['account_id', '', '账号id'], - ['address', '', '钱包地址(空或者null表示没钱包)'], - ['name', '', '用户名字'], - ['head_id', 0, '头像id'], - ['head_frame', 0, '头像框id'], - ['level', 0, '等级'], - ['exp', 0, '经验'], - ['max_exp', 0, '经验(上限)'], - ['rank', 0, '当前段位'], - ['history_best_rank', 0, '历史最高段位'], - ['gold', 0, '金币'], - ['diamond', 0, '钻石'], - ['hero_uniid', 0, '当前使用的英雄唯一ID'], - ['hero_id', 0, '当前使用的英雄ID'], - ['first_fight', 0, '是否是第一次战斗'], - ['already_guide', 0, '是否已经引导'], - ['pve_instance_id', 0, '已过pve副本id 0:一关未过'], - ['!head_list', [0], '拥有的头像列表'], - ['!hero_list', [0], '拥有的立绘背景列表'], - ['!head_frame_list', [0], '拥有的头像框列表'], - ['is_gain_item', 0, '0 为获取,1 以获取'], - ['guild_id', '', '工会id'], - ['guild_job', 0, '工会职位'], - ['guild_name', '', '工会名称'], - ['parachute', '', '当前使用的降落伞id'], - ['!parachute_list', [0], '拥有的降落伞列表'], - ['ring_id', 0, '勋章(戒指)ID'], - ['!ring_list', [0], '勋章(戒指)列表'], - ['!honor_info', [HonorInfo()], '荣誉信息'], - ] - -class HonorInfo(object): - - def __init__(self): - self.fields = [ - ['token_type',0,'NFT 类型'], - ['state',0,'1使用 0未使用'], - ] - -class UserSimple(object): - - def __init__(self): - self.fields = [ - ['account_id', '', '账号id'], - ['address', '', '钱包地址'], - ['name', '', '用户名字'], - ['head_id', 0, '头像id'], - ['head_frame', 0, '头像框id'], - ['level', 0, '等级'], - ['exp', 0, '经验'], - ['gold', 0, '金币'], - ['diamond', 0, '钻石'], - ['hero_id', 0, '当前使用的英雄ID'], - ['rank', 0, '段位'], - ['score', 0, '积分'], - ['pve_instance_id', 0, '已过pve副本id 0:一关未过'], - ['hero_skin', 0, '出战英雄皮肤'], - ] - -class BcUserInfo(object): - - def __init__(self): - self.fields = [ - ['account', '', '账号'], - ['gold', 0, '金币'], - ['diamond', 0, '钻石'], - ] - -class UserDetailInfo(object): - - def __init__(self): - self.fields = [ - ['activated', 0, '是否已激活'], - ['account_id', '', '账号id'], - ['name', '', '用户名字'], - ['head_id', 0, '头像id'], - ['head_frame', 0, '头像框id'], - ['level', 0, '等级'], - ['exp', 0, '经验'], - ['max_exp', 0, '经验(上限)'], - ['gold', 0, '金币'], - ['diamond', 0, '钻石'], - ['hero_uniid', 0, '当前使用的英雄唯一ID'], - ['hero_id', 0, '当前使用的英雄ID'], - ['current_rank', 0, '当前段位'], - ['history_best_rank', 0, '历史最高段位'], - ['current_rank_score', 0, '当前赛季排位分'], - ['history_best_rank_score', 0, '历史最高赛季排位分'], - ['like_count', 0, '点赞次数'], - ['guild_id', '', '工会id'], - ['guild_job', 0, '工会职位'], - ['guild_name', '', '工会名称'], - ['!history_seasons', [UserHisSeason()], '历史打过的赛季列表'], - ] - -class UserHisSeason(object): - - def __init__(self): - self.fields = [ - ['season_id', 0, '赛季'], - ['total_kills', 0, '击杀总数(个人信息)'], - ['game_times', 0, '游戏场次(个人信息)'], - ['win_times', 0, '胜利场次(个人信息)'], - ['win_rate', 0, '胜率(个人信息,百分比数值整数部分)'], - ['max_kills', 0, '最高击杀(游戏信息)'], - ['avg_kills', 0, '平均击杀(游戏信息)'], - ['max_damage_out', 0, '最高伤害输出(游戏信息)'], - ['avg_damage_out', 0, '平均伤害输出(游戏信息)'], - ['star_kills', 0, '击败(5纬图-击败, 百分比数值整数部分)'], - ['star_damage', 0, '伤害(5纬图-伤害, 百分比数值整数部分)'], - ['star_alive', 0, '生存(5纬图-生存, 百分比数值整数部分)'], - ['star_recover', 0, '治疗(5纬图-治疗, 百分比数值整数部分)'], - ['star_win', 0, '胜利(5纬图-胜利, 百分比数值整数部分)'], - ] - -class Hero(object): - - def __init__(self): - self.fields = [ - ['token_id', '', 'token id'], - ['hero_uniid', 0, '英雄唯一id'], - ['hero_id', 0, '英雄id'], - ['hero_lv', 0, '英雄等级'], - ['hero_tili', 0, '英雄体力'], - ['state', 0, '0:已购买 1:免费(GIFT标签)'], - ['skin_id', 0, '英雄皮肤id'], - ['quality', 0, '品阶'], - ['skill_lv1', 0, '主动技能等级'], - ['skill_lv2', 0, '被动技能等级'], - ['!rand_attr', [Attr()], '英雄属性'], - ['try_count', 0, '剩余体验次数 当state=1时才有意义'], - ['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'], - ['unlock_lefttime', 0, '解锁剩余时间(单位秒)'], - ['unlock_time', 0, '使用解锁utc时间(升级或者升阶触发),锁定期间不可战斗和做其他操作,配合lock_type使用'], - ['current_get_gold', 0, '当前获取的gold数量'], - ['last_get_gold_time', 0, '最后一次获取gold时间'], - ['gold_uplimit', 0, '每天gold上限'], - ['unlock_trade_time', 0, '出售解锁utc时间(升级或者升阶完成后触发),只锁交易,其他的操作仍可进行,和lock_type无关是独立的锁!!!'], - ['advanced_count', 0, '进阶次数'], - ['offer_reward_state', 0, '是否悬赏中'], - ['tags', '', '1:Gen状态'], - ['!avatarInfo', [AvatarInfo()], '装饰信息'], - - ] - -class LevelingHero(object): - - def __init__(self): - self.fields = [ - ['info', Hero(), '英雄信息'], - ['countdown', 0, '倒计时'], - ] - -class QualityingHero(object): - - def __init__(self): - self.fields = [ - ['trans_id', 0, 'transId'], - ['state', 0, '0升阶中,1可领取'], - ['heroInfo', Hero(), '升阶英雄信息'], - ['costHeroInfo', Hero(), '材料英雄信息'], - ] - -class QualityingGun(object): - - def __init__(self): - self.fields = [ - ['trans_id', 0, 'transId'], - ['state', 0, '0升阶中,1可领取'], - ['gunInfo', Gun(), '升阶枪械信息'], - ['costGunInfo', Gun(), '材料枪械信息'], - ] - -class HeroSkin(object): - - def __init__(self): - self.fields = [ - ['skin_id', 0, '英雄皮肤id'], - ['is_have', 0, '是否拥有 1:拥有 0:未拥有'], - ['use_state', 0, '选中状态 1:选中 0:未选中'], - ] - -class Item(object): - - def __init__(self): - self.fields = [ - ['item_uniid', 0, '道具唯一id'], - ['item_id', 0, '道具id'], - ['item_num', 0, '道具数量'], - ['!attr', [Attr()], '属性'], - ] - -class AwardItem(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '道具id'], - ['item_num', 0, '道具数量'], - ] - -class Award(object): - - def __init__(self): - self.fields = [ - ['!items', [AwardItem()], '奖励物品列表'], - ['!heros', [Hero()], '英雄信息'] - ] - -class PropertyChg(object): - - def __init__(self): - self.fields = [ - ['user_info', UserInfo(), '用户信息变更(用来更新本地客户端字段(有则更新无则不变))'], - ['!container_chg', [''], '容器类数据变更(bag、hero、heroSkin、gunSkin, gun,chip,fragment)'] - ] - -class CostInfoItem(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '购买需要消耗的道具id'], - ['item_num', 0, '购买需要消耗的道具数量'], - ['discount', 0, '折扣百分比(0-100)'], - ] - -class CostInfo(object): - - def __init__(self): - self.fields = [ - ['!cost_group', [CostInfoItem()], '一组扣费项目,(金币、钻石视为道具,可能有多种价格)'], - ] - -class PriceInfo(object): - - def __init__(self): - self.fields = [ - ['!cost_list', [CostInfo()], '扣费方式列表'], - ['discount_begin_time', 0, '折扣开始时间(utc时间)'], - ['discount_end_time', 0, '折扣结束时间(utc时间)'], - ] - -class DiscountInfo(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '道具id'], - ['gold_discount', 0, '金币折扣百分比(0-100)'], - ['diamond_discount', 0, '钻石折扣百分比(0-100)'], - ] - -class ItemPriceInfo(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '道具id'], - ['price_info', PriceInfo(), '价格信息'], - ] - -class GoodsInfo(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '商品id'], - ['item_num', 0, '堆叠个数,例如:砖石数量'], - ['max_amount', 0, '最高购买数量,单次购买'], - ['shop_id', 0, '所属商店id'], - ['shopstage', 0, '商店层级'], - ['tag', 0, '标签'], - ['recommend', 0, '推荐页位置'], - ['token_type', '', '代币类型 参见shopGoods表格'], - ['price', '', '价格 多种价格设置使用 | 隔开'], - ['discount', '', '折扣 参见shopGoods表格'], - ['limit_type', 0, '限购类型'], - ['limit_num', 0, '限购数量'], - ['buy_cond', '', '购买条件'], - ['buy_gift', '', '购买次数赠品'], - ['normal_gift', '', '普通狗赠品'], - ['free_type', 0, '免费类型 0:不免费 1:日刷新'], - ['shop_icon', 0, '商品图标'], - ['gg_product_id', 0, '谷歌商品id'], - ['gg_product_id', 0, 'ios商品id'], - ['bonus', 0, 'bonus'], - ['bonus_num', 0, 'bonus_num'], - ] - -class Goods(object): - - def __init__(self): - self.fields = [ - ['goods_id', 0, '商品唯一id'], - ['goods_meta', GoodsInfo(), '商品元信息(配置表数据)'], - ['bought_times', 0, '已购买次数'], - ['free_num', 0, '免费次数'], - ] - -class NewGoods(object): - def __init__(self): - self.fields = [ - ['id', 0, '商品唯一id'], - ['goods_id', 0, '商品id'], - ['goods_num', 0, '堆叠个数,例如:砖石数量'], - ['max_amount', 0, '最高购买数量,单次购买'], - ['shop_id', 0, '所属商店id'], - ['shopstage', 0, '商店层级'], - ['tag', 0, '标签'], - ['recommend', 0, '推荐页位置'], - ['token_type', '', '代币类型 参见shopGoods表格'], - ['price', '', '价格 多种价格设置使用 | 隔开'], - ['discount', '', '折扣 参见shopGoods表格'], - ['limit_type', 0, '限购类型'], - ['limit_num', 0, '限购数量'], - ['buy_cond', '', '购买条件'], - ['buy_gift', '', '购买次数赠品'], - ['normal_gift', '', '普通狗赠品'], - ['bought_times', 0, '已购买次数'], - ['free_type', 0, '免费类型 0:不免费 1:日刷新'], - ['free_num', 0, '免费次数'], - ['pending', 0, '购买中...'], - ] - -class Shop(object): - - def __init__(self): - self.fields = [ - ['shop_id', 0, '商店id'], - ['!goods_list1', [Goods()], '商品列表1'], - ['!goods_list2', [Goods()], '商品列表2'], - ] - -class PayMethod(object): - - def __init__(self): - self.fields = [ - ['id', 0, '支付方式id'], - ['name', '', '支付方式名称'], - ['icon', '', '支付方式图标'], - ['shop_token_type', 0, '代币类型'], - ['pay_way_code', 0, '支付方式code'], - ] - -class DailySelectionGoods(object): - - def __init__(self): - self.fields = [ - ['id', 0, '商品表唯一id'], - ['slot', "", '商品槽位'], - ['goods_id', 0, '商品id'], - ['goods_num', 0, '商品堆叠数量'], - ['shop_icon', "", '商品图标'], - ['weight', 0, '权重'], - ['token_type', '', '代币类型(4|0)'], - ['discount', '', '折扣(95|80)'], - ['price', '', '价格(100|100000)'], - ] - -class Mission(object): - - def __init__(self): - self.fields = [ - ['mission_id', 0, '任务id'], - ['last_game', 0, '上局游戏完成的进度 -1:不用在战斗结束展示'], - ['current', 0, '任务进度-当前'], - ['target', 0, '任务进度-目标'], - ['state', 0, '任务状态 0:任务已完成-可领取奖励 1:可接任务(send) 2:任务进行中-未完成(不可领取)'], - ['show_progress', 0, '是否显示任务进度'], - ['objects!', - [ - ['type', '', '类型 0:武器 1:英雄'], - ['id', '', 'id'], - ], - '悬赏任务对象列表'], - ['lefttime', 0, '剩余时间(悬赏任务)'], - ['ceg_num', 0, '奖励ceg数量(悬赏任务)'], - ] - -class SeasonCardGiftPackage(object): - - def __init__(self): - self.fields = [ - ['package_id', 0, '礼包id'], - ['item_id', 0, '礼包道具表id(目前客户端没用到先不用管)'], - ['state', 0, '0:未购买 1:已购买'], - ['price_info', PriceInfo(), '价格信息'], - ] - -class SeasonCard(object): - - def __init__(self): - self.fields = [ - ['season_id', 0, '赛季id(客户端显示为Sxxx)'], - ['season_begin_time', 0, '赛季开始时间(utc时间)'], - ['season_end_time', 0, '赛季结束时间(utc时间)'], - ['card_lv', 0, '手册等级'], - ['card_exp', 0, '手册经验'], - ['card_max_exp', 0, '手册经验上限'], - ['buy_level_price', 0, '等级价格(钻石)'], - ['!gift_packages', [SeasonCardGiftPackage()], '礼包列表'], - ['!received_level_rewards1', [0], '等级解锁的奖励已领取等级列表(普通手册)'], - ['!received_level_rewards2', [0], '等级解锁的奖励已领取等级列表(精英)'], - ] - -class SeasonMission(object): - - def __init__(self): - self.fields = [ - ['state', 0, '任务状态 0:可领取 1:已领取 2:未完成(不可领取)'], - ['current', 0, '当前匹配场次'], - ['target', 0, '目标匹配场次'], - ['target_rank', 0, '目标段位'], - ] - -class Season(object): - - def __init__(self): - self.fields = [ - ['season', 0, '赛季'], - ['season_name', 0, '赛季name'], - ['rank', 0, '段位id'], - ['rank_name', 0, '段位名称'], - ['score', 0, '排位分'], - ['next_score', 0, '下阶段排位分'], - ['season_end_time', 0, '赛季结束时间'], - ['season_reward',SeasonReward(), '赛季该获得的奖励'], - ['current_point', 0, '当前赛季积分'], - ['total_point', 0, '所有赛季总积分'], - ] - -class SeasonReward(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '奖励的item id'], - ['item_num', 0, '奖励的数量'], - - ] - -class SeasonRank(object): - - def __init__(self): - self.fields = [ - ['ranking', 0, '排名'], - ['name', 0, '用户名称'], - ['head_id', 0, '头像'], - ['head_frame', 0, '头像框'], - ['rank', 0, '段位'], - ['score', 0, '积分'], - ['point', 0, 'SV积分'], - ] - - -class SeasonData(object): - - def __init__(self): - self.fields = [ - ['season_id', 0, '赛季id'], - ['game_times', 0, '排位总场次'], - ['win_times', 0, '吃鸡场次'], - ['top_ten_times', 0, '挤进前十场次'], - ['kill_killed', 0, '淘汰/被淘汰'], - ] - -class SeasonHero(object): - - def __init__(self): - self.fields = [ - ['season_id', 0, '赛季id'], - ['hero', 0, '英雄 id'], - ['weapon', 0, '枪械id 例:id 或 id1|id2 '], - ['use_times', 0, '使用总场次'], - ['win_times', 0, '吃鸡常常'], - ['top_ten_times', 0, '前十场次'], - ['win_rate', 0, '获胜率'], - ['top_ten_rate', 0, '前十率'], - ] - -class RankingItem(object): - - def __init__(self): - self.fields = [ - ['ranked', 0, '排名'], - ['user', UserSimple(), '用户信息'], - ['value', 0, '击杀数/吃鸡数/战斗场数/mvp数/前三名数'], - ] - -class RankingList(object): - - def __init__(self): - self.fields = [ - ['type', 0, '排行榜类型 1:积分榜'], - ['!ranking_list', [RankingItem()], '排行榜'], - ['my_ranked', RankingItem(), '我的排名(如果ranked<1则表示自己未上榜)'], - ] -class GuildEx(object): - - def __init__(self): - self.fields = [ - ['guild_id', 0, '工会id'], - ['guild_name', '', '工会名称'], - ['guild_badge', '', '工会头像'], - ['owner_id', '', '会长id'], - ['owner_name', '', '会长名称'], - ] - -class RankingItemEx(object): - - def __init__(self): - self.fields = [ - ['ranked', 0, '排名'], - ['user', UserSimple(), '用户信息(type为4是空数组)'], - ['guild', GuildEx(), '工会信息(无工会为空数组)'], - ['value', 0, '击杀数/吃鸡数/战斗场数/工会总Test_CEG收益'], - ['rewardNum', 0, '奖励'], - ['extraRewardNum', 0, '额外奖励'], - ] - -class RankingListEx(object): - - def __init__(self): - self.fields = [ - ['type', 0, '排行榜类型 1:击杀榜 2:吃鸡榜 3:场次榜 4:工会榜'], - ['pages', 0, '总页数 0表示无需分页'], - ['!rows', [RankingItemEx()], '排行榜'], - ['my_ranked', RankingItemEx(), '我的排名(如果ranked<1则表示自己未上榜)'], - ] - -class RedDot(object): - - def __init__(self): - self.fields = [ - ['type', 0, '红点类型'], - ['state', 0, '红点状态 0:无 1:有'], - ] - -class TeamMember(object): - - def __init__(self): - self.fields = [ - ['account_id', '', '账号id'], - ['address', '', 'openid'], - ['name', '', '用户名字'], - ['hero_uniId', 0, 'hero uniid'], - ['hero_id', 0, 'hero itemId'], - ['hero_skin', 0, '英雄皮肤 itemId'], - ['head_id', 0, '头像id'], - ['level', 0, '等级'], - ['exp', 0, '经验'], - ['rank', 0, '段位'], - ['pve_instance_id', 0, 'pve难度id'], - ['parachute', 0, '降落伞id'], - ['presetInfo', HeroPreset(), '备战信息'], - ['game_times', 0, '游戏次数'], - ['win_times', 0, '胜利次数'], - ['kills', 0, '击杀数'], - ['is_leader', 0, '是否队长'], - ['is_ready', 0, '是否准备'], - ['permission', 0, '邀请许可'], - ['createtime', 0, '账号创建时间'], - ] - -class TeamInfo(object): - - def __init__(self): - self.fields = [ - ['map_id', '', '地图id'], - ['node_id', '', 'node_id'], - ['zid', '', 'zid'], - ['team_uuid', '', '队伍唯一id'], - ['payload', '', '透传给CMJoin'], - ['match_mode', 0, '0: 匹配赛模式 1: 排位赛 3: pve'], - ['pve_instance_id', 0, 'pve副本id'], - ['slot_num', 0, '槽位数 >=1 && <= 4'], - ['state', 0, '0:未开始 1:准备就绪(这时客户端进入长链接走组队逻辑)'], - ['custom_room', CustomRoom(), '自定义房间'], - ['!member_list', [TeamMember()], '队伍成员列表(包含自己)'], - ] - -class CustomRoom(object): - - def __init__(self): - self.fields = [ - ['custom_room_id', '', '自定义房间的ID'], - ['custom_room_state', '', '自定义房间的状态'], - ['custom_room_pwd', '', '自定义房间的密码'], - ] - -class BuyableBox(object): - - def __init__(self): - self.fields = [ - ['box_id', '', '箱子id'], - ] - -class PreSaleInfo(object): - - def __init__(self): - self.fields = [ - ['batch_id', 0, '批次id(目前客户端没用到先不用管)'], - ['countdown', 0, '预售倒计时'], - ['sold_num', 0, '已售数'], - ['total_num', 0, '总数'], - ['state', 0, '0:预售未开始(tilte文字) 1:预售准备开始(有倒计时) 2:预售开始(title文字) 3:预售结束(title)'], - ['title', '', '预售文字标题描述 '], - ['hint', '', '预售文字描述'], - ['buyable_list!', [BuyableBox()], '可购买商品列表'], - ] - -class PreSaleBox(object): - - def __init__(self): - self.fields = [ - ['box_id', '', '箱子id'], - ['item_id', 0, '道具id(根据这个读取箱子的图片)'], - ['name', '', '名字'], - ['job', '', '职业'], - ['avatar_url', '', '头像完整url'], - ['!currency_list', [SystemCurrency()], '货币列表,(目前有且只有一个)'], - ] - -class NftHeroDetail(object): - - def __init__(self): - self.fields = [ - ['name', '', '英雄名'], - ['job', '', '职业'], - ['level', 0, '等级'], - ['quality', 0, '星级'], - ['hp', 0, '血量'], - ['speed', 0, '速度'], - ['atk', 0, '攻击'], - ['def', 0, '防御'], - ['advanced_count', 0, '升级次数'], - ['lukcy', 0, '幸运'], - ['success_rate', 0, '成功率'], - ['!attr', [AttrDesc()], '属性'], - ] - -class NftGunDetail(object): - - def __init__(self): - self.fields = [ - ['name', '', '枪支名'], - ['level', 0, '等级'], - ['quality', 0, '星级'], - ['lukcy', 0, '幸运'], - ['clip_volume', 0, '弹夹数'], - ['reload_time', 0, '装弹时间'], - ['fire_rate', 0, '射击速度'], - ['atk', 0, '攻击'], - ['bullet_speed', 0, '子弹速度'], - ['range', 0, '射程'], - ['!attr', [AttrDesc()], '属性'], - ] - -class NftChipDetail(object): - - def __init__(self): - self.fields = [ - ['name', '', '芯片名'], - ['!attr', [AttrDesc()], '属性'], - ] - -class TransactionRecrod(object): - - def __init__(self): - self.fields = [ - ['from', '', '来源钱包'], - ['date', 0, '交易日期(utc时间)'], - ] - -class NftDetail(object): - - def __init__(self): - self.fields = [ - ['token_id', '', 'token id'], - ['owner_address', '', '所有者地址'], - ['owner_name', '', '所有名字'], - ['item_id', 0, '道具id'], - ['type', '', 'nft类型 1:英雄 2:枪支 3:芯片 4:盲盒'], - ['image', '', 'nft图片地址'], - ['state', 0, '0:正常状态 1:出售中 2:出租中'], - ['lock_time', 0, '锁定时间(单位秒)'], - ['hide_attr', 0, '是否隐藏属性'], - ['is_genesis', 0, '是否创世nft'], - ['info', Union([ - [NftHeroDetail(), '英雄'], - [NftGunDetail(), '枪支'], - [NftChipDetail(), '芯片'], - ]), 'nft详细信息'], - ['!transaction_recrod', [TransactionRecrod()], '交易记录'], - ['!currency_list', [SystemCurrency()], '货币列表,(目前有且只有一个)'], - ['mint_time', 0, '铸造时间'], - ] - -class NftView(object): - - def __init__(self): - self.fields = [ - ['name', '', 'nft名字'], - ['description', '', 'nft描述'], - ['image', '', 'nft图片'], - ] - -class Phase3Box(object): - - def __init__(self): - self.fields = [ - ['box_id', '', '箱子id'], - ] - -class ChipAttr(object): - - def __init__(self): - self.fields = [ - ['attr_id', 0, '属性id'], - ['val', 0, '综合属性值'], - ] - -class Chip(object): - - def __init__(self): - self.fields = [ - ['idx', 0, '主键id'], - ['token_id', '', 'token id'], - ['account_id', '', '账号id'], - ['item_id', 0, '道具id'], - ['item_num', 0, '道具数量'], - ['chip_grade', 0, '芯片等级'], - ['chip_type', 0, '芯片类型:1 攻击;2 防御;3 辅助'], - ['state', 0, '0:已购买 1:免费(GIFT标签)'], - ['supper_state', 0, '是否锁定:0 正常;1 锁住 ---弃用字段'], - ['inlay_state', 0, '镶嵌状态:0 未镶嵌;1 镶嵌了 ---弃用字段'], - ['!rand_attr', [ChipAttr()], '属性'], - ['tags', '', '1:Gen状态'], - ] - -class ChipPro(object): - - def __init__(self): - self.fields = [ - ['idx', 0, '主键id'], - ['token_id', '', 'token id'], - ['account_id', '', '账号id'], - ['item_id', 0, '道具id'], - ['item_num', 0, '道具数量'], - ['chip_grade', 0, '芯片等级'], - ['chip_type', 0, '芯片类型:1 攻击;2 防御;3 辅助'], - ['state', 0, '状态:0 免费;1 常规'], - ['supper_state', 0, '是否锁定:0 正常;1 锁住 ---弃用字段'], - ['inlay_state', 0, '镶嵌状态:0 未镶嵌;1 镶嵌了 ---弃用字段'], - ['!rand_attr', [ChipAttr()], '属性'], - ['!rand_attr_after', [ChipAttr()], '芯片升级后的属性'], - ['cost',[],'升级所需gold消耗'] - ] - -class BattleMember(object): - - def __init__(self): - self.fields = [ - ['account_id', '', '账号id'], - ['session_id', '', '会话id'], - ['hero_uniid', '', '英雄唯一id'], - ['weapon_uniid1', '', '武器1唯一id'], - ['weapon_uniid2', '', '武器2唯一id'], - ] - -class Cost(object): - - def __init__(self): - self.fields = [ - ['CEG', '', '金币'], - ['CEC', '', '钻石'], - ['success_rate', '', '成功率(进阶有,升级没有)'], - ] - -class Fragment(object): - - def __init__(self): - self.fields = [ - ['idx', 0, '主键id'], - ['token_id', '', 'token id'], - ['item_id', '', '道具id'], - ['balance', '', '数量'], - ['createtime', 0, '创建时间'], - ['modifytime', 0, '修改时间'], - ] - -class HisBattle(object): - - def __init__(self): - self.fields = [ - ['battle_uuid', '', '本次比赛唯一id'], - ['victory', 0, '是否胜利'], - ['room_mode', 0, '0:吃鸡模式 1:歼灭模式 2:生存模式'], - ['match_mode', 0, '比赛模式 1:匹配赛 2:排位赛 3: pve'], - ['team_mode', 0, '组队模式 1:单人 2::多人'], - ['result', '', '比赛结果 当pve模式时: 1:通关 2:通关失败 其他模式:排名'], - ['kills', '', '击杀数'], - ['hero_id', '', '英雄id'], - ['weapon1_id', '', '武器1 id'], - ['weapon2_id', '', '武器2 id'], - ['level_class', 0, '段位'], - ['score', 0, '段位-积分'], - ['score_change', 0, '段位-积分变更'], - ['pve_score', 0, 'pve积分 pve模式'], - ['map_id', 0, '地图id'], - ['pve_instance_id', 0, '副本id'], - ['end_time', 0, '战斗时间 utc时间 客户端自己处理时区问题'], - ] - -class BattleReport(object): - - def __init__(self): - self.fields = [ - ['battle_uuid', '', '本次比赛唯一id'], - ['match_mode', 0, '比赛模式 1:匹配赛 2:排位赛 3: pve'], - ['team_mode', 0, '组队模式 1:单人 2::多人'], - ] - -class BattleCegReward(object): - - def __init__(self): - self.fields = [ - ['hero_uniid', '', '唯一id'], - ['id', '', 'id'], - ['gold_uplimit', 0, '当前ceg数量'], - ['obtain_gold', 0, '实际获得ceg数量'], - ['curr_gold', 0, 'ceg数量上限'], - ] - -class BattleItemReward(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '道具id'], - ['item_num', 0, '道具数量'], - ] - - -class BattleRankScore(object): - - def __init__(self): - self.fields = [ - ['old_rank', 0, '战斗前段位'], - ['old_score', 0, '战斗前排位分'], - ['new_rank', 0, '战斗后段位'], - ['new_score', 0, '战斗后排位分'], - ] - -class BattleHistory(object): - - def __init__(self): - self.fields = [ - ['idx', 0, '唯一id'], - ['battle_uniid', 0, '战斗记录唯一id'], - ['account_id', '', '用户 account_id'], - ['room_mode', 0, '0: pvp 1: pve'], - ['pvp_mode', 0, '0: 匹配 1: 排位'], - ['team_mode',0, '0:单人 1:组队'], - ['battle_rank', 0, '战斗排名'], - ['team_rank',0, '团队排名'], - ['is_win', 0, 'pve冒险是否胜利'], - ['kills',0, '击杀数'], - ['hero_id',0, '英雄 id'], - ['weapon1', 0, '枪械1 id'], - ['weapon2', 0, '枪械2 id'], - ['damage', 0, '伤害'], - ['battle_end_time', 0, '战斗结束时间'], - ['current_level_class', '', '当前用户段位'], - ['current_level_class_score', 0, '当前用户排位分'], - ['level_class_score_chg', 0, '排位分改变'], - ['pve_rank_score', 0, 'pve冒险积分'], - ['pve_kill_boss', 0, 'pve冒险是否击杀BOSS'], - ['battle_foreign_key', 0, '结算外键'], - ['pve_instance_id', 0, 'pve副本难度id'], - ['pve_instance_mode', 0, 'pve副本mode'], - ] - -class NftTransaction(object): - - def __init__(self): - self.fields = [ - ['trans_id', 0, 'trans_id'], - ['item_id', 0, '道具id'], - ['action', 0, '动作'], - ['time', 0, '时间'], - ['status', 0, '1:已完成 2:等待中'], - ] - -class EventRankingList(object): - - def __init__(self): - self.fields = [ - ['id', 0, 'id'], - ['wave', 0, '活动轮数'], - ['themeType', 0, '1 击杀榜,2 吃鸡榜,3 场次榜,4 工会榜'], - ['themeName', '', '活动名称'], - ['startTime', '', '开始时间'], - ['endTime', '', '结束时间'], - ['status', 0, '0:已结束 1:进行中 2:等待中'], - ] - -class Currency(object): - - def __init__(self): - self.fields = [ - ['account_id', '', 'account_id'], - ['net_id', 0, '链id'], - ['address', '', '货币地址'], - ['symbol', '', '符号'], - ['precision', 0, '精度'], - ['type', 0, '1:ERC721 2:ERC1155 3:ERC20'], - ] - -class Emoji(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, 'item_id'], - ['state', 0, '1:使用 0:未使用'], - ] - -class ChipPageList(object): - - def __init__(self): - self.fields = [ - ['idx', 0, 'idx'], - ['account_id', 0, 'account_id'], - ['page_id', 0, '页id'], - ['page_name', '', '页名'], - ['createtime', 0, '创建时间'], - ] - -class ChipPage(object): - - def __init__(self): - self.fields = [ - ['idx', 0, 'idx'], - ['page_id', 0, '页id'], - ['page_name', '', '页名'], - ['!data', [ChipPageSlot()], '卡槽信息'], - ['!attr', [Attr()], '属性信息'], - ] - -class ChipPageSlot(object): - - def __init__(self): - self.fields = [ - ['slot_id', 0, '卡槽id'], - ['state', 0, '0:未解锁 1:已解锁'], - ['chip_id', '', '芯片idx'], - ] - -class HeroPreset(object): - - def __init__(self): - self.fields = [ - ['skill_id', 0, '技能item id'], - ['weapon_uid1', 0, '武器1唯一id'], - ['weapon_uid2', 0, '武器2唯一id'], - ['gun_id1', 0, '武器1 item id'], - ['gun_id2', 0, '武器2 item id'], - ['chip_page', 0, '芯片页id'], - ] - -class TeamReportMember(object): - - def __init__(self): - self.fields = [ - ['account_id', '', '账号id'], - ['name', '', '名字'], - ['head', 0, '头像id'], - ['head_frame', 0, '头像框'], - ['sex', 0, '性别'], - ['dead', 0, '是否已死亡'], - ['is_mvp', 0, '是否mvp'], - - ['hero_id', 0, '英雄id'], - ['hero_uniid', 0, '英雄uniid'], - ['hero_quality', 0, '英雄quality'], - ['game_time', 0, '游戏时间'], - ['alive_time', 0, '存活时间'], - ['ranked', 0, '排名'], - ['kills', 0, '击杀数'], - ['damage_out', 0, '伤害输出'], - ['weapon_uuid1', '', 'weapon_uuid1'], - ['weapon_uuid2', '', 'weapon_uuid2'], - ['rescue_teammate_times', 0, '救起队友次数'], - ['diving_times', 0, '潜水次数'], - ['damage_in', 0, '伤害输入'], - ['recover_hp', 0, '治疗量'], - ['open_airdrop_times', 0, '开启空投补给次数'], - ['use_medicine_times', 0, '使用药物次数'], - ['destory_car_times', 0, '破坏载具次数'], - ['use_camouflage_times', 0, '使用伪装物'], - ['use_skill_times', 0, '使用技能次数'], - ['ride_car_move_distance', 0, '驾驶或乘坐载具累计移动X米'], - ['ride_car_kills', 0, '驾驶或乘坐载具累计击杀X个敌人'], - ['max_hero_skill_lv', 0, '单局内英雄技能升级到X级'], - ['weapons_type', '', '武器信息 weapon_id:kills:damage_out:obtain_count|'], - ['weapons_slot', '', '武器信息 weapon_id:use_times|'], - ['heros', '', '武器信息 hero_id:skill_lv:weapon_lv|'], - - ['pvp_kill', 0, 'pvp击杀敌人数'], - ['pvp_damage', 0, 'pvp上海总量'], - ['pvp_assist', 0, 'pvp助攻'], - ['pvp_survia_time', 0, 'pvp存活时间(毫秒)'], - ['pvp_recover', 0, 'pvp治疗总量'], - ['pvp_rescue', 0, 'pvp救援'], - ['pvp_personal_rank', 0, 'pvp个人排名'], - - ['pve_order', 0, 'pve波次'], - ['pve_score', 0, 'pve分数'], - ['pve_star', 0, 'pve星'], - ['pve_damage', 0, 'pve伤害总量'], - ['pve_revive', 0, 'pve复活次数'], - ['pve_survia_time', 0, 'pve存活时间(毫秒)'], - ['pve_wave', 0, 'pve波次'], - ['pve_max_wave', 0, 'pve最大波次'], - ['pve_boss_killed', 0, 'pve副本boss是否被击杀'], - ['pve_rank_score', 0, 'pve积分'], - ] - -class TeamReportTeam(object): - - def __init__(self): - self.fields = [ - ['team_id', 0, '队伍id'], - ['!members', [['account_id', '', '账号id']], '枪械属性'], - ] - -class BattleSettlement(object): - - def __init__(self): - self.fields = [ - ['version', 0, '版本'], - ['battle_uuid', 0, '本次战斗唯一id'], - ['team_id', 0, '队伍id'], - ['room_uuid', 0, '房间唯一id'], - ['room_mode', 0, '0:pvp 1: pve'], - ['team_mode', 0, '0:个人 1:组队(保留)'], - ['game_over', 0, '游戏是否结束'], - ['victory', 0, '是否胜利(pvp:吃鸡 pve:是否通关)'], - ['watchable', 0, '是否可观战,小胡那的接口写死0(看历史不可观战)'], - ['map_id', 0, '地图id'], - ['settlement_status', 0, '0: 结算中(读取个人结算数据) 1:已结算(请求小胡接口)'], - ['pvp_settlement_type', 0, '結算類型0:個人 1:組隊(保留)'], - ['pvp_settlement_color', 0, '0:灰 1:黃'], - ['pvp_team_rank', 0, '队伍排名'], - ['pvp_total_human_num', 0, '房间总人数'], - ['pvp_alive_human_num', 0, '房间剩余存活人数'], - ['pvp_total_team_num', 0, '本次战斗队伍总数'], - ['pvp_match_mode', 0, '比赛模式 0: pvp 1:排位赛'], - ['pve_settlement_color', 0, '0:灰 1:黃'], - ['pve_wave', 0, 'pve波次'], - ['pve_max_wave', 0, 'pve总波次'], - ['pve_instance_id', 0, 'pve副本id'], - ['!members', [BattleSettlementMembersInfo()], '队伍成员信息'], - ] - -class BattleSettlementMembersInfo(object): - - def __init__(self): - self.fields = [ - ['account_id', 0, '账号id(真人才有account_id)'], - ['name', '', '玩家名字'], - ['head', 0, '头像id'], - ['head_frame', 0, '头像框'], - ['sex', 0, '性别'], - ['hero_uniid', 0, '英雄uniid'], - ['hero_id', 0, '英雄itemId'], - ['dead', 0, '是否已死亡'], - ['is_mvp', 0, '是否mvp'], - ['old_rank', 0, '老段位'], - ['new_rank', 0, '新段位'], - ['old_score', 0, '老段位积分'], - ['new_score', 0, '新段位积分'], - ['pvp_kill', 0, 'pvp击杀敌人数'], - ['pvp_damage', 0, 'pvp伤害总量'], - ['pvp_assist', 0, 'pvp助攻'], - ['pvp_survia_time', 0, 'pvp存活时间(毫秒)'], - ['pvp_recover', 0, 'pvp治疗总量'], - ['pvp_rescue', 0, 'pvp救援'], - ['pvp_personal_rank', 0, '个人排名'], - ['pve_order', 0, 'pve波次'], - ['pve_score', 0, 'pve分数'], - ['pve_star', 0, 'pve星'], - ['pve_damage', 0, 'pve伤害总量'], - ['pve_revive', 0, 'pve复活次数'], - ['pve_survia_time', 0, 'pvp存活时间(毫秒)'], - ['pve_wave', 0, 'pve波次'], - ['pve_max_wave', 0, 'pve总波次'], - ['pve_boss_killed', 0, 'pve副本boos是否被击杀'], - ['reward', BattleReward(), 'reward'], - ] - -class BattleReward(object): - - def __init__(self): - self.fields = [ - ['hero', BattleCegReward(), '英雄奖励'], - ['!items', [BattleItemReward()], '碎片奖励'], - ] - - -class Reward(object): - - def __init__(self): - self.fields = [ - ['id', 0, 'id'], - ['group', '', 'group'], - ['goods_id', 0, 'goods_id'], - ['goods_num', 0, '堆叠数量'], - ['shop_icon', 0, '商店图标'], - ] - - -class Sign(object): - - def __init__(self): - self.fields = [ - ['sign_id', 0, '签到id'], - ['days', 0, '累计天数'], - ['condition', 0, '签到条件(天数)'], - ['is_receive', 0, '领取状态 0:可领取 1:已领取 -1:未达到'], - ['!award', [AwardItem()], '奖励信息'], - ] - -class ShopTrans(object): - - def __init__(self): - self.fields = [ - ['trans_id', '', 'trans_id'], - ['!params', [''], 'params'], - ['item_id', 0, 'item_id'], - ['item_num', 0, 'item_num'], - ] - -class BlindBoxResult(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, 'item_id'], - ['item_num', 0, 'item_num'], - ] - -class InappPurchaseRecord(object): - def __init__(self): - self.fields = [ - ['productId', '', '商品id'], - ['gameOrderId', '', '游戏订单id'], - ['orderId', '', 'google订单id'], - ['status', 0, '订单状态'], - ] - -class TransactionRecordNew(object): - def __init__(self): - self.fields = [ - ['idx', '', 'idx'], - ['createtime', 0, '交易成功时间'], - ['order_id', 0, 'market订单id'], - ['o_link', '', '合约订单id'], - ['seller', '', '卖家'], - ['buyer', '', '买家'], - ['tokenid', '', 'tokenid'], - ['amount', 0, '商品数量'], - ['name', '', '商品名称'], - ['type', 0, '商品类型'], - ] - -class CurrencyType(object): - def __init__(self): - self.fields = [ - ['name', '', '货币名称'], - ['address', '', '货币地址'], - ] - -class MarketGoods(object): - - def __init__(self): - self.fields = [ - ['order_id', '', '订单id'], - ['token_id', '', 'token_id'], - ['nft_token', '', 'nft_token'], - ['amount', '', 'amount'], - ['seller', '', '售卖方'], - ['currency', '', '货币'], - ['price', '', '出售价格'], - ['selltime', 0, '上架时间'], - ['updatetime', 0, '修改时间(更新价格等)'], - ['details', NftDetail(), 'nft列表'], - ] - -class MallGoods(object): - - def __init__(self): - self.fields = [ - ['goods_uuid', '', '商品唯一id'], - ['seller', '', '出售方账号'], - ['seller_address', '', '出售方钱包地址'], - ['item_id', '', '商品道具id'], - ['item_num', '', '道具数量'], - ['currency', '', "选用币种 目前只支持CEG USDC USDT"], - ['price', '', '出售价格'], - ['selltime', 0, '上架时间'], - ['updatetime', 0, '修改时间(更新价格等)'], - ['cancel_countdown', 0, '可下架时间倒计时:-1不可下架'], - ['modify_countdown', 0, '可修改价格倒计时:-1不可修改价格'], - ] - -class ComputingPowerCurr(object): - - def __init__(self): - self.fields = [ -# ['current_state', '', '周期状态 -1:算力周期未开始 0:正常周期 1:等待周期 2:维护周期'], - ['period_begin', '', '本期开始时间(0 不显示)'], - ['period_end', '', '本期结束时间(0 不显示)'], - ['await_time', '', '结算等待时间'], - ['assignable_cec', '', '可分配的总cec奖励'], - ['cec_pool', '', '总cec奖励池'], -# ['total_target', '', '全服算力总目标'], - -# ['refresh_remain_time', '', '刷新剩余时间'], - ['total_hash_rate', '', '全服总兑换算力'], - ['total_exchange_hash_rate', '', "玩家已兑换算力"], - ] - -class ComputingPowerReward(object): - - def __init__(self): - self.fields = [ - ['cec', 0, 'cec奖励'], - ['point', 0, '科技值'], - ] - -class ComputingPower(object): - - def __init__(self): - self.fields = [ - ['period_state', 0, '周期状态 -1:算力周期未开始 0:正常周期 1:等待周期 2:维护周期'], - ['curr_period', ComputingPowerCurr(), '本期相关信息'], - ['curr_reward', ComputingPowerReward(), '本期奖励信息'], - ['listing_state', 0, 'listing状态 0:之前 1:之后'], - ['owned_cec', 0, '拥有的cec数量'], - ['owned_total_hash_rate', 0, '用户总科技值'], - ] - -class CrystalUI(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, 'item_id'], - ['pending', 0, 'pending'], - ['total', CrystalUIParam(), '统计信息'], - ['claimed', 0, '已领取的数量'], - ['state', 0, '是否能领取 1:可领取 0:反之'], - ] - -class CrystalUIParam(object): - - def __init__(self): - self.fields = [ - ['param1', 0, '击杀数/其它晶体的价值数'], - ['param2', 0, '星星数'], - ['param3', 0, '升段数'], - ] - -class ExchangeCrystalRecord(object): - - def __init__(self): - self.fields = [ - ['item_id', 0, '晶体item'], - ['item_num', 0, '晶体数'], - ['createtime', 0, '领取时间'], - ] - -class ExchangeCrystalNum(object): - - def __init__(self): - self.fields = [ - ['num1', 0, '本期晶体260001兑换数'], - ['num2', 0, '本期晶体260002兑换数'], - ['num3', 0, '本期晶体260003兑换数'], - ['num4', 0, '本期晶体260004兑换数'], - ] - -class CECRewardHistory(object): - - def __init__(self): - self.fields = [ - ['hash_rate', 0, '算力数量'], - ['cec_num', 0, 'cec数量'], - ['state', 0, '领取状态 1:全部领取 0:反之'], - ['week1', 0, '1:已领取 反之则是发放的时间戳'], - ['week2', 0, '1:已领取 反之则是发放的时间戳'], - ['week3', 0, '1:已领取 反之则是发放的时间戳'], - ['week4', 0, '1:已领取 反之则是发放的时间戳'], - ['txHash1', 0, '第一周地址'], - ['txHash2', 0, '第二周地址'], - ['txHash3', 0, '第三周地址'], - ['txHash4', 0, '第四周地址'], - ['create_time', 0, '结算时间'], - ['pending_num', 0, '剩余未领取的cec数量'], - ] - -class Staking(object): - - def __init__(self): - self.fields = [ - ['type', 0, '1: planet 2: badge 3:cec'], - ['is_open', 0, '功能是否开启'], - ['staked_quant', 0, '质押数量'], - ['claim_rewards', 0, '当前类型自从已产出利息累计'], - ['daily_rewards', 0, '每天产出的利息总和'], - ['staking_value', 0, '在质押状态的价值总和'], - ['maturity_quant', 0, '已到期资产的数量'], - ] - -class StakingDetail(object): - - def __init__(self): - self.fields = [ - ['trans_id', '', '本次质押交易唯一id'], - ['token_id', '', 'token id'], - ['token_type', '', 'token type'], - ['contract_address', '', 'contract address'], - ['net_id', '', 'net_id'], - ['order_id', '', 'order_id'], - ['start_time', '', '质押开始时间'], - ['stake_time', '', '质押时间'], - ['redeem_time', '', '赎回时间'], - ['txhash', '', 'txhash'], - - ['item_id', 0, '道具id'], - ['stacked_num', 0, '质押数量'], - ['total_rewards', 0, '该nft已产生的利息'], - ['daily_rewards', 0, '该nft每天可以产生多少利息'], - ['cec_value', 0, '该nft的价值'], - ['cec_rewards', 0, '该nft结算得到的ceg数量'], - ['stacked_days', 0, '该nft质押的总天数'], - ['remain_days', 0, '该nft剩余质押天数'], - ] - -class StakingPreview(object): - - def __init__(self): - self.fields = [ - ['time', 0, '天数'], - ['interest', 0, '利息'], - ] - -class AvatarInfo(object): - - def __init__(self): - self.fields = [ - ['avatar_uniid', '', '装饰唯一id'], - ['account_id', '', 'account_id'], - ['token_id', '', 'token_id'], - ['item_id', 0, 'item_id'], - ['item_type', 0, '1:翅膀'], - ['status', 0, '0:为穿戴 1:已穿戴'], - ['hero_uniid', 0, '穿戴的英雄唯一id'], - ] - -class BattleData(object): - - def __init__(self): - self.fields = [ - ['account_id','','account_id'], - ['session_id','','session_id'], - ['battle_uuid','','battle_uuid'], - ['match_mode',0,'0:匹配 1:排位 2:pve'], - ['rank', 0, '当前段位'], - ['name','','用户名字'], - ['level',0,'用户等级'], - ['revive_coin',0,'复活币'], - ['hero_uniid',0,'英雄 uniid'], - ['hero_id',0,'英雄 item id'], - ['weapon_uuid1',0,'武器1 uniid'], - ['weapon_uuid2',0,'武器2 uniid'], - ['parachute',0,'降落伞 item id'], - ['hero_skin',0,'英雄皮肤 item id'], - ['skill_id',0,'备战技能 item id'], - ['battle_times',0,'战斗次数'], - ['chip_page', Attr(),'铭文页属性'], - ['hero_dto','','英雄详情'], - ['weapon_dto1','','武器1详情'], - ['weapon_dto2','','武器2详情'], - ] - -class BattleTeam(object): - - def __init__(self): - self.fields = [ - ['team_uuid','','队伍唯一id'], - ['!members', BattleData(), '成员数据'], - ] +# -*- coding: utf-8 -*- + +class ReqHead(object): + + def __init__(self): + self.fields = [ + ['account_id', '', '账号id'], + ['session_id', '', '会话id'], + ] + +class RspHead(object): + + def __init__(self, **kwargs): + self.fields = [ + ['errcode', 0, '错误码/0 成功;1 失败;2余额不足'], + ['errmsg', '', '错误描述'], + ] + for (key, value) in kwargs.items(): + for i in range(0, len(self.fields)): + if self.fields[i][0] == key: + self.fields[i][0] = key + self.fields[i][1] = value + break + +class Union(object): + + def __init__(self, fields): + self.doc = 'Union 联合体的访问方式:.联合体内含结构的字段名' + self.fields = [['', f[0], f[1]] for f in fields] + +class Attr(object): + + def __init__(self): + self.fields = [ + ['attr_id', 0, '属性id'], + ['type', 0, '1: 绝对值 2:百分比 ---弃用字段'], + ['val', 0, '属性值'], + ] + +class AttrDesc(object): + + def __init__(self): + self.fields = [ + ['name', '', '属性名'], + ['attr_id', 0, '属性id'], + ['type', 0, '1: 绝对值 2:百分比 ---弃用字段' ], + ['val', 0, '属性值'], + ] + +class SystemCurrency(object): + + def __init__(self): + self.fields = [ + ['name', '', '货币名称'], + ['original_price', 0, '原价'], + ['discount_price', 0, '折后价'], + ['discount_rate', 0, '折扣百分比(0-100)'], + ['decimals', 0, '小数位数'], + ['contract_address', 0, '合约地址'], + ] + +class Page(object): + + def __init__(self): + self.fields = [ + ['last_idx', '', '回传信息'], + ['total', 0, '总记录数'], + ['count', 0, '当前记录数'], + ['per_page', 0, '每页多少条记录'], + ['current_page', 0, '当前页'], + ['total_pages', 0, '总页数'], + ] + +class Pagination(object): + + def __init__(self): + self.fields = [ + ['total', 0, '总记录数'], + ['count', 0, '当前页查到的记录数'], + ['current_page', 0, '当前第几页'], + ['total_page', 0, '总页数'], + ] + +class Gun(object): + + def __init__(self): + self.fields = [ + ['token_id', '', 'token id'], + ['gun_uniid', 0, '枪唯一id'], + ['gun_id', 0, '枪id'], + ['state', 0, '0:已购买 1:免费(GIFT标签)'], + ['gun_lv', 0, '枪等级'], + ['quality', 0, '品阶'], + ['durability', 0, '耐久'], + ['ceg_uplimit', 0, 'ceg今天获取上限'], + ['!rand_attr', [Attr()], '枪械属性'], + ['try_count', 0, '剩余体验次数 当state=1时才有意义'], + ['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'], + ['unlock_time', 0, '使用解锁utc时间(升级或者升阶触发),锁定期间不可战斗和做其他操作,配合lock_type使用'], + ['unlock_lefttime', 0, '解锁剩余时间(单位秒)'], + ['trade_locktime', 0, '出售锁定时间(升级或者升阶完成后触发),单位秒,只锁交易,其他的操作仍可进行'], + ['current_pvp_get_ceg', 0, '当前pvp获取的ceg数量'], + ['current_pve_get_ceg', 0, '当前pve获取的ceg数量'], + ['last_pvp_get_ceg_time', 0, '最后一次获取pvp获取ceg时间'], + ['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'], + ['offer_reward_state', 0, '是否悬赏中'], + ['tags', '', '1:Gen状态'], + ['!hero_ids', [], '被使用英雄的item_id'], + ] + +class GunSkin(object): + + def __init__(self): + self.fields = [ + ['gun_id', 0, '枪支id'], + ['skin_id', 0, '皮肤id'], + ['try_expire_at', 0, '试用到期时间(utc时间)'], + ] + +class GunTalent(object): + + def __init__(self): + self.fields = [ + ['talent_id', 0, '天赋'], + ['talent_lv', 0, '天赋等级'], + ] + +class UserInfo(object): + + def __init__(self): + self.fields = [ + ['activated', 0, '是否已激活'], + ['rename_count', 0, '改名次数'], + ['account_id', '', '账号id'], + ['address', '', '钱包地址(空或者null表示没钱包)'], + ['name', '', '用户名字'], + ['head_id', 0, '头像id'], + ['head_frame', 0, '头像框id'], + ['level', 0, '等级'], + ['exp', 0, '经验'], + ['max_exp', 0, '经验(上限)'], + ['rank', 0, '当前段位'], + ['history_best_rank', 0, '历史最高段位'], + ['gold', 0, '金币'], + ['diamond', 0, '钻石'], + ['hero_uniid', 0, '当前使用的英雄唯一ID'], + ['hero_id', 0, '当前使用的英雄ID'], + ['first_fight', 0, '是否是第一次战斗'], + ['already_guide', 0, '是否已经引导'], + ['pve_instance_id', 0, '已过pve副本id 0:一关未过'], + ['!head_list', [0], '拥有的头像列表'], + ['!hero_list', [0], '拥有的立绘背景列表'], + ['!head_frame_list', [0], '拥有的头像框列表'], + ['is_gain_item', 0, '0 为获取,1 以获取'], + ['guild_id', '', '工会id'], + ['guild_job', 0, '工会职位'], + ['guild_name', '', '工会名称'], + ['parachute', '', '当前使用的降落伞id'], + ['!parachute_list', [0], '拥有的降落伞列表'], + ['ring_id', 0, '勋章(戒指)ID'], + ['!ring_list', [0], '勋章(戒指)列表'], + ['!honor_info', [HonorInfo()], '荣誉信息'], + ] + +class HonorInfo(object): + + def __init__(self): + self.fields = [ + ['token_type',0,'NFT 类型'], + ['state',0,'1使用 0未使用'], + ] + +class UserSimple(object): + + def __init__(self): + self.fields = [ + ['account_id', '', '账号id'], + ['address', '', '钱包地址'], + ['name', '', '用户名字'], + ['head_id', 0, '头像id'], + ['head_frame', 0, '头像框id'], + ['level', 0, '等级'], + ['exp', 0, '经验'], + ['gold', 0, '金币'], + ['diamond', 0, '钻石'], + ['hero_id', 0, '当前使用的英雄ID'], + ['rank', 0, '段位'], + ['score', 0, '积分'], + ['pve_instance_id', 0, '已过pve副本id 0:一关未过'], + ['hero_skin', 0, '出战英雄皮肤'], + ] + +class BcUserInfo(object): + + def __init__(self): + self.fields = [ + ['account', '', '账号'], + ['gold', 0, '金币'], + ['diamond', 0, '钻石'], + ] + +class UserDetailInfo(object): + + def __init__(self): + self.fields = [ + ['activated', 0, '是否已激活'], + ['account_id', '', '账号id'], + ['name', '', '用户名字'], + ['head_id', 0, '头像id'], + ['head_frame', 0, '头像框id'], + ['level', 0, '等级'], + ['exp', 0, '经验'], + ['max_exp', 0, '经验(上限)'], + ['gold', 0, '金币'], + ['diamond', 0, '钻石'], + ['hero_uniid', 0, '当前使用的英雄唯一ID'], + ['hero_id', 0, '当前使用的英雄ID'], + ['current_rank', 0, '当前段位'], + ['history_best_rank', 0, '历史最高段位'], + ['current_rank_score', 0, '当前赛季排位分'], + ['history_best_rank_score', 0, '历史最高赛季排位分'], + ['like_count', 0, '点赞次数'], + ['guild_id', '', '工会id'], + ['guild_job', 0, '工会职位'], + ['guild_name', '', '工会名称'], + ['!history_seasons', [UserHisSeason()], '历史打过的赛季列表'], + ] + +class UserHisSeason(object): + + def __init__(self): + self.fields = [ + ['season_id', 0, '赛季'], + ['total_kills', 0, '击杀总数(个人信息)'], + ['game_times', 0, '游戏场次(个人信息)'], + ['win_times', 0, '胜利场次(个人信息)'], + ['win_rate', 0, '胜率(个人信息,百分比数值整数部分)'], + ['max_kills', 0, '最高击杀(游戏信息)'], + ['avg_kills', 0, '平均击杀(游戏信息)'], + ['max_damage_out', 0, '最高伤害输出(游戏信息)'], + ['avg_damage_out', 0, '平均伤害输出(游戏信息)'], + ['star_kills', 0, '击败(5纬图-击败, 百分比数值整数部分)'], + ['star_damage', 0, '伤害(5纬图-伤害, 百分比数值整数部分)'], + ['star_alive', 0, '生存(5纬图-生存, 百分比数值整数部分)'], + ['star_recover', 0, '治疗(5纬图-治疗, 百分比数值整数部分)'], + ['star_win', 0, '胜利(5纬图-胜利, 百分比数值整数部分)'], + ] + +class Hero(object): + + def __init__(self): + self.fields = [ + ['token_id', '', 'token id'], + ['hero_uniid', 0, '英雄唯一id'], + ['hero_id', 0, '英雄id'], + ['hero_lv', 0, '英雄等级'], + ['hero_tili', 0, '英雄体力'], + ['state', 0, '0:已购买 1:免费(GIFT标签)'], + ['skin_id', 0, '英雄皮肤id'], + ['quality', 0, '品阶'], + ['skill_lv1', 0, '主动技能等级'], + ['skill_lv2', 0, '被动技能等级'], + ['!rand_attr', [Attr()], '英雄属性'], + ['try_count', 0, '剩余体验次数 当state=1时才有意义'], + ['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'], + ['unlock_lefttime', 0, '解锁剩余时间(单位秒)'], + ['unlock_time', 0, '使用解锁utc时间(升级或者升阶触发),锁定期间不可战斗和做其他操作,配合lock_type使用'], + ['current_get_gold', 0, '当前获取的gold数量'], + ['last_get_gold_time', 0, '最后一次获取gold时间'], + ['gold_uplimit', 0, '每天gold上限'], + ['unlock_trade_time', 0, '出售解锁utc时间(升级或者升阶完成后触发),只锁交易,其他的操作仍可进行,和lock_type无关是独立的锁!!!'], + ['advanced_count', 0, '进阶次数'], + ['offer_reward_state', 0, '是否悬赏中'], + ['tags', '', '1:Gen状态'], + ['!avatarInfo', [AvatarInfo()], '装饰信息'], + + ] + +class LevelingHero(object): + + def __init__(self): + self.fields = [ + ['info', Hero(), '英雄信息'], + ['countdown', 0, '倒计时'], + ] + +class QualityingHero(object): + + def __init__(self): + self.fields = [ + ['trans_id', 0, 'transId'], + ['state', 0, '0升阶中,1可领取'], + ['heroInfo', Hero(), '升阶英雄信息'], + ['costHeroInfo', Hero(), '材料英雄信息'], + ] + +class QualityingGun(object): + + def __init__(self): + self.fields = [ + ['trans_id', 0, 'transId'], + ['state', 0, '0升阶中,1可领取'], + ['gunInfo', Gun(), '升阶枪械信息'], + ['costGunInfo', Gun(), '材料枪械信息'], + ] + +class HeroSkin(object): + + def __init__(self): + self.fields = [ + ['skin_id', 0, '英雄皮肤id'], + ['is_have', 0, '是否拥有 1:拥有 0:未拥有'], + ['use_state', 0, '选中状态 1:选中 0:未选中'], + ] + +class Item(object): + + def __init__(self): + self.fields = [ + ['item_uniid', 0, '道具唯一id'], + ['item_id', 0, '道具id'], + ['item_num', 0, '道具数量'], + ['!attr', [Attr()], '属性'], + ] + +class AwardItem(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '道具id'], + ['item_num', 0, '道具数量'], + ] + +class Award(object): + + def __init__(self): + self.fields = [ + ['!items', [AwardItem()], '奖励物品列表'], + ['!heros', [Hero()], '英雄信息'] + ] + +class PropertyChg(object): + + def __init__(self): + self.fields = [ + ['user_info', UserInfo(), '用户信息变更(用来更新本地客户端字段(有则更新无则不变))'], + ['!container_chg', [''], '容器类数据变更(bag、hero、heroSkin、gunSkin, gun,chip,fragment)'] + ] + +class CostInfoItem(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '购买需要消耗的道具id'], + ['item_num', 0, '购买需要消耗的道具数量'], + ['discount', 0, '折扣百分比(0-100)'], + ] + +class CostInfo(object): + + def __init__(self): + self.fields = [ + ['!cost_group', [CostInfoItem()], '一组扣费项目,(金币、钻石视为道具,可能有多种价格)'], + ] + +class PriceInfo(object): + + def __init__(self): + self.fields = [ + ['!cost_list', [CostInfo()], '扣费方式列表'], + ['discount_begin_time', 0, '折扣开始时间(utc时间)'], + ['discount_end_time', 0, '折扣结束时间(utc时间)'], + ] + +class DiscountInfo(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '道具id'], + ['gold_discount', 0, '金币折扣百分比(0-100)'], + ['diamond_discount', 0, '钻石折扣百分比(0-100)'], + ] + +class ItemPriceInfo(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '道具id'], + ['price_info', PriceInfo(), '价格信息'], + ] + +class GoodsInfo(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '商品id'], + ['item_num', 0, '堆叠个数,例如:砖石数量'], + ['max_amount', 0, '最高购买数量,单次购买'], + ['shop_id', 0, '所属商店id'], + ['shopstage', 0, '商店层级'], + ['tag', 0, '标签'], + ['recommend', 0, '推荐页位置'], + ['token_type', '', '代币类型 参见shopGoods表格'], + ['price', '', '价格 多种价格设置使用 | 隔开'], + ['discount', '', '折扣 参见shopGoods表格'], + ['limit_type', 0, '限购类型'], + ['limit_num', 0, '限购数量'], + ['buy_cond', '', '购买条件'], + ['buy_gift', '', '购买次数赠品'], + ['normal_gift', '', '普通狗赠品'], + ['free_type', 0, '免费类型 0:不免费 1:日刷新'], + ['shop_icon', 0, '商品图标'], + ['gg_product_id', 0, '谷歌商品id'], + ['gg_product_id', 0, 'ios商品id'], + ['bonus', 0, 'bonus'], + ['bonus_num', 0, 'bonus_num'], + ] + +class Goods(object): + + def __init__(self): + self.fields = [ + ['goods_id', 0, '商品唯一id'], + ['goods_meta', GoodsInfo(), '商品元信息(配置表数据)'], + ['bought_times', 0, '已购买次数'], + ['free_num', 0, '免费次数'], + ] + +class NewGoods(object): + def __init__(self): + self.fields = [ + ['id', 0, '商品唯一id'], + ['goods_id', 0, '商品id'], + ['goods_num', 0, '堆叠个数,例如:砖石数量'], + ['max_amount', 0, '最高购买数量,单次购买'], + ['shop_id', 0, '所属商店id'], + ['shopstage', 0, '商店层级'], + ['tag', 0, '标签'], + ['recommend', 0, '推荐页位置'], + ['token_type', '', '代币类型 参见shopGoods表格'], + ['price', '', '价格 多种价格设置使用 | 隔开'], + ['discount', '', '折扣 参见shopGoods表格'], + ['limit_type', 0, '限购类型'], + ['limit_num', 0, '限购数量'], + ['buy_cond', '', '购买条件'], + ['buy_gift', '', '购买次数赠品'], + ['normal_gift', '', '普通狗赠品'], + ['bought_times', 0, '已购买次数'], + ['free_type', 0, '免费类型 0:不免费 1:日刷新'], + ['free_num', 0, '免费次数'], + ['pending', 0, '购买中...'], + ] + +class Shop(object): + + def __init__(self): + self.fields = [ + ['shop_id', 0, '商店id'], + ['!goods_list1', [Goods()], '商品列表1'], + ['!goods_list2', [Goods()], '商品列表2'], + ] + +class PayMethod(object): + + def __init__(self): + self.fields = [ + ['id', 0, '支付方式id'], + ['name', '', '支付方式名称'], + ['icon', '', '支付方式图标'], + ['shop_token_type', 0, '代币类型'], + ['pay_way_code', 0, '支付方式code'], + ] + +class DailySelectionGoods(object): + + def __init__(self): + self.fields = [ + ['id', 0, '商品表唯一id'], + ['slot', "", '商品槽位'], + ['goods_id', 0, '商品id'], + ['goods_num', 0, '商品堆叠数量'], + ['shop_icon', "", '商品图标'], + ['weight', 0, '权重'], + ['token_type', '', '代币类型(4|0)'], + ['discount', '', '折扣(95|80)'], + ['price', '', '价格(100|100000)'], + ] + +class Mission(object): + + def __init__(self): + self.fields = [ + ['mission_id', 0, '任务id'], + ['last_game', 0, '上局游戏完成的进度 -1:不用在战斗结束展示'], + ['current', 0, '任务进度-当前'], + ['target', 0, '任务进度-目标'], + ['state', 0, '任务状态 0:任务已完成-可领取奖励 1:可接任务(send) 2:任务进行中-未完成(不可领取)'], + ['show_progress', 0, '是否显示任务进度'], + ['objects!', + [ + ['type', '', '类型 0:武器 1:英雄'], + ['id', '', 'id'], + ], + '悬赏任务对象列表'], + ['lefttime', 0, '剩余时间(悬赏任务)'], + ['ceg_num', 0, '奖励ceg数量(悬赏任务)'], + ] + +class SeasonCardGiftPackage(object): + + def __init__(self): + self.fields = [ + ['package_id', 0, '礼包id'], + ['item_id', 0, '礼包道具表id(目前客户端没用到先不用管)'], + ['state', 0, '0:未购买 1:已购买'], + ['price_info', PriceInfo(), '价格信息'], + ] + +class SeasonCard(object): + + def __init__(self): + self.fields = [ + ['season_id', 0, '赛季id(客户端显示为Sxxx)'], + ['season_begin_time', 0, '赛季开始时间(utc时间)'], + ['season_end_time', 0, '赛季结束时间(utc时间)'], + ['card_lv', 0, '手册等级'], + ['card_exp', 0, '手册经验'], + ['card_max_exp', 0, '手册经验上限'], + ['buy_level_price', 0, '等级价格(钻石)'], + ['!gift_packages', [SeasonCardGiftPackage()], '礼包列表'], + ['!received_level_rewards1', [0], '等级解锁的奖励已领取等级列表(普通手册)'], + ['!received_level_rewards2', [0], '等级解锁的奖励已领取等级列表(精英)'], + ] + +class SeasonMission(object): + + def __init__(self): + self.fields = [ + ['state', 0, '任务状态 0:可领取 1:已领取 2:未完成(不可领取)'], + ['current', 0, '当前匹配场次'], + ['target', 0, '目标匹配场次'], + ['target_rank', 0, '目标段位'], + ] + +class Season(object): + + def __init__(self): + self.fields = [ + ['season', 0, '赛季'], + ['season_name', 0, '赛季name'], + ['rank', 0, '段位id'], + ['rank_name', 0, '段位名称'], + ['score', 0, '排位分'], + ['next_score', 0, '下阶段排位分'], + ['season_end_time', 0, '赛季结束时间'], + ['season_reward',SeasonReward(), '赛季该获得的奖励'], + ['current_point', 0, '当前赛季积分'], + ['total_point', 0, '所有赛季总积分'], + ] + +class SeasonReward(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '奖励的item id'], + ['item_num', 0, '奖励的数量'], + + ] + +class SeasonRank(object): + + def __init__(self): + self.fields = [ + ['ranking', 0, '排名'], + ['name', 0, '用户名称'], + ['head_id', 0, '头像'], + ['head_frame', 0, '头像框'], + ['rank', 0, '段位'], + ['score', 0, '积分'], + ['point', 0, 'SV积分'], + ] + + +class SeasonData(object): + + def __init__(self): + self.fields = [ + ['season_id', 0, '赛季id'], + ['game_times', 0, '排位总场次'], + ['win_times', 0, '吃鸡场次'], + ['top_ten_times', 0, '挤进前十场次'], + ['kill_killed', 0, '淘汰/被淘汰'], + ] + +class SeasonHero(object): + + def __init__(self): + self.fields = [ + ['season_id', 0, '赛季id'], + ['hero', 0, '英雄 id'], + ['weapon', 0, '枪械id 例:id 或 id1|id2 '], + ['use_times', 0, '使用总场次'], + ['win_times', 0, '吃鸡常常'], + ['top_ten_times', 0, '前十场次'], + ['win_rate', 0, '获胜率'], + ['top_ten_rate', 0, '前十率'], + ] + +class RankingItem(object): + + def __init__(self): + self.fields = [ + ['ranked', 0, '排名'], + ['user', UserSimple(), '用户信息'], + ['value', 0, '击杀数/吃鸡数/战斗场数/mvp数/前三名数'], + ] + +class RankingList(object): + + def __init__(self): + self.fields = [ + ['type', 0, '排行榜类型 1:积分榜'], + ['!ranking_list', [RankingItem()], '排行榜'], + ['my_ranked', RankingItem(), '我的排名(如果ranked<1则表示自己未上榜)'], + ] +class GuildEx(object): + + def __init__(self): + self.fields = [ + ['guild_id', 0, '工会id'], + ['guild_name', '', '工会名称'], + ['guild_badge', '', '工会头像'], + ['owner_id', '', '会长id'], + ['owner_name', '', '会长名称'], + ] + +class RankingItemEx(object): + + def __init__(self): + self.fields = [ + ['ranked', 0, '排名'], + ['user', UserSimple(), '用户信息(type为4是空数组)'], + ['guild', GuildEx(), '工会信息(无工会为空数组)'], + ['value', 0, '击杀数/吃鸡数/战斗场数/工会总Test_CEG收益'], + ['rewardNum', 0, '奖励'], + ['extraRewardNum', 0, '额外奖励'], + ] + +class RankingListEx(object): + + def __init__(self): + self.fields = [ + ['type', 0, '排行榜类型 1:击杀榜 2:吃鸡榜 3:场次榜 4:工会榜'], + ['pages', 0, '总页数 0表示无需分页'], + ['!rows', [RankingItemEx()], '排行榜'], + ['my_ranked', RankingItemEx(), '我的排名(如果ranked<1则表示自己未上榜)'], + ] + +class RedDot(object): + + def __init__(self): + self.fields = [ + ['type', 0, '红点类型'], + ['state', 0, '红点状态 0:无 1:有'], + ] + +class TeamMember(object): + + def __init__(self): + self.fields = [ + ['account_id', '', '账号id'], + ['address', '', 'openid'], + ['name', '', '用户名字'], + ['hero_uniId', 0, 'hero uniid'], + ['hero_id', 0, 'hero itemId'], + ['hero_skin', 0, '英雄皮肤 itemId'], + ['head_id', 0, '头像id'], + ['level', 0, '等级'], + ['exp', 0, '经验'], + ['rank', 0, '段位'], + ['pve_instance_id', 0, 'pve难度id'], + ['parachute', 0, '降落伞id'], + ['presetInfo', HeroPreset(), '备战信息'], + ['game_times', 0, '游戏次数'], + ['win_times', 0, '胜利次数'], + ['kills', 0, '击杀数'], + ['is_leader', 0, '是否队长'], + ['is_ready', 0, '是否准备'], + ['permission', 0, '邀请许可'], + ['createtime', 0, '账号创建时间'], + ] + +class TeamInfo(object): + + def __init__(self): + self.fields = [ + ['map_id', '', '地图id'], + ['node_id', '', 'node_id'], + ['zid', '', 'zid'], + ['team_uuid', '', '队伍唯一id'], + ['payload', '', '透传给CMJoin'], + ['match_mode', 0, '0: 匹配赛模式 1: 排位赛 3: pve'], + ['pve_instance_id', 0, 'pve副本id'], + ['slot_num', 0, '槽位数 >=1 && <= 4'], + ['state', 0, '0:未开始 1:准备就绪(这时客户端进入长链接走组队逻辑)'], + ['custom_room', CustomRoom(), '自定义房间'], + ['!member_list', [TeamMember()], '队伍成员列表(包含自己)'], + ] + +class CustomRoom(object): + + def __init__(self): + self.fields = [ + ['custom_room_id', '', '自定义房间的ID'], + ['custom_room_state', '', '自定义房间的状态'], + ['custom_room_pwd', '', '自定义房间的密码'], + ] + +class BuyableBox(object): + + def __init__(self): + self.fields = [ + ['box_id', '', '箱子id'], + ] + +class PreSaleInfo(object): + + def __init__(self): + self.fields = [ + ['batch_id', 0, '批次id(目前客户端没用到先不用管)'], + ['countdown', 0, '预售倒计时'], + ['sold_num', 0, '已售数'], + ['total_num', 0, '总数'], + ['state', 0, '0:预售未开始(tilte文字) 1:预售准备开始(有倒计时) 2:预售开始(title文字) 3:预售结束(title)'], + ['title', '', '预售文字标题描述 '], + ['hint', '', '预售文字描述'], + ['buyable_list!', [BuyableBox()], '可购买商品列表'], + ] + +class PreSaleBox(object): + + def __init__(self): + self.fields = [ + ['box_id', '', '箱子id'], + ['item_id', 0, '道具id(根据这个读取箱子的图片)'], + ['name', '', '名字'], + ['job', '', '职业'], + ['avatar_url', '', '头像完整url'], + ['!currency_list', [SystemCurrency()], '货币列表,(目前有且只有一个)'], + ] + +class NftHeroDetail(object): + + def __init__(self): + self.fields = [ + ['name', '', '英雄名'], + ['job', '', '职业'], + ['level', 0, '等级'], + ['quality', 0, '星级'], + ['hp', 0, '血量'], + ['speed', 0, '速度'], + ['atk', 0, '攻击'], + ['def', 0, '防御'], + ['advanced_count', 0, '升级次数'], + ['lukcy', 0, '幸运'], + ['success_rate', 0, '成功率'], + ['!attr', [AttrDesc()], '属性'], + ] + +class NftGunDetail(object): + + def __init__(self): + self.fields = [ + ['name', '', '枪支名'], + ['level', 0, '等级'], + ['quality', 0, '星级'], + ['lukcy', 0, '幸运'], + ['clip_volume', 0, '弹夹数'], + ['reload_time', 0, '装弹时间'], + ['fire_rate', 0, '射击速度'], + ['atk', 0, '攻击'], + ['bullet_speed', 0, '子弹速度'], + ['range', 0, '射程'], + ['!attr', [AttrDesc()], '属性'], + ] + +class NftChipDetail(object): + + def __init__(self): + self.fields = [ + ['name', '', '芯片名'], + ['!attr', [AttrDesc()], '属性'], + ] + +class TransactionRecrod(object): + + def __init__(self): + self.fields = [ + ['from', '', '来源钱包'], + ['date', 0, '交易日期(utc时间)'], + ] + +class NftDetail(object): + + def __init__(self): + self.fields = [ + ['token_id', '', 'token id'], + ['owner_address', '', '所有者地址'], + ['owner_name', '', '所有名字'], + ['item_id', 0, '道具id'], + ['type', '', 'nft类型 1:英雄 2:枪支 3:芯片 4:盲盒'], + ['image', '', 'nft图片地址'], + ['state', 0, '0:正常状态 1:出售中 2:出租中'], + ['lock_time', 0, '锁定时间(单位秒)'], + ['hide_attr', 0, '是否隐藏属性'], + ['is_genesis', 0, '是否创世nft'], + ['info', Union([ + [NftHeroDetail(), '英雄'], + [NftGunDetail(), '枪支'], + [NftChipDetail(), '芯片'], + ]), 'nft详细信息'], + ['!transaction_recrod', [TransactionRecrod()], '交易记录'], + ['!currency_list', [SystemCurrency()], '货币列表,(目前有且只有一个)'], + ['mint_time', 0, '铸造时间'], + ] + +class NftView(object): + + def __init__(self): + self.fields = [ + ['name', '', 'nft名字'], + ['description', '', 'nft描述'], + ['image', '', 'nft图片'], + ] + +class Phase3Box(object): + + def __init__(self): + self.fields = [ + ['box_id', '', '箱子id'], + ] + +class ChipAttr(object): + + def __init__(self): + self.fields = [ + ['attr_id', 0, '属性id'], + ['val', 0, '综合属性值'], + ] + +class Chip(object): + + def __init__(self): + self.fields = [ + ['idx', 0, '主键id'], + ['token_id', '', 'token id'], + ['account_id', '', '账号id'], + ['item_id', 0, '道具id'], + ['item_num', 0, '道具数量'], + ['chip_grade', 0, '芯片等级'], + ['chip_type', 0, '芯片类型:1 攻击;2 防御;3 辅助'], + ['state', 0, '0:已购买 1:免费(GIFT标签)'], + ['supper_state', 0, '是否锁定:0 正常;1 锁住 ---弃用字段'], + ['inlay_state', 0, '镶嵌状态:0 未镶嵌;1 镶嵌了 ---弃用字段'], + ['!rand_attr', [ChipAttr()], '属性'], + ['tags', '', '1:Gen状态'], + ] + +class ChipPro(object): + + def __init__(self): + self.fields = [ + ['idx', 0, '主键id'], + ['token_id', '', 'token id'], + ['account_id', '', '账号id'], + ['item_id', 0, '道具id'], + ['item_num', 0, '道具数量'], + ['chip_grade', 0, '芯片等级'], + ['chip_type', 0, '芯片类型:1 攻击;2 防御;3 辅助'], + ['state', 0, '状态:0 免费;1 常规'], + ['supper_state', 0, '是否锁定:0 正常;1 锁住 ---弃用字段'], + ['inlay_state', 0, '镶嵌状态:0 未镶嵌;1 镶嵌了 ---弃用字段'], + ['!rand_attr', [ChipAttr()], '属性'], + ['!rand_attr_after', [ChipAttr()], '芯片升级后的属性'], + ['cost',[],'升级所需gold消耗'] + ] + +class BattleMember(object): + + def __init__(self): + self.fields = [ + ['account_id', '', '账号id'], + ['session_id', '', '会话id'], + ['hero_uniid', '', '英雄唯一id'], + ['weapon_uniid1', '', '武器1唯一id'], + ['weapon_uniid2', '', '武器2唯一id'], + ] + +class Cost(object): + + def __init__(self): + self.fields = [ + ['CEG', '', '金币'], + ['CEC', '', '钻石'], + ['success_rate', '', '成功率(进阶有,升级没有)'], + ] + +class Fragment(object): + + def __init__(self): + self.fields = [ + ['idx', 0, '主键id'], + ['token_id', '', 'token id'], + ['item_id', '', '道具id'], + ['balance', '', '数量'], + ['createtime', 0, '创建时间'], + ['modifytime', 0, '修改时间'], + ] + +class HisBattle(object): + + def __init__(self): + self.fields = [ + ['battle_uuid', '', '本次比赛唯一id'], + ['victory', 0, '是否胜利'], + ['room_mode', 0, '0:吃鸡模式 1:歼灭模式 2:生存模式'], + ['match_mode', 0, '比赛模式 1:匹配赛 2:排位赛 3: pve'], + ['team_mode', 0, '组队模式 1:单人 2::多人'], + ['result', '', '比赛结果 当pve模式时: 1:通关 2:通关失败 其他模式:排名'], + ['kills', '', '击杀数'], + ['hero_id', '', '英雄id'], + ['weapon1_id', '', '武器1 id'], + ['weapon2_id', '', '武器2 id'], + ['level_class', 0, '段位'], + ['score', 0, '段位-积分'], + ['score_change', 0, '段位-积分变更'], + ['pve_score', 0, 'pve积分 pve模式'], + ['map_id', 0, '地图id'], + ['pve_instance_id', 0, '副本id'], + ['end_time', 0, '战斗时间 utc时间 客户端自己处理时区问题'], + ] + +class BattleReport(object): + + def __init__(self): + self.fields = [ + ['battle_uuid', '', '本次比赛唯一id'], + ['match_mode', 0, '比赛模式 1:匹配赛 2:排位赛 3: pve'], + ['team_mode', 0, '组队模式 1:单人 2::多人'], + ] + +class BattleCegReward(object): + + def __init__(self): + self.fields = [ + ['hero_uniid', '', '唯一id'], + ['id', '', 'id'], + ['gold_uplimit', 0, '当前ceg数量'], + ['obtain_gold', 0, '实际获得ceg数量'], + ['curr_gold', 0, 'ceg数量上限'], + ] + +class BattleItemReward(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '道具id'], + ['item_num', 0, '道具数量'], + ] + + +class BattleRankScore(object): + + def __init__(self): + self.fields = [ + ['old_rank', 0, '战斗前段位'], + ['old_score', 0, '战斗前排位分'], + ['new_rank', 0, '战斗后段位'], + ['new_score', 0, '战斗后排位分'], + ] + +class BattleHistory(object): + + def __init__(self): + self.fields = [ + ['idx', 0, '唯一id'], + ['battle_uniid', 0, '战斗记录唯一id'], + ['account_id', '', '用户 account_id'], + ['room_mode', 0, '0: pvp 1: pve'], + ['pvp_mode', 0, '0: 匹配 1: 排位'], + ['team_mode',0, '0:单人 1:组队'], + ['battle_rank', 0, '战斗排名'], + ['team_rank',0, '团队排名'], + ['is_win', 0, 'pve冒险是否胜利'], + ['kills',0, '击杀数'], + ['hero_id',0, '英雄 id'], + ['weapon1', 0, '枪械1 id'], + ['weapon2', 0, '枪械2 id'], + ['damage', 0, '伤害'], + ['battle_end_time', 0, '战斗结束时间'], + ['current_level_class', '', '当前用户段位'], + ['current_level_class_score', 0, '当前用户排位分'], + ['level_class_score_chg', 0, '排位分改变'], + ['pve_rank_score', 0, 'pve冒险积分'], + ['pve_kill_boss', 0, 'pve冒险是否击杀BOSS'], + ['battle_foreign_key', 0, '结算外键'], + ['pve_instance_id', 0, 'pve副本难度id'], + ['pve_instance_mode', 0, 'pve副本mode'], + ] + +class NftTransaction(object): + + def __init__(self): + self.fields = [ + ['trans_id', 0, 'trans_id'], + ['item_id', 0, '道具id'], + ['action', 0, '动作'], + ['time', 0, '时间'], + ['status', 0, '1:已完成 2:等待中'], + ] + +class EventRankingList(object): + + def __init__(self): + self.fields = [ + ['id', 0, 'id'], + ['wave', 0, '活动轮数'], + ['themeType', 0, '1 击杀榜,2 吃鸡榜,3 场次榜,4 工会榜'], + ['themeName', '', '活动名称'], + ['startTime', '', '开始时间'], + ['endTime', '', '结束时间'], + ['status', 0, '0:已结束 1:进行中 2:等待中'], + ] + +class Currency(object): + + def __init__(self): + self.fields = [ + ['account_id', '', 'account_id'], + ['net_id', 0, '链id'], + ['address', '', '货币地址'], + ['symbol', '', '符号'], + ['precision', 0, '精度'], + ['type', 0, '1:ERC721 2:ERC1155 3:ERC20'], + ] + +class Emoji(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, 'item_id'], + ['state', 0, '1:使用 0:未使用'], + ] + +class ChipPageList(object): + + def __init__(self): + self.fields = [ + ['idx', 0, 'idx'], + ['account_id', 0, 'account_id'], + ['page_id', 0, '页id'], + ['page_name', '', '页名'], + ['createtime', 0, '创建时间'], + ] + +class ChipPage(object): + + def __init__(self): + self.fields = [ + ['idx', 0, 'idx'], + ['page_id', 0, '页id'], + ['page_name', '', '页名'], + ['!data', [ChipPageSlot()], '卡槽信息'], + ['!attr', [Attr()], '属性信息'], + ] + +class ChipPageSlot(object): + + def __init__(self): + self.fields = [ + ['slot_id', 0, '卡槽id'], + ['state', 0, '0:未解锁 1:已解锁'], + ['chip_id', '', '芯片idx'], + ] + +class HeroPreset(object): + + def __init__(self): + self.fields = [ + ['skill_id', 0, '技能item id'], + ['weapon_uid1', 0, '武器1唯一id'], + ['weapon_uid2', 0, '武器2唯一id'], + ['gun_id1', 0, '武器1 item id'], + ['gun_id2', 0, '武器2 item id'], + ['chip_page', 0, '芯片页id'], + ] + +class TeamReportMember(object): + + def __init__(self): + self.fields = [ + ['account_id', '', '账号id'], + ['name', '', '名字'], + ['head', 0, '头像id'], + ['head_frame', 0, '头像框'], + ['sex', 0, '性别'], + ['dead', 0, '是否已死亡'], + ['is_mvp', 0, '是否mvp'], + + ['hero_id', 0, '英雄id'], + ['hero_uniid', 0, '英雄uniid'], + ['hero_quality', 0, '英雄quality'], + ['game_time', 0, '游戏时间'], + ['alive_time', 0, '存活时间'], + ['ranked', 0, '排名'], + ['kills', 0, '击杀数'], + ['damage_out', 0, '伤害输出'], + ['weapon_uuid1', '', 'weapon_uuid1'], + ['weapon_uuid2', '', 'weapon_uuid2'], + ['rescue_teammate_times', 0, '救起队友次数'], + ['diving_times', 0, '潜水次数'], + ['damage_in', 0, '伤害输入'], + ['recover_hp', 0, '治疗量'], + ['open_airdrop_times', 0, '开启空投补给次数'], + ['use_medicine_times', 0, '使用药物次数'], + ['destory_car_times', 0, '破坏载具次数'], + ['use_camouflage_times', 0, '使用伪装物'], + ['use_skill_times', 0, '使用技能次数'], + ['ride_car_move_distance', 0, '驾驶或乘坐载具累计移动X米'], + ['ride_car_kills', 0, '驾驶或乘坐载具累计击杀X个敌人'], + ['max_hero_skill_lv', 0, '单局内英雄技能升级到X级'], + ['weapons_type', '', '武器信息 weapon_id:kills:damage_out:obtain_count|'], + ['weapons_slot', '', '武器信息 weapon_id:use_times|'], + ['heros', '', '武器信息 hero_id:skill_lv:weapon_lv|'], + + ['pvp_kill', 0, 'pvp击杀敌人数'], + ['pvp_damage', 0, 'pvp上海总量'], + ['pvp_assist', 0, 'pvp助攻'], + ['pvp_survia_time', 0, 'pvp存活时间(毫秒)'], + ['pvp_recover', 0, 'pvp治疗总量'], + ['pvp_rescue', 0, 'pvp救援'], + ['pvp_personal_rank', 0, 'pvp个人排名'], + + ['pve_order', 0, 'pve波次'], + ['pve_score', 0, 'pve分数'], + ['pve_star', 0, 'pve星'], + ['pve_damage', 0, 'pve伤害总量'], + ['pve_revive', 0, 'pve复活次数'], + ['pve_survia_time', 0, 'pve存活时间(毫秒)'], + ['pve_wave', 0, 'pve波次'], + ['pve_max_wave', 0, 'pve最大波次'], + ['pve_boss_killed', 0, 'pve副本boss是否被击杀'], + ['pve_rank_score', 0, 'pve积分'], + ] + +class TeamReportTeam(object): + + def __init__(self): + self.fields = [ + ['team_id', 0, '队伍id'], + ['!members', [['account_id', '', '账号id']], '枪械属性'], + ] + +class BattleSettlement(object): + + def __init__(self): + self.fields = [ + ['version', 0, '版本'], + ['battle_uuid', 0, '本次战斗唯一id'], + ['team_id', 0, '队伍id'], + ['room_uuid', 0, '房间唯一id'], + ['room_mode', 0, '0:pvp 1: pve'], + ['team_mode', 0, '0:个人 1:组队(保留)'], + ['game_over', 0, '游戏是否结束'], + ['victory', 0, '是否胜利(pvp:吃鸡 pve:是否通关)'], + ['watchable', 0, '是否可观战,小胡那的接口写死0(看历史不可观战)'], + ['map_id', 0, '地图id'], + ['settlement_status', 0, '0: 结算中(读取个人结算数据) 1:已结算(请求小胡接口)'], + ['pvp_settlement_type', 0, '結算類型0:個人 1:組隊(保留)'], + ['pvp_settlement_color', 0, '0:灰 1:黃'], + ['pvp_team_rank', 0, '队伍排名'], + ['pvp_total_human_num', 0, '房间总人数'], + ['pvp_alive_human_num', 0, '房间剩余存活人数'], + ['pvp_total_team_num', 0, '本次战斗队伍总数'], + ['pvp_match_mode', 0, '比赛模式 0: pvp 1:排位赛'], + ['pve_settlement_color', 0, '0:灰 1:黃'], + ['pve_wave', 0, 'pve波次'], + ['pve_max_wave', 0, 'pve总波次'], + ['pve_instance_id', 0, 'pve副本id'], + ['!members', [BattleSettlementMembersInfo()], '队伍成员信息'], + ] + +class BattleSettlementMembersInfo(object): + + def __init__(self): + self.fields = [ + ['account_id', 0, '账号id(真人才有account_id)'], + ['name', '', '玩家名字'], + ['head', 0, '头像id'], + ['head_frame', 0, '头像框'], + ['sex', 0, '性别'], + ['hero_uniid', 0, '英雄uniid'], + ['hero_id', 0, '英雄itemId'], + ['dead', 0, '是否已死亡'], + ['is_mvp', 0, '是否mvp'], + ['old_rank', 0, '老段位'], + ['new_rank', 0, '新段位'], + ['old_score', 0, '老段位积分'], + ['new_score', 0, '新段位积分'], + ['pvp_kill', 0, 'pvp击杀敌人数'], + ['pvp_damage', 0, 'pvp伤害总量'], + ['pvp_assist', 0, 'pvp助攻'], + ['pvp_survia_time', 0, 'pvp存活时间(毫秒)'], + ['pvp_recover', 0, 'pvp治疗总量'], + ['pvp_rescue', 0, 'pvp救援'], + ['pvp_personal_rank', 0, '个人排名'], + ['pve_order', 0, 'pve波次'], + ['pve_score', 0, 'pve分数'], + ['pve_star', 0, 'pve星'], + ['pve_damage', 0, 'pve伤害总量'], + ['pve_revive', 0, 'pve复活次数'], + ['pve_survia_time', 0, 'pvp存活时间(毫秒)'], + ['pve_wave', 0, 'pve波次'], + ['pve_max_wave', 0, 'pve总波次'], + ['pve_boss_killed', 0, 'pve副本boos是否被击杀'], + ['reward', BattleReward(), 'reward'], + ] + +class BattleReward(object): + + def __init__(self): + self.fields = [ + ['hero', BattleCegReward(), '英雄奖励'], + ['!items', [BattleItemReward()], '碎片奖励'], + ] + + +class Reward(object): + + def __init__(self): + self.fields = [ + ['id', 0, 'id'], + ['group', '', 'group'], + ['goods_id', 0, 'goods_id'], + ['goods_num', 0, '堆叠数量'], + ['shop_icon', 0, '商店图标'], + ] + + +class Sign(object): + + def __init__(self): + self.fields = [ + ['sign_id', 0, '签到id'], + ['days', 0, '累计天数'], + ['condition', 0, '签到条件(天数)'], + ['is_receive', 0, '领取状态 0:可领取 1:已领取 -1:未达到'], + ['!award', [AwardItem()], '奖励信息'], + ] + +class ShopTrans(object): + + def __init__(self): + self.fields = [ + ['trans_id', '', 'trans_id'], + ['!params', [''], 'params'], + ['item_id', 0, 'item_id'], + ['item_num', 0, 'item_num'], + ] + +class BlindBoxResult(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, 'item_id'], + ['item_num', 0, 'item_num'], + ] + +class InappPurchaseRecord(object): + def __init__(self): + self.fields = [ + ['productId', '', '商品id'], + ['gameOrderId', '', '游戏订单id'], + ['orderId', '', 'google订单id'], + ['status', 0, '订单状态'], + ] + +class TransactionRecordNew(object): + def __init__(self): + self.fields = [ + ['idx', '', 'idx'], + ['createtime', 0, '交易成功时间'], + ['order_id', 0, 'market订单id'], + ['o_link', '', '合约订单id'], + ['seller', '', '卖家'], + ['buyer', '', '买家'], + ['tokenid', '', 'tokenid'], + ['amount', 0, '商品数量'], + ['name', '', '商品名称'], + ['type', 0, '商品类型'], + ] + +class CurrencyType(object): + def __init__(self): + self.fields = [ + ['name', '', '货币名称'], + ['address', '', '货币地址'], + ] + +class MarketGoods(object): + + def __init__(self): + self.fields = [ + ['order_id', '', '订单id'], + ['token_id', '', 'token_id'], + ['nft_token', '', 'nft_token'], + ['amount', '', 'amount'], + ['seller', '', '售卖方'], + ['currency', '', '货币'], + ['price', '', '出售价格'], + ['selltime', 0, '上架时间'], + ['updatetime', 0, '修改时间(更新价格等)'], + ['details', NftDetail(), 'nft列表'], + ] + +class MallGoods(object): + + def __init__(self): + self.fields = [ + ['goods_uuid', '', '商品唯一id'], + ['seller', '', '出售方账号'], + ['seller_address', '', '出售方钱包地址'], + ['item_id', '', '商品道具id'], + ['item_num', '', '道具数量'], + ['currency', '', "选用币种 目前只支持CEG USDC USDT"], + ['price', '', '出售价格'], + ['selltime', 0, '上架时间'], + ['updatetime', 0, '修改时间(更新价格等)'], + ['cancel_countdown', 0, '可下架时间倒计时:-1不可下架'], + ['modify_countdown', 0, '可修改价格倒计时:-1不可修改价格'], + ] + +class ComputingPowerCurr(object): + + def __init__(self): + self.fields = [ +# ['current_state', '', '周期状态 -1:算力周期未开始 0:正常周期 1:等待周期 2:维护周期'], + ['period_begin', '', '本期开始时间(0 不显示)'], + ['period_end', '', '本期结束时间(0 不显示)'], + ['await_time', '', '结算等待时间'], + ['assignable_cec', '', '可分配的总cec奖励'], + ['cec_pool', '', '总cec奖励池'], +# ['total_target', '', '全服算力总目标'], + +# ['refresh_remain_time', '', '刷新剩余时间'], + ['total_hash_rate', '', '全服总兑换算力'], + ['total_exchange_hash_rate', '', "玩家已兑换算力"], + ] + +class ComputingPowerReward(object): + + def __init__(self): + self.fields = [ + ['cec', 0, 'cec奖励'], + ['point', 0, '科技值'], + ] + +class ComputingPower(object): + + def __init__(self): + self.fields = [ + ['period_state', 0, '周期状态 -1:算力周期未开始 0:正常周期 1:等待周期 2:维护周期'], + ['curr_period', ComputingPowerCurr(), '本期相关信息'], + ['curr_reward', ComputingPowerReward(), '本期奖励信息'], + ['listing_state', 0, 'listing状态 0:之前 1:之后'], + ['owned_cec', 0, '拥有的cec数量'], + ['owned_total_hash_rate', 0, '用户总科技值'], + ['owned_total_crystal', 0, '用户总晶体数'], + ] + +class CrystalUI(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, 'item_id'], + ['pending', 0, 'pending'], + ['total', CrystalUIParam(), '统计信息'], + ['claimed', 0, '已领取的数量'], + ['state', 0, '是否能领取 1:可领取 0:反之'], + ] + +class CrystalUIParam(object): + + def __init__(self): + self.fields = [ + ['param1', 0, '击杀数/其它晶体的价值数'], + ['param2', 0, '星星数'], + ['param3', 0, '升段数'], + ] + +class ExchangeCrystalRecord(object): + + def __init__(self): + self.fields = [ + ['item_id', 0, '晶体item'], + ['item_num', 0, '晶体数'], + ['createtime', 0, '领取时间'], + ] + +class ExchangeCrystalNum(object): + + def __init__(self): + self.fields = [ + ['num1', 0, '本期晶体260001兑换数'], + ['num2', 0, '本期晶体260002兑换数'], + ['num3', 0, '本期晶体260003兑换数'], + ['num4', 0, '本期晶体260004兑换数'], + ] + +class CECRewardHistory(object): + + def __init__(self): + self.fields = [ + ['hash_rate', 0, '算力数量'], + ['cec_num', 0, 'cec数量'], + ['state', 0, '领取状态 1:全部领取 0:反之'], + ['week1', 0, '1:已领取 反之则是发放的时间戳'], + ['week2', 0, '1:已领取 反之则是发放的时间戳'], + ['week3', 0, '1:已领取 反之则是发放的时间戳'], + ['week4', 0, '1:已领取 反之则是发放的时间戳'], + ['txHash1', 0, '第一周地址'], + ['txHash2', 0, '第二周地址'], + ['txHash3', 0, '第三周地址'], + ['txHash4', 0, '第四周地址'], + ['create_time', 0, '结算时间'], + ['pending_num', 0, '剩余未领取的cec数量'], + ] + +class Staking(object): + + def __init__(self): + self.fields = [ + ['type', 0, '1: planet 2: badge 3:cec'], + ['is_open', 0, '功能是否开启'], + ['staked_quant', 0, '质押数量'], + ['claim_rewards', 0, '当前类型自从已产出利息累计'], + ['daily_rewards', 0, '每天产出的利息总和'], + ['staking_value', 0, '在质押状态的价值总和'], + ['maturity_quant', 0, '已到期资产的数量'], + ] + +class StakingDetail(object): + + def __init__(self): + self.fields = [ + ['trans_id', '', '本次质押交易唯一id'], + ['token_id', '', 'token id'], + ['token_type', '', 'token type'], + ['contract_address', '', 'contract address'], + ['net_id', '', 'net_id'], + ['order_id', '', 'order_id'], + ['start_time', '', '质押开始时间'], + ['stake_time', '', '质押时间'], + ['redeem_time', '', '赎回时间'], + ['txhash', '', 'txhash'], + + ['item_id', 0, '道具id'], + ['stacked_num', 0, '质押数量'], + ['total_rewards', 0, '该nft已产生的利息'], + ['daily_rewards', 0, '该nft每天可以产生多少利息'], + ['cec_value', 0, '该nft的价值'], + ['cec_rewards', 0, '该nft结算得到的ceg数量'], + ['stacked_days', 0, '该nft质押的总天数'], + ['remain_days', 0, '该nft剩余质押天数'], + ] + +class StakingPreview(object): + + def __init__(self): + self.fields = [ + ['time', 0, '天数'], + ['interest', 0, '利息'], + ] + +class AvatarInfo(object): + + def __init__(self): + self.fields = [ + ['avatar_uniid', '', '装饰唯一id'], + ['account_id', '', 'account_id'], + ['token_id', '', 'token_id'], + ['item_id', 0, 'item_id'], + ['item_type', 0, '1:翅膀'], + ['status', 0, '0:为穿戴 1:已穿戴'], + ['hero_uniid', 0, '穿戴的英雄唯一id'], + ] + +class BattleData(object): + + def __init__(self): + self.fields = [ + ['account_id','','account_id'], + ['session_id','','session_id'], + ['battle_uuid','','battle_uuid'], + ['match_mode',0,'0:匹配 1:排位 2:pve'], + ['rank', 0, '当前段位'], + ['name','','用户名字'], + ['level',0,'用户等级'], + ['revive_coin',0,'复活币'], + ['hero_uniid',0,'英雄 uniid'], + ['hero_id',0,'英雄 item id'], + ['weapon_uuid1',0,'武器1 uniid'], + ['weapon_uuid2',0,'武器2 uniid'], + ['parachute',0,'降落伞 item id'], + ['hero_skin',0,'英雄皮肤 item id'], + ['skill_id',0,'备战技能 item id'], + ['battle_times',0,'战斗次数'], + ['chip_page', Attr(),'铭文页属性'], + ['hero_dto','','英雄详情'], + ['weapon_dto1','','武器1详情'], + ['weapon_dto2','','武器2详情'], + ] + +class BattleTeam(object): + + def __init__(self): + self.fields = [ + ['team_uuid','','队伍唯一id'], + ['!members', BattleData(), '成员数据'], + ] diff --git a/webapp/controller/ComputingPowerController.class.php b/webapp/controller/ComputingPowerController.class.php index ab6bc777..32c85538 100644 --- a/webapp/controller/ComputingPowerController.class.php +++ b/webapp/controller/ComputingPowerController.class.php @@ -14,12 +14,14 @@ require_once('models/CrystalRecord.php'); require_once('models/RewardsCec.php'); require_once('models/Staking.php'); require_once('models/HashRateTask.php'); +require_once('models/Bag.php'); use models\ComputingPower; use models\CrystalRecord; use models\RewardsCec; use models\Staking; use models\HashRateTask; +use models\Bag; use mt\HashRate; use mt\Parameter; use phpcommon\SqlHelper; @@ -101,7 +103,7 @@ class ComputingPowerController extends BaseAuthedController - + $crystalDb = Bag::find(ComputingPower::CRYSTAL_NEW); $info = array( 'period_state' => $period_state, 'curr_period' => $curr_period, @@ -110,6 +112,7 @@ class ComputingPowerController extends BaseAuthedController 'listing_state' => LISTING_SWITCH, 'owned_cec' => RewardsCec::getTotalCecNum(), 'owned_total_hash_rate' =>ComputingPower::getMyTotalBH(), + 'owned_total_crystal' =>$crystalDb ? $crystalDb['item_num'] : 0, ); $this->_rspData(array( 'info' => $info