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@ -15,7 +15,7 @@ class Team(object):
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_common.ReqHead(),
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['node_id', 0, '节点id'],
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['map_id', 0, '地图id'],
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['match_mode', 0, '0: 匹配赛模式 1: 排位赛 3: pve'],
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['match_mode', 0, '0: 匹配赛模式 1: 排位赛 2: pve'],
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['pve_instance_id', 0, 'pve副本id'],
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],
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'response': [
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@ -701,6 +701,7 @@ class Chip(object):
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['strength', '', '前一天体力值'],
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['strength_temporary', '', '升级成功所得出的总体力值'],
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['mint', '', '所需mint费'],
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['belong_to_item_id', '', '所镶嵌的英雄或枪械的item id'],
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]
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@ -94,9 +94,31 @@ class Chip extends BaseModel
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$row['rand_attr'] = $attrs;
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$row['today_get_gold'] = $todayGetGold;
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$row['last_get_gold_time'] = $lastGetGoldTime;
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$row['belong_to_item_id'] = self::belongsToWhere($row);
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return $row;
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}
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public static function belongsToWhere($row){
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if ($row['chip_type'] == 1){
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$heroDb = array();
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Hero::getHeroList(function ($hero) use ($row,&$heroDb) {
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if ($hero['chip_ids'] && strstr($hero['chip_ids']."|",strval($row['idx']."|")) ){
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$heroDb = $hero;
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}
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});
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return $heroDb['hero_id'];
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}
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if ($row['chip_type'] == 2){
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$gunDb = array();
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Gun::getGunList(function ($gun) use($row,&$gunDb) {
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if ($gun['chip_ids'] && strstr($gun['chip_ids']."|",strval($row['idx']."|")) ){
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$gunDb = $gun;
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}
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});
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return $gunDb['gun_id'];
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}
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}
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public static function addChip($itemId, $tokenId)
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{
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return self::internalAddItem(
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