This commit is contained in:
hujiabin 2023-02-28 15:21:36 +08:00
parent bcf3462c14
commit 8fb2aa81a4
3 changed files with 4 additions and 18 deletions

View File

@ -82,7 +82,6 @@ class Gun(object):
['gun_lv', 0, '枪等级'], ['gun_lv', 0, '枪等级'],
['quality', 0, '品阶'], ['quality', 0, '品阶'],
['durability', 0, '耐久'], ['durability', 0, '耐久'],
['durability_max', 0, '最大耐久'],
['ceg_uplimit', 0, 'ceg今天获取上限'], ['ceg_uplimit', 0, 'ceg今天获取上限'],
['!attr_base', [Attr()], '枪械基础属性'], ['!attr_base', [Attr()], '枪械基础属性'],
['!attr_pro', [Attr()], '枪械升级升阶加成属性'], ['!attr_pro', [Attr()], '枪械升级升阶加成属性'],
@ -95,10 +94,6 @@ class Gun(object):
['current_pve_get_ceg', 0, '当前pve获取的ceg数量'], ['current_pve_get_ceg', 0, '当前pve获取的ceg数量'],
['last_pvp_get_ceg_time', 0, '最后一次获取pvp获取ceg时间'], ['last_pvp_get_ceg_time', 0, '最后一次获取pvp获取ceg时间'],
['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'], ['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'],
['chip_ids', '', '镶嵌的芯片主键id组'],
['pvp_ceg_uplimit', 0, 'pvp获取的ceg的上限'],
['pve_ceg_uplimit', 0, 'pve获取的ceg的上限'],
['offer_reward_state', 0, '是否悬赏中'], ['offer_reward_state', 0, '是否悬赏中'],
['tags', '', '1Gen状态'], ['tags', '', '1Gen状态'],
] ]
@ -239,7 +234,6 @@ class Hero(object):
['hero_id', 0, '英雄id'], ['hero_id', 0, '英雄id'],
['hero_lv', 0, '英雄等级'], ['hero_lv', 0, '英雄等级'],
['hero_tili', 0, '英雄体力'], ['hero_tili', 0, '英雄体力'],
['hero_tili_max', 0, '英雄最大体力'],
['state', 0, '0已购买 1免费GIFT标签'], ['state', 0, '0已购买 1免费GIFT标签'],
['skin_id', 0, '英雄皮肤id'], ['skin_id', 0, '英雄皮肤id'],
['quality', 0, '品阶'], ['quality', 0, '品阶'],
@ -247,7 +241,6 @@ class Hero(object):
['skill_lv2', 0, '被动技能等级'], ['skill_lv2', 0, '被动技能等级'],
['!attr_base', [Attr()], '英雄基础属性'], ['!attr_base', [Attr()], '英雄基础属性'],
['!attr_pro', [Attr()], '英雄升级升阶提升属性'], ['!attr_pro', [Attr()], '英雄升级升阶提升属性'],
['!attr_skill', [Attr()], '英雄技能提升属性'],
['try_count', 0, '剩余体验次数 当state=1时才有意义'], ['try_count', 0, '剩余体验次数 当state=1时才有意义'],
['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'], ['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'],
['unlock_lefttime', 0, '解锁剩余时间(单位秒)'], ['unlock_lefttime', 0, '解锁剩余时间(单位秒)'],
@ -258,13 +251,6 @@ class Hero(object):
['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'], ['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'],
['unlock_trade_time', 0, '出售解锁utc时间(升级或者升阶完成后触发),只锁交易其他的操作仍可进行和lock_type无关是独立的锁!!!'], ['unlock_trade_time', 0, '出售解锁utc时间(升级或者升阶完成后触发),只锁交易其他的操作仍可进行和lock_type无关是独立的锁!!!'],
['advanced_count', 0, '进阶次数'], ['advanced_count', 0, '进阶次数'],
['lukcy', 0, '幸运'],
['chip_ids', '', '镶嵌的芯片主键id组'],
['skill_points', '', '技能点'],
['!skill_common', [], '通用属性'],
['pvp_ceg_uplimit', 0, 'pvp获取的ceg的上限'],
['pve_ceg_uplimit', 0, 'pve获取的ceg的上限'],
['offer_reward_state', 0, '是否悬赏中'], ['offer_reward_state', 0, '是否悬赏中'],
['tags', '', '1Gen状态'], ['tags', '', '1Gen状态'],

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@ -271,7 +271,7 @@ class Gun extends BaseModel {
if (myself()->_getDaySeconds($lastMissionGetCegTime) < myself()->_getNowDaySeconds()) { if (myself()->_getDaySeconds($lastMissionGetCegTime) < myself()->_getNowDaySeconds()) {
$todayMissionGetCeg = 0; $todayMissionGetCeg = 0;
} }
$gunLucky = \services\FormulaService::Weapon_Advanced_Lucky_Value($row['quality']); // $gunLucky = \services\FormulaService::Weapon_Advanced_Lucky_Value($row['quality']);
$dto = array( $dto = array(
'idx' => $row['idx'], 'idx' => $row['idx'],
'token_id' => $row['token_id'], 'token_id' => $row['token_id'],
@ -280,7 +280,7 @@ class Gun extends BaseModel {
'gun_lv' => $row['gun_lv'], 'gun_lv' => $row['gun_lv'],
'state' => $row['state'], 'state' => $row['state'],
'quality' => $row['quality'], 'quality' => $row['quality'],
'lucky' => strval($gunLucky), // 'lucky' => strval($gunLucky),
'durability' => $row['durability'], 'durability' => $row['durability'],
'ceg_uplimit' => 0, 'ceg_uplimit' => 0,
'pve_ceg_uplimit' => 0, 'pve_ceg_uplimit' => 0,

View File

@ -264,7 +264,7 @@ class Hero extends BaseModel {
} }
$attrPro = self::mergeAttrPro($baseAttr,$attrPro1,$attrPro2); $attrPro = self::mergeAttrPro($baseAttr,$attrPro1,$attrPro2);
} }
$heroLucky = \services\FormulaService::Hero_Advanced_Lucky_Value($row['quality']); // $heroLucky = \services\FormulaService::Hero_Advanced_Lucky_Value($row['quality']);
$dto = array( $dto = array(
'idx' => $row['idx'], 'idx' => $row['idx'],
'token_id' => $row['token_id'], 'token_id' => $row['token_id'],
@ -293,7 +293,7 @@ class Hero extends BaseModel {
'last_mission_get_ceg_time' => $lastMissionGetCegTime, 'last_mission_get_ceg_time' => $lastMissionGetCegTime,
'unlock_trade_time' => $row['unlock_trade_time'], 'unlock_trade_time' => $row['unlock_trade_time'],
'advanced_count' => $row['advanced_count'], 'advanced_count' => $row['advanced_count'],
'lucky' => $heroLucky, // 'lucky' => $heroLucky,
'offer_reward_state' => 0, 'offer_reward_state' => 0,
'tags' => $row['tags'], 'tags' => $row['tags'],
); );