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@ -412,6 +412,7 @@ class BlockChainController extends BaseAuthedController {
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$chipIds = explode('|', getReqVal('chip_ids', ''));
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$slotIds = explode('|', getReqVal('slot_ids', ''));
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error_log(json_encode($_REQUEST));
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if (count($chipIds) != count($slotIds) ||
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count($chipIds) < 0) {
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myself()->_rspErr(101, 'chip_ids paramater error');
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@ -450,7 +451,7 @@ class BlockChainController extends BaseAuthedController {
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'action' => Transaction::PLUGIN_CHIP_ACTION_TYPE,
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'tokenId' => $tokenId,
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'tokenType' => Nft::HERO_TYPE,
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'itemUniId' => $heroDb['chip_uniid'],
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'itemUniId' => $heroDb['hero_uniid'],
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'itemId' => $heroDb['item_id']
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)
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);
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@ -488,8 +489,8 @@ class BlockChainController extends BaseAuthedController {
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'action' => Transaction::PLUGIN_CHIP_ACTION_TYPE,
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'tokenId' => $tokenId,
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'tokenType' => Nft::EQUIP_TYPE,
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'itemUniId' => $gunDb['chip_uniid'],
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'itemId' => $gunDb['item_id']
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'itemUniId' => $gunDb['gun_uniid'],
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'itemId' => $gunDb['gun_id']
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)
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);
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}
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@ -546,7 +547,7 @@ class BlockChainController extends BaseAuthedController {
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'action' => Transaction::UNPLUG_CHIP_ACTION_TYPE,
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'tokenId' => $tokenId,
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'tokenType' => Nft::HERO_TYPE,
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'itemUniId' => $heroDb['chip_uniid'],
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'itemUniId' => $heroDb['hero_uniid'],
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'itemId' => $heroDb['item_id']
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)
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);
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@ -584,8 +585,8 @@ class BlockChainController extends BaseAuthedController {
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'action' => Transaction::UNPLUG_CHIP_ACTION_TYPE,
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'tokenId' => $tokenId,
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'tokenType' => Nft::EQUIP_TYPE,
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'itemUniId' => $gunDb['chip_uniid'],
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'itemId' => $gunDb['item_id']
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'itemUniId' => $gunDb['gun_uniid'],
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'itemId' => $gunDb['gun_id']
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)
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);
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}
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@ -261,6 +261,9 @@ class Gun extends BaseModel {
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$dto['pvp_ceg_uplimit'] = strval( round(FormulaService::getWeaponPvpDailyCegUpLimit($dto),2) );
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$dto['pve_ceg_uplimit'] = strval( round(FormulaService::getWeaponPveDailyCegUpLimit($dto),2) );
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$dto['mission_ceg_uplimit'] = strval( round(FormulaService::getWeaponMissionDailyCegUpLimit($dto),2) );
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error_log(json_encode(array(
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'data____info'=>$dto
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))) ;
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return $dto;
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}
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@ -117,12 +117,12 @@ class Transaction extends BaseModel {
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case self::CREATED_STATUS:
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case self::REPORTED_STATUS:
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{
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return 'Pending';
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return 2;
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}
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break;
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case self::COMPLETED_STATUS:
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{
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return 'Complete';
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return 1;
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}
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break;
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default:
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