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@ -82,7 +82,6 @@ class Gun(object):
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['gun_lv', 0, '枪等级'],
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['quality', 0, '品阶'],
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['durability', 0, '耐久'],
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['durability_max', 0, '最大耐久'],
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['ceg_uplimit', 0, 'ceg今天获取上限'],
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['!attr_base', [Attr()], '枪械基础属性'],
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['!attr_pro', [Attr()], '枪械升级升阶加成属性'],
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@ -95,10 +94,6 @@ class Gun(object):
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['current_pve_get_ceg', 0, '当前pve获取的ceg数量'],
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['last_pvp_get_ceg_time', 0, '最后一次获取pvp获取ceg时间'],
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['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'],
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['chip_ids', '', '镶嵌的芯片主键id组'],
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['pvp_ceg_uplimit', 0, 'pvp获取的ceg的上限'],
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['pve_ceg_uplimit', 0, 'pve获取的ceg的上限'],
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['offer_reward_state', 0, '是否悬赏中'],
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['tags', '', '1:Gen状态'],
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]
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@ -239,7 +234,6 @@ class Hero(object):
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['hero_id', 0, '英雄id'],
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['hero_lv', 0, '英雄等级'],
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['hero_tili', 0, '英雄体力'],
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['hero_tili_max', 0, '英雄最大体力'],
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['state', 0, '0:已购买 1:免费(GIFT标签)'],
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['skin_id', 0, '英雄皮肤id'],
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['quality', 0, '品阶'],
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@ -247,7 +241,6 @@ class Hero(object):
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['skill_lv2', 0, '被动技能等级'],
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['!attr_base', [Attr()], '英雄基础属性'],
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['!attr_pro', [Attr()], '英雄升级升阶提升属性'],
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['!attr_skill', [Attr()], '英雄技能提升属性'],
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['try_count', 0, '剩余体验次数 当state=1时才有意义'],
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['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'],
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['unlock_lefttime', 0, '解锁剩余时间(单位秒)'],
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@ -258,13 +251,6 @@ class Hero(object):
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['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'],
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['unlock_trade_time', 0, '出售解锁utc时间(升级或者升阶完成后触发),只锁交易,其他的操作仍可进行,和lock_type无关是独立的锁!!!'],
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['advanced_count', 0, '进阶次数'],
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['lukcy', 0, '幸运'],
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['chip_ids', '', '镶嵌的芯片主键id组'],
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['skill_points', '', '技能点'],
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['!skill_common', [], '通用属性'],
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['pvp_ceg_uplimit', 0, 'pvp获取的ceg的上限'],
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['pve_ceg_uplimit', 0, 'pve获取的ceg的上限'],
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['offer_reward_state', 0, '是否悬赏中'],
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['tags', '', '1:Gen状态'],
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@ -271,7 +271,7 @@ class Gun extends BaseModel {
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if (myself()->_getDaySeconds($lastMissionGetCegTime) < myself()->_getNowDaySeconds()) {
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$todayMissionGetCeg = 0;
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}
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$gunLucky = \services\FormulaService::Weapon_Advanced_Lucky_Value($row['quality']);
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// $gunLucky = \services\FormulaService::Weapon_Advanced_Lucky_Value($row['quality']);
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$dto = array(
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'idx' => $row['idx'],
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'token_id' => $row['token_id'],
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@ -280,7 +280,7 @@ class Gun extends BaseModel {
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'gun_lv' => $row['gun_lv'],
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'state' => $row['state'],
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'quality' => $row['quality'],
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'lucky' => strval($gunLucky),
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// 'lucky' => strval($gunLucky),
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'durability' => $row['durability'],
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'ceg_uplimit' => 0,
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'pve_ceg_uplimit' => 0,
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@ -264,7 +264,7 @@ class Hero extends BaseModel {
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}
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$attrPro = self::mergeAttrPro($baseAttr,$attrPro1,$attrPro2);
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}
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$heroLucky = \services\FormulaService::Hero_Advanced_Lucky_Value($row['quality']);
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// $heroLucky = \services\FormulaService::Hero_Advanced_Lucky_Value($row['quality']);
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$dto = array(
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'idx' => $row['idx'],
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'token_id' => $row['token_id'],
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@ -293,7 +293,7 @@ class Hero extends BaseModel {
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'last_mission_get_ceg_time' => $lastMissionGetCegTime,
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'unlock_trade_time' => $row['unlock_trade_time'],
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'advanced_count' => $row['advanced_count'],
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'lucky' => $heroLucky,
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// 'lucky' => $heroLucky,
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'offer_reward_state' => 0,
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'tags' => $row['tags'],
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);
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