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@ -26,13 +26,28 @@ class Fragment {
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const hourSeconds = utils.getHourSeconds(nowTime, constant.TIME_ZONE);
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const {err, conn} = await app.getDbConn("GameDb1");
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if (!err && conn) {
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const {err, rows} = await conn.execQuery();
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const allocedFragments = await this.fetchAllocedFragments(conn);
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}
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} catch (err) {
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}
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}
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async fetchAllocedFragments(conn) {
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const {err, rows} = await conn.execQuery(
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'SELECT * FROM t_fragment_pool WHERE alloc_time >= ? AND alloc_time <= ?',
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[
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]
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);
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if (err) {
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throw err;
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return;
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}
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const allocedFragments = {};
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}
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}
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function init() {
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@ -610,6 +610,7 @@ DROP TABLE IF EXISTS `t_fragment_pool`;
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CREATE TABLE `t_fragment_pool` (
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`idx` bigint NOT NULL AUTO_INCREMENT COMMENT '自增id',
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`fragment_id` int(11) NOT NULL DEFAULT '0' COMMENT '碎片id',
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`type` int(11) NOT NULL DEFAULT '0' COMMENT '0:pvp 1:pve',
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`fragment_type` int(11) NOT NULL DEFAULT '0' COMMENT '碎片类型 0:英雄 1:武器',
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`fragment_num` int(11) NOT NULL DEFAULT '0' COMMENT '剩余碎片数量',
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`alloc_num` int(11) NOT NULL DEFAULT '0' COMMENT '分配的碎片数量',
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@ -617,7 +618,7 @@ CREATE TABLE `t_fragment_pool` (
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`createtime` int(11) NOT NULL DEFAULT '0' COMMENT '创建时间',
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`modifytime` int(11) NOT NULL DEFAULT '0' COMMENT '修改时间',
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PRIMARY KEY (`idx`),
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KEY `alloc_time_fragment_type` (`alloc_time`, `fragment_type`)
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KEY `alloc_time_type_fragment_type` (`alloc_time`, `type`, `fragment_type`)
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) ENGINE=InnoDB AUTO_INCREMENT=10000 DEFAULT CHARSET=utf8 COLLATE=utf8_bin;
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/*!40101 SET character_set_client = @saved_cs_client */;
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